package javax.microedition.m3g;

public class Mesh extends Node
{

 public Mesh(VertexBuffer, IndexBuffer[], Appearance[])
 {
 }
 
 public Mesh(VertexBuffer, IndexBuffer, Appearance)
 {
 }
 
 public void setAppearance(int, Appearance)
 {
 }
 
 public Appearance getAppearance(int)
 {
  return null;
 }
 
 public IndexBuffer getIndexBuffer(int)
 {
  return null;
 }
 
 public VertexBuffer getVertexBuffer()
 {
  return null;
 }
 
 public int getSubmeshCount()
 {
  return 0;
 }
 
}