WORLD_MODEL=/maps/tes3/level3.3d
WORLD_TEXTURE=/maps/tes3/level3.png
WORLD_SCALE=25

DMODE=6
FOGD=30000
LQ_FOG=1

START=-5982,-1550,2283
FINISH=45947,-1325,-28890

MUSIC=/music/Temple.mid

[SPRITE]
TEX=/meshes/mark.png,
SCALE=25
POS=45947,-1325,-28890;

#крыса на востоке 1 21867, 1650, -2446
[NPC]
POS=21867, 1650, -2446
PRESET=RAT_ENEMY

[OBJECT]
POS=21867, 1650, -2446
PRESET=RATDEATH
#крыса на востоке 2 35505, 3125, 4697
[NPC]
POS=35505, 3125, 4697
PRESET=RAT_ENEMY

[OBJECT]
POS=35505, 3125, 4697
PRESET=RATDEATH
#первый скелет у книг 22816, -3125, -22293
[NPC]
POS=22816, -3125, -22293
PRESET=SKELET_ENEMY

[OBJECT]
POS=22816, -3125, -22293
PRESET=SKELETDEATH
#пара скелетов в зале 26627, 150,-32239
[NPC]
POS=26627, 150,-32239
PRESET=SKELET_ENEMY

[OBJECT]
POS=26627, 150,-32239
PRESET=SKELETDEATH
#пара скелетов в зале 27183, 150,-35388
[NPC]
POS=27183, 150,-35388
PRESET=SKELET_ENEMY

[OBJECT]
POS=27183, 150,-35388
PRESET=SKELETDEATH
#пара скелетов у выхода 39207, -1325, -31491
[NPC]
POS=39207, -1325, -31491
PRESET=SKELET_ENEMY

[OBJECT]
POS=39207, -1325, -31491
PRESET=SKELETDEATH
#пара скелетов у выхода 43273, -1325, -31467
[NPC]
POS=43273, -1325, -31467
PRESET=SKELET_ENEMY

[OBJECT]
POS=43273, -1325, -31467
PRESET=SKELETDEATH

[SPRITE]
TEX=/meshes/light_f.png,/meshes/light_f1.png,/meshes/light_f2.png,/meshes/light_f3.png
SCALE=30
ANIMATION_SPEED=9
POS=2896,-1650,32;10125,-1650,-8822;28207,3125,7595;37618,3125,7455;37783,3125,-1632;22646,-3125,-27792;
ADDSZ=4500

[SPRITE]
TEX=/meshes/light_fu.png,/meshes/light_fu1.png,/meshes/light_fu2.png,/meshes/light_fu3.png
SCALE=30
ANIMATION_SPEED=9
POS=34876,3125,-8691;43548,3125,-8750;22223,1650,856;22180,1650,-5849;12431,1650,930;12903,-1650,-15463;6604,-1650,-15250;-689,-1650,-12393;19587,150,-35015;28660,150,-32005;35288,-1325,-27873;
ADDSZ=4500

[SPRITE]
TEX=/meshes/skull_l.png,/meshes/skull_l1.png,/meshes/skull_l2.png,/meshes/skull_l3.png,/meshes/skull_l4.png
SCALE=30
ANIMATION_SPEED=9
POS=15678,3125,-2416;18841,3125,-2253;
ADDSZ=4500

[SPRITE]
TEX=/meshes/gaard.png
SCALE=12
POS=-3559,-1650,2864;
ACTIVABLE=1
NAME=SIR_GAARD
CLICKABLE=1
RADIUS=1600
MESSAGE=LEVEL_3_GAARD
MESSAGETYPE=0
ADDSZ=4500

[SPRITE]
TEX=/meshes/witch.png,
SCALE=12
ANIMATION_SPEED=9
POS=39879,3125,-8887;
ACTIVABLE=1
NAME=WITCH
CLICKABLE=1
RADIUS=1600
MESSAGE=LEVEL_3_OLD_WITCH
ON_ACTIVATE=MIASMA_SPAWNER:Activate
MESSAGETYPE=0
ADDSZ=8000

[NPC]
PRESET=RAT_ALLY
POS=40890,3125,-6683;

SPAWN=0
SPAWNER_NAME=MIASMA_SPAWNER
SPAWNER_SINGLEUSE=1
SPAWNER_DESTROYONUSE=1

#рычаг в библиотеке
#22457, -3125, -25692
[MESH]
NAME=LIBRALEVEL
POS=22457, -3125, -25692

MODEL=/meshes/lever.3d
TEX=/meshes/lever.png
MODEL_SCALE=7
ADDSZ=15000

ANIMATION_TYPE=2
ANIMATION_SPEED=100

PHYSICS=0
PRECISE_COLLISION=1

ACTIVABLE=1
CLICKABLE=1
RADIUS=2000
DESTROYONUSE=0

MESSAGE=LEVEL_1_LEVER
MESSAGETYPE=1
MESSAGETIMEOUT=3000

ON_ACTIVATE=MAINGATE:activate
SOUND_ON_ACTIVATE=/sounds/PORTC.wav

#дверь в библиотеке
#19601, 150, -30234
[MESH]
NAME=LIBRAGATE
POS=19601, 150, -30234

TEX=/meshes/bookShelf.png
MODEL=/meshes/doorBig.3d
MODEL_SCALE=5
ADDSZ=4000
PERS_CORRECT=1

PRECISE_COLLISION=1
COLLISION_SCALE_X=1
COLLISION_SCALE_Y=1
PHYSICS=0
COLLIDER=0

ACTIVABLE=0
CLICKABLE=0

LIFT_TIMER
LIFT_POS=19601, 150, -30234;19601, 3150, -30234

#решётка в главной комнате
#12879, 1650, -6748
[MESH]
NAME=MAINGATE
POS=12879, 1650, -6748

TEX=/meshes/door.png
MODEL=/meshes/doorBig.3d
MODEL_SCALE=5
ADDSZ=4000
PERS_CORRECT=1

PRECISE_COLLISION=1
COLLISION_SCALE_X=1
COLLISION_SCALE_Y=1
PHYSICS=0
COLLIDER=0

ACTIVABLE=0
CLICKABLE=0

LIFT_TIMER
LIFT_POS=12879, 1650, -6748;12879, 4500, -6748

#рычаг перед бабкой
#32697, 3125, 3636
[MESH]
NAME=LEVERWITCH
POS=32697, 3125, 3636

MODEL=/meshes/lever.3d
TEX=/meshes/lever.png
MODEL_SCALE=7
ADDSZ=15000

ANIMATION_TYPE=2
ANIMATION_SPEED=100

PHYSICS=0
PRECISE_COLLISION=1

ACTIVABLE=1
CLICKABLE=1
RADIUS=2000
DESTROYONUSE=0

MESSAGE=LEVEL_1_LEVER
MESSAGETYPE=1
MESSAGETIMEOUT=3000

ON_ACTIVATE=LIBRAGATE:activate
SOUND_ON_ACTIVATE=/sounds/PORTC.wav

#потайная дверь бабки
#34660, 3125, -3400; 37652
[MESH]
NAME=WITCHDOOR
POS=34660, 3125, -3400
PERS_CORRECT=1

TEX=/meshes/brickWallBreach.png
MODEL=/meshes/doorBig.3d
MODEL_SCALE=5
ADDSZ=4000

PRECISE_COLLISION=1
COLLISION_SCALE_X=1
COLLISION_SCALE_Y=1
PHYSICS=0
COLLIDER=0

ACTIVABLE=1
CLICKABLE=1

LIFT_TIMER
LIFT_POS=34660, 3125, -3400;31462, 3125, -3400;