package javax.microedition.m3g;

public class VertexBuffer extends Object3D
{

 public VertexBuffer()
 {
 }
 
 public int getVertexCount()
 {
  return 0;
 }
 
 public void setPositions(VertexArray, float, float[])
 {
 }
 
 public void setTexCoords(int, VertexArray, float, float[])
 {
 }
 
 public void setNormals(VertexArray)
 {
 }
 
 public void setColors(VertexArray)
 {
 }
 
 public VertexArray getPositions(float[])
 {
  return null;
 }
 
 public VertexArray getTexCoords(int, float[])
 {
  return null;
 }
 
 public VertexArray getNormals()
 {
  return null;
 }
 
 public VertexArray getColors()
 {
  return null;
 }
 
 public void setDefaultColor(int)
 {
 }
 
 public int getDefaultColor()
 {
  return 0;
 }
 
}