package javax.microedition.m3g;

public class RayIntersection
{

 public RayIntersection()
 {
 }
 
 public Node getIntersected()
 {
  return null;
 }
 
 public float getDistance()
 {
  return 0.0f;
 }
 
 public int getSubmeshIndex()
 {
  return 0;
 }
 
 public float getTextureS(int)
 {
  return 0.0f;
 }
 
 public float getTextureT(int)
 {
  return 0.0f;
 }
 
 public float getNormalX()
 {
  return 0.0f;
 }
 
 public float getNormalY()
 {
  return 0.0f;
 }
 
 public float getNormalZ()
 {
  return 0.0f;
 }
 
 public void getRay(float[])
 {
 }
 
}