[MEDKIT_ITEM]

MEDKIT_ITEM -   
            

ON_ACTIVATE=player:hp=100;player:take(MEDKIT_ITEM)
      

ICON=/shop/icon_medicine_chest.png
  

ON_PICKUP    
ON_THROW    
ON_GIVE     
ON_TAKE     
ON_BUY    

CAN_THROW 0/(1) -    

    
drop_item( , x, y, z, )
   
   ,    
   

             ON_DEATH   :
if random_1=1;drop_item(FLASHLIGHT,self:x,self:y,self:z,random_10)

player:give( , )
player:take( , )
   
    ON_GIVE,  ON_TAKE

player:item_count_" "
    
    

   setting
PLAYER_HAS_INVENTORY (0/1)
   
INVENTORY_PROPORTIONAL (0/1)
    
 ,  -   

BAG_MESH 
BAG_SCALE 
BAG_TEXTURE 
BAG_ADDSZ   
   ,   
   

     
USE  
ITEMS_COUNT - 
THROW_ITEM  
ITEMS_PICKEDUP  :
HEALTH 
EMPTY_INVENTORY -   

[JUNK]
ICON=/shop/screwdriver.png

[FLASHLIGHT]
ICON=/shop/flashlight.png
ON_ACTIVATE=player:toggle_flashlight
ON_THROW=if(player:item_count_FLASHLIGHT<1);!player:flashlight
ON_TAKE=if(player:item_count_FLASHLIGHT<1);!player:flashlight