
game
{
	type = normal
	startHP = 100
	startMoney = 100	
	credit = false
	allowAllTowers = false
	buildInRadius = true
	monsterCount = 0
	map = TD_level_1.map
	buildTime = 25
	
	towerCount = 1
	towerX = 23
	towerY = 9
	towerType = normal
	towerLevel = 3
	towerOwner = 1

	respawnCount = 1
	respawnX = 432
	respawnY = 80
}

game
{
	type = stand
	startHP = 100
	startMoney = 200
	endMoney = 400
	credit = true
	allowAllTowers = true
	buildInRadius = true
	monsterCount = 16
	map = TD_level_1.map
	buildTime = 25

	towerCount = 1
	towerX = 23
	towerY = 9
	towerType = normal
	towerLevel = 1
	towerOwner = 1

	respawnCount = 1
	respawnX = 432
	respawnY = 80
}

game
{
	type = hotseat
	startHP = 100
	startMoney = 200
	credit = false
	allowAllTowers = false
	buildInRadius = true
	monsterCount = 0
	map = TD_level_2.map
	buildTime = 25

	towerCount = 2
	towerX = 2, 29
	towerY = 8, 8
	towerType = normal, normal
	towerLevel = 3, 3
	towerOwner = 1, 2

	respawnCount = 2
	respawnX = 64, 448
	respawnY = 88, 88
}

game
{
	type = tutorial
	startHP = 100
	startMoney = 100	
	credit = false
	allowAllTowers = false
	buildInRadius = true
	monsterCount = 1
	map = TD_level_1.map
	buildTime = 25
	
	towerCount = 2
	towerX = 24, 23
	towerY = 4, 9
	towerType = normal, normal
	towerLevel = 1, 5
	towerOwner = 1, 1

	respawnCount = 1
	respawnX = 432
	respawnY = 80
}
