FONT=/languages/en_font.txt

/languages/ua/dialog_anton.txt=/languages/en/dialog_anton.txt
/languages/ua/dialog_bandera.txt=/languages/en/dialog_bandera.txt
/languages/ua/dialog_liutyi.txt=/languages/en/dialog_liutyi.txt
/languages/ua/dialog_petro.txt=/languages/en/dialog_petro.txt
/languages/ua/dialog_woman.txt=/languages/en/dialog_woman.txt

NEW_GAME=New game
CONTINUE=Continue
SELECT_LEVEL=Select level
HELP=Help
OPTIONS=Options
EXIT=Exit

LEVEL=Level
START_GAME=Play
RELOAD=Last save
SAVE_GAME?=Save game?
SAVE_GAME=Save Game
PAUSE=Pause
MENU=Menu
NEXT=Next

LEVEL_COMPLETE=Level completed
GAME_COMPLETE=Game complete
GAME_OVER=You are dead

BUY_MEDICINE_CHEST=Low health!
BUY_PATRONS=Patrons are running low!

USE= Use .
ITEMS_COUNT=Quantity
THROW_ITEM=Throw
ITEMS_PICKEDUP=Picked up
HEALTH=Health
EMPTY_INVENTORY=Empty

NOTENOUGHMONEY=Not enough money
YES=Yes
NO=No
CONFIRM=Are you sure?
MONEY=Money
BUY=Buy
CENA=Price

SELECT=Choose
BACK=Back

OFF= Off
ON= On

MAX=Max
HQ=High
LQ=Avg
LLQ=Low

AUDIO=Audio
MUSIC_VOLUME=Music volume
FOOTSTEPS_VOLUME=Volume of footsteps
SOUNDS_VOLUME=Volume of sounds

CONTROLS=Controls
CAM_SPEED=Cam speed

PERF=Performance
DISPLAY_SIZE=Screen size
PERSQ=Texture Interpolation
TEXQ=Texture Quality
FOGQ=Effects
CORPSES=Corpses
BLOOD
MIPMAPPING= Mipmapping
FRAMESKIP=Skip frames
RESIZE_WEAPONS=Resize Weapons

HUD=Interface
LANG=Language

HIDEHUD=Hide interface
DEBUG=Developer mode

CHANGE_KEYS= Reassign keys
WALK_FORWARD_KEY=Walk forward
WALK_BACKWARD_KEY=Walk Backward
WALK_LEFT_KEY=Walk left
WALK_RIGHT_KEY=Walk right

LOOK_LEFT_KEY=Turn left
LOOK_RIGHT_KEY=Turn right
LOOK_UP_KEY=Look up
LOOK_DOWN_KEY=Look down

FIRE_KEY=Fire
JUMP_KEY=Jump
INVENTORY_KEY=Store
NEXT_WEAPON_KEY=Next. weapon
PREVIOUS_WEAPON_KEY=Min. weapon
SIGHT_MODE_KEY=Aiming
FLASHLIGHT_KEY=Flashlight
INTERACT_KEY=Interact

MAIN_KEYS=<Main Movement>
SIGHT_KEYS=<Aim>
OTHER_KEYS=<Actions>

RESET_KEYS=Reset
RESET_ALL_KEYS=Reset all keys
LOAD_KEYS_PRESET=Load Preset

LOADING_SCREEN=Loading

HELP_TEXT=Controls:*Right Soft - Pause Menu*Left Soft - Use/Store*# - Change Weapon*2,4,6,8,7,9 - Movement*5-Shoot, 0 - Jump*1/3 - Look down/up**Rights:*The game was created on the Quantum engine *2022**Programmers:* DDDENISSS* Roman Lahin **Design and Graphics:* Wixel ***Thanks for your help!** Vaper * Roman Lahin

TITLE_SCREEN_TEXT=Game author:*Oleh Wixel**Game Design,*Level Design,*Graphics:*Oleh Wixel**(some graphic elements are taken from other games)**Programmers:*Roman Lahin*DDDENISSS**Music:*antivirus**(also used tracks from the STALKER game)**Testers:*Vaper*Serhiy Shevchenko**Powered by Quantum Engine*2022**The end!


GAME_HELP_TEXT_1=In 2022, russian troops invaded Ukraine and seized the Chornobyl nuclear power plant. No one knows exactly what they were doing there, but there were rumors about biological experiments. **A month later, part of the troops escaped from the exclusion zone, but what happened to the rest, why were they abandoned?

GAME_HELP_TEXT_1_2= Immediately after that, cases of mutant attacks and supernatural phenomena began to be documented on the territory of Pripyat. A group of the most experienced military and scientists was sent to study them and eliminate the biological threat, but at the entrance to Pripyat they ran into a fatal anomaly. Some people died, others went missing, others were able to retreat to a nearby school and barricade themselves from the mutants. **You are one of the survivors, you are lucky.

GAME_HELP_BACKGROUND_99=/images/previews/preview_0.png

GAME_HELP_PREVIEW_1=/images/previews/preview_1.png
GAME_HELP_PREVIEW_1_2=/images/previews/preview_2.png


LEVEL_END_TEXT_99=This was the last level and it is a text check after completing the level
LEVEL_1=Pripyat (intro)
LEVEL_2=School
LEVEL_3=Pripyat Part 1
LEVEL_4=Pripyat Part 2

DIALOG_DOC_1=Larisa:*I lost my medicine in all this confusion . Without them, this soldier will die.@Liquidator :*Type of non-linear dialogue*1. I will find them*2. It's clear, I can't help.*3. Sarcasm.

DIALOG_SCI_A=Petro Ivanovych:*We came to investigate all kinds of crap . I heard that there is an artifact that makes you healthy as a bull and allows you to move heavy objects.@Liquidator :*Type non-linear dialogue*1. Cool, positive.*2. The dog bit through the oats.*3. Sarcasm.

DIALOG_SCI_B=Anton Oleksiiovych:*I heard something scratching in the next room...*If it's a rat, it's a very big one.

DIALOG_SOLDIER_A=Fierce:*I'm kind of a salesman, I'll sell you a machine gun and a shotgun.

DIALOG_SOLDIER_B=Bandera:*You can use an ax to break skulls and chop wood. Universal thing.

LEVEL_1_DIALOG_1=Liquidator*AAAAH SHIT, barely survived.*Fucking anomalies, damn mutants, fucking russians. What was the point of climbing here? Okay... Get a hold of yourself. Looks like there's a school ahead, mine probably ran there.@Game Developer:*This is an alpha build and I'm aware of all its issues, including the fact that the sprite NPCs don't match the 3D enemies. I made this game in a short time, so as not to delay with licking it. Just take it into account and enjoy what you have.

FINAL_DIALOGUE=The demo version ends here.@This game is a prototype of something that, in a slightly improved form, may one day come to PC and smartphones, if I master at least one of the modern game engines. Also, this is an attempt to imagine what a 3D version of "Liquidator" from NetLizard could look like, and also an attempt to transfer the map of Pripyat from the E3 2007 Stalker Mobile trailer.@Well, in the end, it's just a creative impulse that gives you the opportunity to shoot at the russian orc invaders, where the author's fantasy about mutations and anomalies borders on the real events of today. @Glory to Ukraine! Death to the occupiers!

KEVLAR_EQUIP=Picked up body armor

PICKED_UP=Picked up an item

LIFT_NEED_KEY=Need an axe to chop down a vine.

HELP_DIALOG=Hint:*To interact with objects, press the left soft key. To use the item, open the inventory with the left softkey and press Use.

MEDKIT_ITEM=First aid kit
FLASHLIGHT_ITEM=Flashlight
