WORLD_MODEL=/maps/village/village.3d
WORLD_TEXTURE=/maps/village/village.png
LIGHTMAP=/maps/village/lightmap.vla
FLOOR_OFFSETSZ=-8000

DIST=30000

SKYBOX_2D=/skies/village_sky.png, 0.25, -20, 20.5
SKYBOX_REPEAT_X=4

SKYBOX_COLOR=137,167,215
SKYBOX_GROUND_COLOR=75,85,62

START=0,2,0
DMODE=9
LIGHT_X=0
LIGHT_Y=-4096
LIGHT_Z=4096

[MESH]
NAME=minusMedkit
POS=1233,0,0
MODEL=/meshes/computer.3d
TEX=/meshes/computer.png
MODEL_SCALE=3.5
ANIMATION_SPEED=100
ADDSZ=4000
ANIMATION_TYPE=1
COLLISION_SCALE_X=0.6
COLLISION_SCALE_Y=1.0
PHYSICS=0
ACTIVABLE=1
CLICKABLE=1
NEEDTOPOINT=2
REUSETIMER=6666

[minusMedkit_ON_ACTIVATE]
player:hp-=5

if player:hp<=90 {
weapon_1
ammo_1=20//   100 
}

if (player:hp<=90 & ammo_1<10)
player:hp=50

exec /scripts/symOrNot.txt