WORLD_MODEL=/maps/pripyat2.3d
WORLD_TEXTURE=/maps/PRIPYAT2.png
WORLD_SCALE=5

SKYBOX_COLOR=0,0,0

CHUNK_SIZE=18000
DMODE=6
FOGD=18000
DIST=21000

START=0, 0, 0;

MUSIC=/music/pripyat2.amr

OPTIMIZE_LEVEL_MODEL=0
BOTS_CLEVER_PATHFINDING=0

[LEVELCHANGE]
POS=2215,-45,-1706;
LEVEL=3
START_POS=75834,-45,-3807;
CLICKABLE=1
RADIUS=1500
ROT=0
SOUND_ON_ACTIVATE=/sounds/fx_door.wav

[NPC]
MODEL=/bots/rat.3d
TEX=/bots/rat.png
POS=26201,-45,11236;
SCALE=5.0
FRACTION=1
HP=150
DAMAGE=3
ATTACKRADIUS=1.2
ATTACK=333
ATTACKANIMSPEED=700
JUMPHEIGHT=10
FOLLOW=-1
HP=240
MONEYONDEATH=10
SLEEPONDAMAGE=220
REACTTIMER=10

[NPC]
POS=22025, -45, 3921;21973,-45,50;2386,-45,-36;-22981,-45,-112;-25352,-45,1922;-28473,-45,-1286;
PRESET=TARGET

//Персонажі:
[SPRITE]
TEX=/meshes/female.png
SCALE=30
POS=-22467,-45,10506;

[OBJECT]
POS=-22467,-45,10506;
CLICKABLE=1
MESSAGE=/languages/ua/dialog_woman.txt
RADIUS=800

[SPRITE]
TEX=/meshes/liquidator.png
SCALE=30
POS=1580,-45,10475;

[OBJECT]
POS=1580,-45,10475;
CLICKABLE=1
MESSAGE=/languages/ua/dialog_liutyi.txt
RADIUS=800

[SPRITE]
TEX=/meshes/liquidator2.png
SCALE=30
POS=-1743,-45,7547;

[OBJECT]
POS=-1743,-45,7547;
CLICKABLE=1
MESSAGE=/languages/ua/dialog_bandera.txt
RADIUS=800

[SPRITE]
TEX=/meshes/liquidator_dying.png
SCALE=30
POS=-28443,-45,8968;

[SPRITE]
TEX=/meshes/scientist1.png
SCALE=30
POS=13475,-45,-10303;

[OBJECT]
POS=13475,-45,-10303;
CLICKABLE=1
MESSAGE=/languages/ua/dialog_petro.txt
RADIUS=800

[SPRITE]
TEX=/meshes/scientist2.png
SCALE=30
POS=10686,-45,-7370;

[OBJECT]
POS=10686,-45,-7370;
CLICKABLE=1
MESSAGE=/languages/ua/dialog_anton.txt
RADIUS=800

//Об'єкти:
[MESH]
NAME=TABLE
MODEL=/meshes/table.3d
TEX=/meshes/table.png
POS=-26250,-45,11250;8250,-45,-8250;14250,-45,-9750;5250,-45,13500;-45,-45,12000;-45,-45,12000;14250,-45,-6000;14250,-45,-13500;9750,-45,-13500;9750,-45,-6000;21750,-45,11250;25500,-45,7500;-21750,-45,12000;-21750,-45,6000;-26250,-45,6000;-28500,-45,11250;
MODEL_SCALE=5
ADDSZ=4500
PHYSICS=0
PRECISE_COLLISION=1
COLLIDER=0
ROT=90

[MESH]
NAME=AXE_KEY
MODEL=/player/axe.3d
TEX=/player/axe.png
SCALE=5
PHYSICS=0
PRECISE_COLLISION=0
COLLIDER=0
ACTIVABLE=1
CLICKABLE=1
DESTROYONUSE=1
SINGLEUSE=1
MESSAGE=PICKED_UP
MESSAGETYPE=1
MESSAGETIMEOUT=3000
RADIUS=1500
POS=23787,-90,9478;
ON_ACTIVATE=weapon_6

[MESH]
NAME=SHAFA
MODEL=/meshes/shafa.3d
TEX=/meshes/shafa.png
MODEL_SCALE=5
PHYSICS=0
PRECISE_COLLISION=1
COLLIDER=0
RADIUS=2000
ADDSZ=0
ROT=90
POS=6750,-45,-4500;6750,-45,-13500;17250,-45,-13500;29250,-45,13500;29250,-45,4500;-5250,-45,4500;-5250,-45,13500;-29250,-45,13500;-18750,-45,13500;-24750,-45,-45;-26250,-45,0;-25500,-45,-2250;

[MESH]
NAME=DOOR_CLOSE
MODEL=/meshes/door2.3d
TEX=/meshes/DHQ.png
ANIMATION_TYPE=2
ANIMATION_SPEED=100
MODEL_SCALE=5
PHYSICS=0
PRECISE_COLLISION=1
COLLIDER=0
RADIUS=2000
ADDSZ=5000
ROTATE_Z=0
SOUND_ON_ACTIVATE=/sounds/fx_door.wav
POS=22500,0,3150;

[MESH]
NAME=DOOR_OPEN
MODEL=/meshes/door.3d
TEX=/meshes/DHQ.png
ANIMATION_TYPE=2
ANIMATION_SPEED=100
MODEL_SCALE=5
PHYSICS=0
PRECISE_COLLISION=1
COLLIDER=0
RADIUS=2000
ADDSZ=5000
ROTATE_Z=0
SOUND_ON_ACTIVATE=/sounds/fx_door.wav
POS=13500,0,-3150;-22500,0,3150;1500,0,3150;
