WORLD_MODEL=/maps/podezd/room.3d
WORLD_TEXTURE=/maps/podezd/interior.png,/maps/podezd/2.png,/maps/podezd/interior.png,/maps/podezd/furniture.png
WORLD_SCALE=5
MAP_ADDSZ=0,0,-2000,2000


START=17506, -4500, 4100;

MUSIC=/music/atlanthouse.mid

REVERB=hallway
REVERB_1=smallroom
REVERB_8=livingroom
REVERB_6=livingroom
REVERB_11=livingroom

[SPRITE]
POS=-750,4497,6375;-7875,4500,3
TEX=/meshes/lamp_bright.png
SCALE=18
OFFSET=UP
ADDSZ=6000

[SPRITE]
POS=-1500,4500,0;;-2997,4500,-9295
TEX=/meshes/lamp2.png
SCALE=18
OFFSET=UP
ADDSZ=6000

[SPRITE]
TEX=/meshes/pottree.png
SCALE=16
POS=-5205,2250,-12564;-91,2250,-12565

[LEVELCHANGE]
POS=17506,-4500,4100;
LEVEL=20
START_POS=-69000,1500,45000;
CLICKABLE=1
RADIUS=1500


[LEVELCHANGE]
POS=6956,1500,-5900;
LEVEL=16
START_POS=1,300,5255;
CLICKABLE=1
RADIUS=1500
SAVEMUSIC=1
[SPRITE]
TEX=/meshes/lock.png
SCALE=8
POS=6956,3000,-5900;
ADDSZ=2000
OFFSET=MID

[MESH]
POS=-750,1500,8062
TEX=/meshes/door_metal.png
MODEL=/meshes/door.3d
ANIMATION_TYPE=2
ANIMATION_SPEED=100
MODEL_SCALE=5
PHYSICS=0
PRECISE_COLLISION=1
COLLIDER=0
RADIUS=1800
ADDSZ=5000
ROTATE_Y=180
SOUND_ON_ACTIVATE=/sounds/fx_door.wav
[MESH]
POS=4125,1500,8062;4125,1500,-1312
TEX=/meshes/door_metal.png
MODEL=/meshes/door.3d
ANIMATION_TYPE=2
ANIMATION_SPEED=100
MODEL_SCALE=5
PHYSICS=0
PRECISE_COLLISION=1
COLLIDER=0
RADIUS=1800
ADDSZ=5000
SOUND_ON_ACTIVATE=/sounds/fx_door.wav


[MESH]
POS=-750,1500,4687;-3000,1500,-4650
TEX=/meshes/door.png
MODEL=/meshes/door.3d
ANIMATION_TYPE=2
ANIMATION_SPEED=100
MODEL_SCALE=5
PHYSICS=0
PRECISE_COLLISION=1
COLLIDER=0
RADIUS=1800
ADDSZ=3000
ROTATE_Y=180
SOUND_ON_ACTIVATE=/sounds/fx_door.wav
[MESH]
POS=-4687,1500,3000
TEX=/meshes/door.png
MODEL=/meshes/door.3d
ANIMATION_TYPE=2
ANIMATION_SPEED=100
MODEL_SCALE=5
PHYSICS=0
PRECISE_COLLISION=1
COLLIDER=0
RADIUS=1800
ADDSZ=3000
ROTATE_Y=270
SOUND_ON_ACTIVATE=/sounds/fx_door.wav

[IMAGE2D]
POS=2107,3606,13033
RADIUS=2300
SOUND_ON_ACTIVATE=/sounds/scream.amr
IMAGE=/images/screamer.png
TIMEOUT=2000