﻿# **************************************************************************

#		Language Table for Software Localization

#		****************************************

# 1) Entry Format

# ****************

# Each phrase entry is made up by an entry ID (must be unique) and an entry 

# value in following format:

#	ID = value

#	ID = value

#	...

#

# 2) How to Do the Localization

# *****************************

# Replace all entry values in localized language while keep entry ID untouched.

# Several things need to be taken care of: 

#	(a) localized string should occupy similiar screen space (smaller is

# 	usually fine) on target device, otherwise the GUI layout may be messed

#	out. 

#	(b) Any special format characters used by standard C function "printf()"

# 	must be reserved, such as "%s", "%d", "%%", etc.

#	(c) New line token "\n" must be reserved.

#	(d) If the entry value is too long, a continuation symbol "\" can be

#	added at the end of current line then continue the value in a new line.

#	(e) Any kind of white space characters at both side of "=" will be

#	trimmed off.

#

# 3) Text Encoding of This File

# *****************************

# This file must be saved with the correct text encoding:

#	(a) For any kind of western languages, save this file with ANSI encoding.

#	(b) For any languages requires multiple bytes for each character, 

#	such as Chinese, Japense and Korean, save it with Unicode (UTF-16)

#	encoding or UTF-8 encoding. The UTF-8 encoding is preferrable because

#	of the smaller file size.

# **************************************************************************


_OG_SYS_MENU_EXIT = 立即退出游戏
_OG_SYS_MENU_CLEARDATA = 清除用户数据


# ======== Shared Strings  ========



LANGUAGE = CHINESE_S

APP_NAME = 王者对决



# ======== Strings Hardcoded in Source Code ========



QUIT_GAME = 退出游戏？

TRIAL_OVER = 试用到期，感谢使用。

VERSION = 版本

TRIAL = （试用版）



SWAP_TXT = 对调这两枚棋子？

GAME_OVER_TIE = 游戏结束，平手！

GAME_OVER_LOST = 游戏结束，你输了！

GAME_OVER_WON = 游戏结束，你赢了！



# ======== Strings in MainEntry.txt ========



ENTER_GAME = 开始游戏

EXIT = 结束游戏

ABOUT = 关于游戏



# ======== Strings in GameCanvas.txt ========



CLOSE = 关闭

YES = 是

NO = 否

OK = Ok

HELP_TITLE = 游戏说明

OBJECTIVE = 游戏目的

HOW_TO_PLAY = 游戏玩法



RANKING = 棋子等级

INIT_FORM = 起始阵式



OBJ_TXT = \

游戏简介：\n\

双方以不让对方窥见己方棋子的方式对决。\n\n\

单棋决斗结果：\n\

根据棋子等级，不是单方战死，就是双方一起阵亡。\n\n\

游戏结果：\n\

对方的王已战死，而己方的王还存在的那一方得胜。若双方的王一起阵亡，则为平手。



HOW_TO_PLAY_TXT = \

单棋决斗：将第一排的一枚棋子移到其面前的决斗位置（对方那列必须要有棋子），对方面对此位置的棋子将会被强迫与之决斗。\n\n\

移动棋子：与相邻棋子交换位置（棋子不能是同等级），或选择旁边的空位。\n\n\

标记对手棋子：选择对方的棋子一次将其标记，再选一次清除标记。此法能有效追踪特殊棋子。



INTI_FORM_TXT = \

棋子的起始位置是随机部署的，但根据以下原则：\n\n\

1) 狮子（王棋）和豹会被置于最后一排\n\n\

2) 大象和犀牛会被置于中间那排\n\n\

3) 蛇不会被置于第一排



# ======== Strings in Bye.txt ========



SMART_BUNNY_SERIES = SmartBunny 游戏系列

CPRT = 版权所有(c)2009\nOmniG Software Inc.

INFO = 更多信息：www.omnigsoft.com\n技术支援：support@omnigsoft.com