FONT=/languages/en_font.txt

/languages/ua/dialog_anton.txt=/languages/en/dialog_anton.txt
/languages/ua/dialog_bandera.txt=/languages/en/dialog_bandera.txt
/languages/ua/dialog_liutyi.txt=/languages/en/dialog_liutyi.txt
/languages/ua/dialog_petro.txt=/languages/en/dialog_petro.txt
/languages/ua/dialog_woman.txt=/languages/en/dialog_woman.txt

NEW_GAME=New game
CONTINUE=Continue
SELECT_LEVEL=Select level
HELP=Help
OPTIONS=Options
EXIT=Exit

LEVEL=Level
START_GAME=Play
RELOAD=Last save
SAVE_GAME?=Save game?
SAVE_GAME=Save Game
PAUSE=Pause
MENU=Menu
NEXT=Next

LEVEL_COMPLETE=Level completed
GAME_COMPLETE=Game complete
GAME_OVER=You are dead

BUY_MEDICINE_CHEST=Low health!
BUY_PATRONS=Low ammo!

USE=Use
ITEMS_COUNT=Quantity
THROW_ITEM=Throw
ITEMS_PICKEDUP=Picked up
HEALTH=Health
EMPTY_INVENTORY=Empty

NOTENOUGHMONEY=Not enough money
YES=Yes
NO=No
CONFIRM=Are you sure?
MONEY=Money
BUY=Buy
CENA=Price

SELECT=Choose
BACK=Back

OFF=Off
ON=On

MAX=Max
HQ=High
LQ=Avg
LLQ=Low

AUDIO=Audio
MUSIC_VOLUME=Music
FOOTSTEPS_VOLUME=Footsteps
SOUNDS_VOLUME=SFX

CONTROLS=Controls
CAM_SPEED=Camera speed

PERF=Performance
DISPLAY_SIZE=Screen size
PERSQ=Texture Interpolation
TEXQ=Texture Quality
FOGQ=Effects
CORPSES=Corpses
BLOOD=Blood
MIPMAPPING=Mipmapping
FRAMESKIP=Skip frames
RESIZE_WEAPONS=Resize Weapons

HUD=HUD
LANG=Language

HIDEHUD=Hide HUD
DEBUG=Devmode

CHANGE_KEYS= Reassign controls
WALK_FORWARD_KEY=Walk forward
WALK_BACKWARD_KEY=Walk backward
WALK_LEFT_KEY=Strafe left
WALK_RIGHT_KEY=Strafe right

LOOK_LEFT_KEY=Turn left
LOOK_RIGHT_KEY=Turn right
LOOK_UP_KEY=Look up
LOOK_DOWN_KEY=Look down

FIRE_KEY=Fire
JUMP_KEY=Jump
INVENTORY_KEY=Store
NEXT_WEAPON_KEY=Next weapon
PREVIOUS_WEAPON_KEY=Prev. weapon
SIGHT_MODE_KEY=Aiming
FLASHLIGHT_KEY=Flashlight
INTERACT_KEY=Interact

MAIN_KEYS=<Main Controls>
SIGHT_KEYS=<Aiming>
OTHER_KEYS=<Actions>

RESET_KEYS=Reset
RESET_ALL_KEYS=Reset all keys
LOAD_KEYS_PRESET=Load Preset

LOADING_SCREEN=Loading

HELP_TEXT=Controls:*Right Soft - Pause Menu*Left Soft - Use/Store*# - Change Weapon*2,4,6,8,7,9 - Movement*5-Shoot, 0 - Jump*1/3 - Look down/up**Rights:*Powered by Quantum Engine*2022**Programmers:* DDDENISSS* Roman Lahin **Design and Graphics:* Wixel ***Special thanks:** Vaper * Roman Lahin

TITLE_SCREEN_TEXT=Main idea:*Oleh Wixel**Game Design,*Level Design,*Graphics:*Oleh Wixel**(some graphic elements are taken from other games)**Programmers:*Roman Lahin*DDDENISSS**Music:*antivirus**(also tracks from the STALKER game has been used)**Testers:*Vaper*Serhiy Shevchenko**Powered by Quantum Engine*2022**The End


GAME_HELP_TEXT_1=The year is 2022. Russian troops invaded Ukraine and captured the grounds of Chernobyl Atomic Power Plant. Their targets are unknown, but the rumor is that they've conducted biological experiments over there. **One month later, part of their troops escaped from the exclusion zone, but why? What is the reason? What happened with them?

GAME_HELP_TEXT_1_2= Immediately after that, there have been reports of mutant attacks and supernatural phenomena in Pripyat. A group of professional soldiers and scientists has been sent to study phenomena and to get rid of biohazard but they got into deadly anomaly. Some of them have died, some of them went missing, and the rest of them managed to barricade themselves in the local school. **It's lucky day for you because you've made it. You have survived.

GAME_HELP_BACKGROUND_99=/images/previews/preview_0.png

GAME_HELP_PREVIEW_1=/images/previews/preview_1.png
GAME_HELP_PREVIEW_1_2=/images/previews/preview_2.png


LEVEL_END_TEXT_99=That was the last level. This is just a test text.
LEVEL_1=Pripyat (intro)
LEVEL_2=School
LEVEL_3=Pripyat Part 1
LEVEL_4=Pripyat Part 2

DIALOG_DOC_1=Larisa:*I lost all of my medicine in that mess. If I won't have it, this wounded soldier will die.@Liquidator:*Type of non-linear dialogue*1. I'll find it.*2. Alas, I can't help.*3. Sarcasm.

DIALOG_SCI_A=Petro Ivanovych:*We came here to explore all kinds of shit. I heard that there is an artifact that makes you healthy as a bull and allows you to move heavy objects.@Liquidator :*Type of non-linear dialogue*1. Okay, I'll help.*2. The dog bit through the oats.*3. Sarcasm.

DIALOG_SCI_B=Anton Oleksiyovych:*I've heard something in the next room... Something scratching...*If it's a rat, it is a very big one.

DIALOG_SOLDIER_A=Fierce:*I'm the local trader. I can sell you machine gun and shotgun.

DIALOG_SOLDIER_B=Bandera:*Axe is an all-use thing. You can chop wood with it... or skulls.

LEVEL_1_DIALOG_1=Liquidator:*FUUUUUUCK! I've barely made it.*Anomalies, mutants... damn it. And those fucking ruskies... What was the point of getting here? Okay... Gotta get a hold of myself. I see a school ahead, my fellas probably went there.@Game Developer:*This is an alpha build and I'm aware of all of its issues, including the fact that 2D NPC sprites stylistically don't match the 3D models of enemies. I made this game in a short time. Take that in mind and enjoy what you have.

FINAL_DIALOGUE=This is the end of demo version.@This little game is a prototype of my future project that someday can get out on PC and smartphones (providing that I can learn those modern game engines). Also, this is an attempt to imagine what a 3D version of "Liquidator" from NetLizard could've look like, and also an attempt to re-create the map of Pripyat from the E3 2007 Stalker Mobile trailer.@And after all, this is just an art, an opportunity to shoot those fucking ruski occupants and my mix of today's realties and sci-fi mutants and anomalies. @Glory to Ukraine! Death to the occupants!

KEVLAR_EQUIP=Got the body armor

PICKED_UP=Got an item

LIFT_NEED_KEY=I need an axe to chop down the spiked vine.

HELP_DIALOG=Hint:*To interact with objects, press the left soft key. To use the item, open the inventory with the left softkey and press Use.

MEDKIT_ITEM=First aid kit
FLASHLIGHT_ITEM=Flashlight
