propFont13=type:BitmapFont, bitmap:PropFont13.png, columns:95, rows:1, startCode:32, caseConvertion:0, monospace:FALSE
propFont13Bold=type:BitmapFont, bitmap:PropFont13Bold.png, columns:91, rows:1, startCode:32, caseConvertion:0, monospace:FALSE
propFont13Underline=type:BitmapFont, bitmap:PropFont13Underline.png, columns:91, rows:1, startCode:32, caseConvertion:0, monospace:FALSE

TIT_COL=textColor:(220;250;230)
TEXT_COL=textColor:(230;220;250)
ENTRY=GUIType:hyperLink, container:sceneHelp, textUnderline:0, width:145, height:16, {TEXT_COL}
RULER=container:sceneHelp, x:20, texture:ruler.png
PARAGRAPH=x:10, width:220, textAlignment:LEFT, {TEXT_COL}
TIP_ENTRY=GUIType:tiplink, container:sceneHelp, width:180, height:16, {TEXT_COL}, textSize:13, bitmapFont:propFont13Underline
TIP=container:sceneHelp, x:5, y:20, width:230, height:190, frame:(200;200;200), color:(65;65;110), {TEXT_COL}, textFormatted:TRUE, visible:FALSE, textSize:13, bitmapFont:propFont13, textPadding:4

sceneHelp=type:SceneSprite, x:CENTER, y:CENTER, width:240, height:240, navigationMode:DVD_MODE
sptBKG = type:Sprite, container:sceneHelp, x:CENTER, y:CENTER, width:320, height:320, wideScreenAutoFit:TRUE, color:(100;100;175)
sptTitle = type:Sprite, container:sceneHelp, x:8, y:0, texture:/manual/title.gif
ruler1=type:Sprite, {RULER}, y:60
ruler2=type:Sprite, {RULER}, y:200
txtTit=type:Sprite, container:sceneHelp, x:10, y:45, width:220, height:16, textBold:TRUE, {TIT_COL}, textAlignment:CENTER, textSize:13, bitmapFont:propFont13Bold, text:Game Rules
btnClose = type:Sprite, {ENTRY}, href:manual/help_index.txt, {TIT_COL}, x:155, y:210, width:60, height:18, textAlignment:CENTER, textSize:13, bitmapFont:propFont13Bold, text:Back, defaultFocus:TRUE

#==================================
btnRule= type:Sprite, {TIP_ENTRY}, href:txtRule, x:30, y:80, text:Game Rules
btnScore= type:Sprite, {TIP_ENTRY}, href:txtScore, x:30, y:100, text:Aerobatics Score

txtRule=type:Sprite, {TIP}, y:10, height:220, \
	text:"The overall objective of Super-G Stunt is trying to finish each game level in the shortest amount of time and with the best performance.\n\
	Each game level has twenty floating sky gates that the player must fly through to score points. Throughout the level, the player will constantly lose points with each passing second. The longer it takes the player to complete a level, the more points will be deducted. If the score reaches zero before the last gate has been flown through, then the player has failed to complete the level."
txtScore=type:Sprite, {TIP}, y:10, height:220, \
	text:"The final score of each level is determined by four elements:\n\
	1) Players score points by flying through sky gates. The point amount is determined by how close to the center of the gate the plane is when flying through it.\n\
	2) There are no points scored if a sky gate is missed.\n\
	3) If the player has a collision in the game level, points will be deducted. The deduction amount is determined by the impact intensity.\n\
	4) Score points are deducted on a constant basis as time goes by."
