package javax.microedition.lcdui.game;

import javax.microedition.lcdui.Graphics;
import javax.microedition.lcdui.Image;

public class TiledLayer extends Layer
{

 public TiledLayer(int, int, Image, int, int)
 {
 }
 
 public int createAnimatedTile(int)
 {
  return 0;
 }
 
 public void fillCells(int, int, int, int, int)
 {
 }
 
 public int getAnimatedTile(int)
 {
  return 0;
 }
 
 public int getCell(int, int)
 {
  return 0;
 }
 
 public final int getCellHeight()
 {
  return 0;
 }
 
 public final int getCellWidth()
 {
  return 0;
 }
 
 public final int getColumns()
 {
  return 0;
 }
 
 public final int getRows()
 {
  return 0;
 }
 
 public final void paint(Graphics)
 {
 }
 
 public void setAnimatedTile(int, int)
 {
 }
 
 public void setCell(int, int, int)
 {
 }
 
 public void setStaticTileSet(Image, int, int)
 {
 }
 
}