BACKGROUND=/images/background2.jpg
BACKGROUND_LOGO=/images/background.jpg

BLOOD_SCALE=0.3
BLOOD_SPRITE=/bots/blood2.png
BLOOD_TEX=/bots/decal_blood.png
CANSELECTLEVEL=0
DIALOG_BCK=/images/text_bck.png
HAND_ICON=/images/hand.png

BAG_TEXTURE=/meshes/ham.png
BAG_SCALE=25
BAG_ADDSZ=5000

JUMP_SOUND=/sounds/fx_jump.wav
WALK_SOUND=/sounds/fx_step1.wav,/sounds/fx_step2.wav,/sounds/fx_step3.wav

CANSELECTLEVEL=1
OPEN_LEVELS=27

LEVELSELECTOR_LOAD_DATA=1
LIFE_ICON=/images/life.png
LEVEL_END_CHANGEPOS=1
NEW_EXIT=1

MENU_MUSIC=/music/Overcast.mid
TITLE_SCREEN_MUSIC=/music/WinGame.mid

MONEY_ICON=/images/money.png

ORIGINAL_SIGHT=1
ORIGINAL_USE_ICON=1
PATRON_ICON=/shop/magic_refill.png
PLAYER_SHOP=OFF
PRICE_MEDICINE_CHEST=10

SAVE_NAME=CHORNA_VALKA

SHOPSCROLL=VERTICAL
SHOP_MEDKIT_ICON=/shop/icon_medicine_chest.png
SHOP_PATRON_ICON=/shop/magic_refill.png
SHOP_PROPORTIONAL=1
SIGHT_ICON=/images/sight.png
SKULL_ICON=/images/skull.png
SPLASH=/images/splash.jpg
SPLINTER_SCALE=1
SPLINTER_SPRITE=/images/splinter.png
TEXT_BCK=/images/text_bck.png
UPDATE_ONLYNEAR=1

UKRAINIAN=
ENGLISH=English
RUSSIAN=

//:

[GOBLIN_ENEMY]
//SPEED,SCALE,IMAGES
DAMAGE_ANIM=4,21,/bots/melee bot/damage.png
DEATH_ANIM=5,21,/bots/melee bot/death0.png,/bots/melee bot/death1.png,/bots/melee bot/death2.png
ATTACK_ANIM=10,21,/bots/melee bot/shoot0.png,/bots/melee bot/shoot1.png,/bots/melee bot/shoot2.png,/bots/melee bot/shoot3.png
ATTACK_SIDE_ANIM
ATTACK_BACK_ANIM
STAY_ANIM=2,21,/bots/melee bot/stay.png
WALK_ANIM=6,21,/bots/melee bot/walk0.png,/bots/melee bot/walk1.png,/bots/melee bot/walk2.png,/bots/melee bot/walk3.png,/bots/melee bot/walk4.png
WALK_SIDE_ANIM=6,21,/bots/melee bot/walk_side0.png,/bots/melee bot/walk_side1.png,/bots/melee bot/walk_side2.png,/bots/melee bot/walk_side3.png,/bots/melee bot/walk_side4.png
WALK_BACK_ANIM=6,21,/bots/melee bot/walk_back0.png,/bots/melee bot/walk_back1.png,/bots/melee bot/walk_back2.png,/bots/melee bot/walk_back3.png,/bots/melee bot/walk_back4.png

ACTIVABLE=1
ADDSZ=5000
ALWAYS_ACTIVATE=1
ATTACK=0,2
ATTACKONDAMAGE=1
ATTACKRADIUS=1.5
ATTACKTIMER=10
CLICKABLE=0
COLLISION_SCALE_X=1
DAMAGE=4
FOLLOW=-1
FRACTION=1
FRAGSONDEATH=1
HP=300
MAXENEMYDISTANCE=10000
MONEYONDEATH=5
ON_DEATH=GOBLINDEATH:ACTIVATE
RADIUS=1500
REACTTIMER=8
REUSETIMER=1400
SLEEPONDAMAGE=100
SOUND_ON_ACTIVATE=/sounds/LICH.wav
SPEED=155
ON_DEATH=drop_item(BINT,self:x,self:y,self:z,1)

[GOBLINDEATH]
NAME=GOBLINDEATH
ACTIVABLE=1
CLICKABLE=0
RADIUS=-1
SOUND_ON_ACTIVATE=/sounds/BODYFALL.wav

[ORC_ENEMY]
//SPEED,SCALE,IMAGES
DAMAGE_ANIM=4,21,/bots/melee bot 2/damage.png
DEATH_ANIM=5,21,/bots/melee bot 2/death0.png
ATTACK_ANIM=10,21,/bots/melee bot 2/shoot0.png,/bots/melee bot 2/shoot1.png,/bots/melee bot 2/shoot2.png,/bots/melee bot 2/shoot3.png,/bots/melee bot 2/shoot4.png,/bots/melee bot 2/shoot5.png
ATTACK_SIDE_ANIM
ATTACK_BACK_ANIM
STAY_ANIM=2,21,/bots/melee bot 2/stay.png
WALK_ANIM=6,21,/bots/melee bot 2/walk0.png,/bots/melee bot 2/walk1.png,/bots/melee bot 2/walk2.png,/bots/melee bot 2/walk3.png
WALK_SIDE_ANIM=6,21,/bots/melee bot 2/walk_side0.png,/bots/melee bot 2/walk_side1.png,/bots/melee bot 2/walk_side2.png,/bots/melee bot 2/walk_side3.png
WALK_BACK_ANIM=6,21,/bots/melee bot 2/walk_back0.png,/bots/melee bot 2/walk_back1.png,/bots/melee bot 2/walk_back2.png,/bots/melee bot 2/walk_back3.png

ACTIVABLE=1
ADDSZ=5000
ALWAYS_ACTIVATE=1
ATTACK=0,2
ATTACKONDAMAGE=1
ATTACKRADIUS=1.5
ATTACKTIMER=10
CLICKABLE=0
COLLISION_SCALE_X=1
DAMAGE=5
FOLLOW=-1
FRACTION=1
FRAGSONDEATH=1
HP=1200
MAXENEMYDISTANCE=10000
MONEYONDEATH=45
ON_DEATH=ORCDEATH:ACTIVATE
RADIUS=1500
REACTTIMER=8
REUSETIMER=1400
SLEEPONDAMAGE=100
SOUND_ON_ACTIVATE=/sounds/ORC.wav
SPEED=125
ON_DEATH=drop_item(BINT,self:x,self:y,self:z,1)

[ORCDEATH]
NAME=ORCDEATH
ACTIVABLE=1
CLICKABLE=0
RADIUS=-1
SOUND_ON_ACTIVATE=/sounds/BODYFALL.wav

[RAT_ENEMY]
//SPEED,SCALE,IMAGES 38x40
// 
DAMAGE_ANIM=4,11,/bots/rat/damage.png
DEATH_ANIM=5,21,/bots/rat/death0.png,/bots/rat/death1.png,/bots/rat/death2.png,/bots/rat/death3.png
// 
ATTACK_ANIM=10,11,/bots/rat/shoot0.png,/bots/rat/shoot1.png,/bots/rat/shoot2.png,/bots/rat/shoot3.png,/bots/rat/shoot4.png,/bots/rat/shoot5.png
ATTACK_SIDE_ANIM=10,21,/bots/rat/side_shoot0.png,/bots/rat/side_shoot1.png,/bots/rat/side_shoot2.png,/bots/rat/side_shoot3.png,/bots/rat/side_shoot4.png,/bots/rat/side_shoot5.png,
ATTACK_BACK_ANIM=10,21,/bots/rat/back_shoot0.png,/bots/rat/back_shoot1.png,/bots/rat/back_shoot2.png,/bots/rat/back_shoot3.png,/bots/rat/back_shoot4.png,/bots/rat/back_shoot5.png,
//   
STAY_ANIM=2,11,/bots/rat/stay.png
WALK_ANIM=6,11,/bots/rat/walk0.png,/bots/rat/walk1.png,/bots/rat/walk2.png,/bots/rat/walk3.png,/bots/rat/walk4.png,/bots/rat/walk5.png,/bots/rat/walk6.png,/bots/rat/walk7.png
WALK_SIDE_ANIM=6,21,/bots/rat/walk_side0.png,/bots/rat/walk_side1.png,/bots/rat/walk_side2.png,/bots/rat/walk_side3.png,/bots/rat/walk_side4.png,/bots/rat/walk_side5.png,/bots/rat/walk_side6.png,/bots/rat/walk_side7.png
WALK_BACK_ANIM=6,21,/bots/rat/walk_back0.png,/bots/rat/walk_back1.png,/bots/rat/walk_back2.png,/bots/rat/walk_back3.png,/bots/rat/walk_back4.png,/bots/rat/walk_back5.png,/bots/rat/walk_back6.png,/bots/rat/walk_back7.png

ACTIVABLE=1
ADDSZ=5000
ALWAYS_ACTIVATE=1
ATTACK=0,2
ATTACKONDAMAGE=1
ATTACKRADIUS=1.5
ATTACKTIMER=10
CLICKABLE=0
COLLISION_SCALE_X=1
DAMAGE=1
FOLLOW=-1
FRACTION=1
FRAGSONDEATH=1
HP=200
MAXENEMYDISTANCE=10000
MONEYONDEATH=6
ON_DEATH=RATDEATH:ACTIVATE
RADIUS=1500
REACTTIMER=8
REUSETIMER=1400
SLEEPONDAMAGE=500
SOUND_ON_ACTIVATE=/sounds/RATS.wav
SPEED=155

[RAT_ALLY]
//SPEED,SCALE,IMAGES
DAMAGE_ANIM=4,11,/bots/rat/damage.png
DEATH_ANIM=5,21,/bots/rat/death0.png,/bots/rat/death1.png,/bots/rat/death2.png,/bots/rat/death3.png
ATTACK_ANIM=10,11,/bots/rat/shoot0.png,/bots/rat/shoot1.png,/bots/rat/shoot2.png,/bots/rat/shoot3.png,/bots/rat/shoot4.png,/bots/rat/shoot5.png
ATTACK_SIDE_ANIM=10,21,/bots/rat/side_shoot0.png,/bots/rat/side_shoot1.png,/bots/rat/side_shoot2.png,/bots/rat/side_shoot3.png,/bots/rat/side_shoot4.png,/bots/rat/side_shoot5.png,
ATTACK_BACK_ANIM=10,21,/bots/rat/back_shoot0.png,/bots/rat/back_shoot1.png,/bots/rat/back_shoot2.png,/bots/rat/back_shoot3.png,/bots/rat/back_shoot4.png,/bots/rat/back_shoot5.png,
STAY_ANIM=2,11,/bots/rat/stay.png
WALK_ANIM=6,11,/bots/rat/walk0.png,/bots/rat/walk1.png,/bots/rat/walk2.png,/bots/rat/walk3.png,/bots/rat/walk4.png,/bots/rat/walk5.png,/bots/rat/walk6.png,/bots/rat/walk7.png
WALK_SIDE_ANIM=6,21,/bots/rat/walk_side0.png,/bots/rat/walk_side1.png,/bots/rat/walk_side2.png,/bots/rat/walk_side3.png,/bots/rat/walk_side4.png,/bots/rat/walk_side5.png,/bots/rat/walk_side6.png,/bots/rat/walk_side7.png
WALK_BACK_ANIM=6,21,/bots/rat/walk_back0.png,/bots/rat/walk_back1.png,/bots/rat/walk_back2.png,/bots/rat/walk_back3.png,/bots/rat/walk_back4.png,/bots/rat/walk_back5.png,/bots/rat/walk_back6.png,/bots/rat/walk_back7.png

ACTIVABLE=1
ADDSZ=5000
ALWAYS_ACTIVATE=1
ATTACK=1,2
ATTACKONDAMAGE=1
ATTACKRADIUS=1.2
ATTACKTIMER=10
CLICKABLE=0
COLLISION_SCALE_X=1
DAMAGE=300
FOLLOW=0
FRACTION=1
FRAGSONDEATH=1
FRIENDLY_FIRE=0
HP=100
IN_PLAYER_TEAM=1
JUMPHEIGHT=290
MAXENEMYDISTANCE=10000
MONEYONDEATH=0
ON_DEATH=RATDEATH:ACTIVATE
RADIUS=1500
REACTTIMER=8
REUSETIMER=1400
SLEEPONDAMAGE=100
SOUND_ON_ACTIVATE=/sounds/RATS.wav
SPEED=155

[RATDEATH]
NAME=RATDEATH
ACTIVABLE=1
CLICKABLE=0
RADIUS=-1
SOUND_ON_ACTIVATE=/sounds/BODYFALL.wav

[FISH_ENEMY]
//SPEED,SCALE,IMAGES 38x40
// 100
DAMAGE_ANIM=4,15,/bots/fish/DAMAGE1.png
// 35
DEATH_ANIM=5,15,/bots/fish/death1.png,/bots/fish/death2.png,/bots/fish/death3.png,/bots/fish/death4.png,/bots/fish/death5.png
//  100
ATTACK_ANIM=10,15,/bots/fish/attack1.png,/bots/fish/attack2.png,/bots/fish/attack3.png,/bots/fish/attack4.png,/bots/fish/attack5.png,/bots/fish/attack6.png,/bots/fish/attack7.png,/bots/fish/attack8.png,/bots/fish/attack9.png,/bots/fish/attack10.png
// 35
ATTACK_SIDE_ANIM=10,45,/bots/fish/ATTACK_SIDE1.png,/bots/fish/ATTACK_SIDE2.png,/bots/fish/ATTACK_SIDE3.png,/bots/fish/ATTACK_SIDE4.png,/bots/fish/ATTACK_SIDE5.png
// 35
ATTACK_BACK_ANIM=10,45,/bots/fish/ATTACK_BACK1.png,/bots/fish/ATTACK_BACK2.png,/bots/fish/ATTACK_BACK3.png,/bots/fish/ATTACK_BACK4.png,/bots/fish/ATTACK_BACK5.png,/bots/fish/ATTACK_BACK6.png,/bots/fish/ATTACK_BACK7.png,/bots/fish/ATTACK_BACK8.png,/bots/fish/ATTACK_BACK9.png,/bots/fish/ATTACK_BACK10.png
// 95
STAY_ANIM=5,15,/bots/fish/WALK1.png,/bots/fish/WALK2.png,/bots/fish/WALK3.png,/bots/fish/WALK4.png,/bots/fish/WALK5.png,/bots/fish/WALK6.png,/bots/fish/WALK5.png,/bots/fish/WALK4.png,/bots/fish/WALK3.png,/bots/fish/WALK2.png
// 95
WALK_ANIM=10,15,/bots/fish/WALK1.png,/bots/fish/WALK2.png,/bots/fish/WALK3.png,/bots/fish/WALK4.png,/bots/fish/WALK5.png,/bots/fish/WALK6.png,/bots/fish/WALK5.png,/bots/fish/WALK4.png,/bots/fish/WALK3.png,/bots/fish/WALK2.png
// 35
WALK_SIDE_ANIM=6,45,/bots/fish/WALK_SIDE1.png,/bots/fish/WALK_SIDE2.png,/bots/fish/WALK_SIDE3.png,/bots/fish/WALK_SIDE4.png,/bots/fish/WALK_SIDE5.png,/bots/fish/WALK_SIDE6.png
// 35
WALK_BACK_ANIM=6,45,/bots/fish/WALK_BACK1.png,/bots/fish/WALK_BACK2.png,/bots/fish/WALK_BACK3.png,/bots/fish/WALK_BACK4.png,/bots/fish/WALK_BACK5.png,/bots/fish/WALK_BACK6.png

//   
FOLLOW=-1
//,   . 0 - 
ATTACK=0,2
FRAGSONDEATH=1
// .
FRACTION=1
//  
MONEYONDEATH=60
//  
DAMAGE=6
// 
ATTACKRADIUS=1.5
// ,   ,      
ATTACKONDAMAGE=1
//  
ATTACKTIMER=10
//    
ADDSZ=5000
//      , 
REACTTIMER=8
// 
SPEED=155
//
HP=1200
//       
SLEEPONDAMAGE=100
MAXENEMYDISTANCE=10000
COLLISION_SCALE_X=1
ON_DEATH=FISHDEATH:ACTIVATE
ACTIVABLE=1
CLICKABLE=0
ALWAYS_ACTIVATE=1
SOUND_ON_ACTIVATE=/sounds/fish.wav
RADIUS=1500
//  -? 
REUSETIMER=1600
JUMPHEIGHT=230

[FISHDEATH]
NAME=FISHDEATH
ACTIVABLE=1
CLICKABLE=0
RADIUS=-1
SOUND_ON_ACTIVATE=/sounds/wjump.amr

[SKELET_ENEMY]
//SPEED,SCALE,IMAGES 38x40
//  
DAMAGE_ANIM=4,20,/bots/skelet/D.PNG
DEATH_ANIM=5,20,/bots/skelet/D2.PNG
// 
ATTACK_ANIM=10,15,/bots/skelet/A0.PNG,/bots/skelet/A1.PNG,/bots/skelet/A2.PNG,/bots/skelet/A3.PNG,/bots/skelet/A4.PNG,/bots/skelet/A5.PNG
ATTACK_SIDE_ANIM=10,20,/bots/skelet/AS0.PNG,/bots/skelet/AS1.PNG,/bots/skelet/AS2.PNG,/bots/skelet/AS3.PNG,/bots/skelet/AS4.PNG,/bots/skelet/AS5.PNG
ATTACK_BACK_ANIM=10,20,/bots/skelet/AB0.PNG,/bots/skelet/AB1.PNG,/bots/skelet/AB2.PNG,/bots/skelet/AB3.PNG,/bots/skelet/AB4.PNG,/bots/skelet/AB5.PNG
//   
STAY_ANIM=2,20,/bots/skelet/S.PNG
WALK_ANIM=6,20,/bots/skelet/W0.PNG,/bots/skelet/W1.PNG,/bots/skelet/W2.PNG,/bots/skelet/W3.PNG
WALK_SIDE_ANIM=6,20,/bots/skelet/WS0.PNG,/bots/skelet/WS1.PNG,/bots/skelet/WS2.PNG,/bots/skelet/WS3.PNG
WALK_BACK_ANIM=6,20,/bots/skelet/WB0.PNG,/bots/skelet/WB1.PNG,/bots/skelet/WB2.PNG,/bots/skelet/WB3.PNG

//   
FOLLOW=-1
//,   . 0 - 
ATTACK=0,2
FRAGSONDEATH=1
// .
FRACTION=1
//  
MONEYONDEATH=20
//  
DAMAGE=4
// 
ATTACKRADIUS=1.5
// ,   ,      
ATTACKONDAMAGE=1
//  
ATTACKTIMER=10
//    
ADDSZ=5000
//      , 
REACTTIMER=8
// 
SPEED=155
//
HP=500
//       
SLEEPONDAMAGE=100
MAXENEMYDISTANCE=10000
COLLISION_SCALE_X=1
ON_DEATH=SKELETDEATH:ACTIVATE
ACTIVABLE=1
CLICKABLE=0
ALWAYS_ACTIVATE=1
SOUND_ON_ACTIVATE=/sounds/SKELET.wav
RADIUS=1500
//  -? 
REUSETIMER=3400

[SKELETDEATH]
NAME=SKELETDEATH
ACTIVABLE=1
CLICKABLE=0
RADIUS=-1
SOUND_ON_ACTIVATE=/sounds/BODYFALL.wav

[GOLEM_ENEMY]
//SPEED,SCALE,IMAGES 38x40
// 
DAMAGE_ANIM=4,20,/bots/golem/D.PNG
DEATH_ANIM=5,20,/bots/golem/D1.PNG
// 
ATTACK_ANIM=10,20,/bots/golem/A0.PNG,/bots/golem/A1.PNG,/bots/golem/A2.PNG,/bots/golem/A3.PNG,/bots/golem/A4.PNG
ATTACK_SIDE_ANIM=10,20,/bots/golem/AS0.PNG,/bots/golem/AS1.PNG,/bots/golem/AS2.PNG,/bots/golem/AS3.PNG,/bots/golem/AS4.PNG
ATTACK_BACK_ANIM=10,20,/bots/golem/AB0.PNG,/bots/golem/AB1.PNG,/bots/golem/AB2.PNG,/bots/golem/AB3.PNG,/bots/golem/AB4.PNG
//   
STAY_ANIM=2,20,/bots/golem/S.PNG
WALK_ANIM=6,20,/bots/golem/W0.PNG,/bots/golem/W1.PNG,/bots/golem/W2.PNG,/bots/golem/W3.PNG
WALK_SIDE_ANIM=6,20,/bots/golem/WS0.PNG,/bots/golem/WS1.PNG,/bots/golem/WS2.PNG,/bots/golem/WS3.PNG
WALK_BACK_ANIM=6,20,/bots/golem/WB0.PNG,/bots/golem/WB1.PNG,/bots/golem/WB2.PNG,/bots/golem/WB3.PNG

//   
FOLLOW=-1
//,   . 0 - 
ATTACK=0,2
FRAGSONDEATH=1
// .
FRACTION=1
//  
MONEYONDEATH=150
//  
DAMAGE=6
// 
ATTACKRADIUS=1.5
// ,   ,      
ATTACKONDAMAGE=1
//  
ATTACKTIMER=10
//    
ADDSZ=5000
//      , 
REACTTIMER=8
// 
SPEED=155
//
HP=2800
//       
SLEEPONDAMAGE=100
MAXENEMYDISTANCE=10000
COLLISION_SCALE_X=1
ON_DEATH=GOLEMDEATH:ACTIVATE
ACTIVABLE=1
CLICKABLE=0
ALWAYS_ACTIVATE=1
SOUND_ON_ACTIVATE=/sounds/GOLEM.wav
RADIUS=1500
//  -? 
REUSETIMER=4000

[GOLEMDEATH]
NAME=GOLEMDEATH
ACTIVABLE=1
CLICKABLE=0
RADIUS=-1
SOUND_ON_ACTIVATE=/sounds/BODYFALL.wav

[WOLF_ENEMY]
//SPEED,SCALE,IMAGES 38x40
// 
DAMAGE_ANIM=4,15,/bots/wolf/da.png
DEATH_ANIM=5,15,/bots/wolf/de0.png,/bots/wolf/de1.png,/bots/wolf/de3.png
// 
ATTACK_ANIM=10,15,/bots/wolf/a0.png,/bots/wolf/a1.png,/bots/wolf/a2.png,/bots/wolf/a3.png
ATTACK_SIDE_ANIM=10,21,/bots/wolf/as0.png,/bots/wolf/as1.png
ATTACK_BACK_ANIM=10,15,/bots/wolf/ab0.png,/bots/wolf/ab1.png
//   
STAY_ANIM=2,15,/bots/wolf/s0.png,/bots/wolf/s1.png
WALK_ANIM=6,15,/bots/wolf/w0.png,/bots/wolf/w1.png,/bots/wolf/w2.png,/bots/wolf/w3.png,/bots/wolf/w4.png,/bots/wolf/w5.png
WALK_SIDE_ANIM=6,21,/bots/wolf/ws0.png,/bots/wolf/ws1.png,/bots/wolf/ws2.png,/bots/wolf/ws3.png,/bots/wolf/ws4.png,/bots/wolf/ws5.png
WALK_BACK_ANIM=6,15,/bots/wolf/wb0.png,/bots/wolf/wb1.png,/bots/wolf/wb2.png,/bots/wolf/wb3.png,/bots/wolf/wb4.png,/bots/wolf/wb5.png

//   
FOLLOW=-1
//,   . 0 - 
ATTACK=0,2
FRAGSONDEATH=1
// .
FRACTION=1
//  
MONEYONDEATH=20
//  
DAMAGE=3
// 
ATTACKRADIUS=1.5
// ,   ,      
ATTACKONDAMAGE=1
//  
ATTACKTIMER=10
//    
ADDSZ=5000
//      , 
REACTTIMER=8
// 
SPEED=155
//
HP=400
//       
SLEEPONDAMAGE=100
MAXENEMYDISTANCE=20000
COLLISION_SCALE_X=1
ON_DEATH=RATDEATH:ACTIVATE
ACTIVABLE=1
CLICKABLE=0
ALWAYS_ACTIVATE=1
SOUND_ON_ACTIVATE=/sounds/WOLF.wav
RADIUS=1500
//  -? 
REUSETIMER=2800

[WOLFDEATH]
NAME=WOLFDEATH
ACTIVABLE=1
CLICKABLE=0
RADIUS=-1
SOUND_ON_ACTIVATE=/sounds/BODYFALL.wav

