Then call function 'Tile BMP-symbols'. Select one of BMP-symbols. And wait when progressbar reaches 100%. After it you can view your new BMP-symbols (old small symbols will be overwrited by big new symbols) - they increased by 5 times relatively to old width and heights (because texture was 5x5 pixels, and every pixel of small font was transformed to 55 pixels texture). Now you can assemble these new BMP-symbols to new PCF-font. WARNING: 'Tile BMP-symbols' needs a long time, because of it - dont use big fonts and big textures. IMPORTANT: Read next page please!