target,	1200ms

maxGuys, 2
maxTGuys, 1

resetTime
setCam, 0, 11x, 2y, -15.6z,	// first camera pos ( 11x, -25.6z, 0° )
waitCam
hide,	Z>, -20, *
show,	floor01, floor02, wall03, ceiling01

wait,	400ms

newGuy, swatman, stand&Walk, 8.4x, 0y, -21.0z, 999°, 90°, 2.4m, pistol, 700ms, 700ms, 50%
waitTGuys


wait,	600ms
hide,	door01
wait,	200ms

//// position 1

newGuy, miliman, kneelRoll, 14.2x, 0.0y, -19.0z, 999°,270°, pistol, 700ms, 700ms, 50%

newGuy, miliman, kneelRoll, 10.2x, 0.0y, -16.5z, 999°,90°, pistol, 700ms, 700ms, 50%

newGuy, friend,  standUp&wave, 11x, 0.0y, -17.5z, 999°,2
waitTGuys

show,	*
hide,	door01
hide,	Z>, -16, *
show,	floor02, ceiling02, extwall07

setCam, 200, 11x, 2y, -15.6z,	// look in the direction of travel
waitCamPos,						// wait till we get there
clrGuys
setCam, 220, 1x, 2y, -18z,	// second camera pos ( 11x, -17.7z, 270° )
waitCam

hide,	floor01, ceiling01

newGuy, swatman, stand&Walk, 6x, 0y, -15.0z, 999°, 180°, 2.4m, pistol, 700ms, 700ms, 50%


maxTGuys, 2

newGuy, camoman, standUp, 0.5x, 0y, -18z, 999°,pistol, 700ms, 700ms, 50%

newGuy, miliman, standUp, 0x, 0y, -16z, 999°,grenade, 200ms,  1200ms, 2, 2500

waitDGuys

maxTGuys, 1

newGuy, camoman, standUp, 1x, 0y, -18.0z, 999°,hatchet, 200ms,  1200ms, 2, 2500

waitDGuys
waitProjs
waitTGuys

newGuy, camoman, standUp, 9.2x, 0y, -17.7z, 999°,axe, 400ms,  1200ms, 2
waitDGuys

newGuy, agent, standUp, 1.0x, 0y, -19.6z, 999°,pistol, 300ms, 500ms, 50%

newGuy, agent, standUp, 1.0x, 0y, -18.8z, 999°,pistol, 300ms, 500ms, 50%
waitTGuys

newGuy, friend,  standUp&wave&crouchDown, 1x, 0y, -18.2z, 999°,1

newGuy, agent, standUp, 1.0x, 0y, -19.2z, 999°,pistol, 300ms, 500ms, 50%


newGuy, agent, kneelRoll, 6.0x, 0y, -16.2z, 999°, 180°, pistol, 300ms, 500ms, 50%

newGuy, miliman, kneelRoll, 6.0x, 0y, -16.2z, 999°, 180°, pistol, 300ms, 500ms, 50%

newGuy, agent, standUp, 1.0x, 0y, -19.2z, 999°,pistol, 300ms, 500ms, 50%

newGuy, agent, standUp, 1.0x, 0y, -19.6z, 999°,pistol, 300ms, 500ms, 50%


waitTGuys

show,*

setCam, 300, 1x, 2y, -15z,		// look in the direction of travel
waitCamPos,						// wait till we get there

setCam, 340, 6x, 2y, -6.3z,	// third camera pos ( 1.9x, -15.4z, 24° )
waitCam

hide,	Z<, -15, *
hide,	x<,	6, *
hide,	Z>, 8, *
hide,	Z<, -8, X>, 10, *
hide,	w10*, tree06, tree07, w06*, w08*, w00*, w01*, w02*, w04*, ele*
show,	floor02, floor03, ceiling02, ceiling03, wall07, extwall07, wall05, tree03

maxTGuys, 2

newGuy, agent, kneelRoll, 3.8x, 0y, -7.6z, 999°, 90°, pistol, 300ms, 500ms, 50%

newGuy, agent, stand&Walk, 3.8x, 0y, -7.6z, 999°, 90°, .8m, pistol, 300ms, 500ms, 50%

newGuy, friend, stand&Walk, 3.8x, 0y, -7.6z, 999°, 70°, 8.0m

newGuy, camoman, kneelRoll, 3.8x, 0y, -7.6z, 999°, 90°, pistol, 300ms, 500ms, 50%

newGuy, agent, stand&Walk, 3.8x, 0y, -7.6z, 999°, 90°, .8m, pistol, 300ms, 500ms, 50%

maxTGuys, 1

newGuy, agent, stand, 0.8x, 0y, -8.6z, 999°,pistol, 300ms, 500ms, 50%

newGuy, agent, kneelRoll, 3.8x, 0y, -7.6z, 999°, 90°, pistol, 300ms, 500ms, 50%

waitTGuys

show, *

setCam, 380, 14.2x, 2y, -11.5z,	// fourth camera pos ( 4.2x, -12.4z, 85° )
waitCam

hide, X<, 6, *
hide, Z>, -6, *
hide, Z<, -17, *
show, floor02, ceiling02, ceiling03, extwall01, extwall02

newGuy, agent, standUp, 9.2x, 0y, -9.0z, 999°,pistol, 300ms, 500ms, 50%

waitTGuys

newGuy, camoman, standUp, 9.2x, 0y, -9.0z, 999°,hatchet, 200ms,  1200ms, 2, 2000

waitDGuys
waitProjs
waitTGuys

newGuy, agent, standUp, 12x, 0y, -9.6z, 999°,pistol, 300ms, 500ms, 50%

newGuy, agent, standUp, 15.2x, 0y, -9.6z, 999°,pistol, 300ms, 500ms, 50%

newGuy, agent, standUp, 12x, 0y, -14.5z, 999°,pistol, 300ms, 500ms, 50%

waitTGuys
newPow, shotgun, 12x, 2y, -14.5z


newGuy, agent, standUp, 12x, 0y, -15z, 999°,pistol, 300ms, 500ms, 50%

newGuy, agent, kneelRoll, 9.2x, 0y, -15z, 999°, 0°, pistol, 300ms, 500ms, 50%


newGuy, swatman, standUp, 9.2x, 0y, -15.0z, 999°,pistol, 300ms, 500ms, 50%

newGuy, agent, standUp, 12x, 0y, -9.6z, 999°,pistol, 300ms, 500ms, 50%

newGuy, agent, standUp, 9.2x, 0y, -9z, 999°,pistol, 300ms, 500ms, 50%

newGuy, miliman, standUp, 9.2x, 0y, -8.0z, 999°,pistol, 300ms, 500ms, 50%

waitTGuys


show, *

setCam, 430, 10x, 2y, 1.2z,	// fifth camera pos ( 5.2x, -7.6z, 29° )
waitCam

hide,	X<, 2, *
hide,	Z<, -7, *
hide,	Z>, 8, *
hide,	w10*, tree06, tree07, partition06
show,	floor03, ceiling03, wall07, wall07a, door02, wall08, extwall02

newGuy, camoman, standUp, 6.4x, 0y, -5.6z, 999°,axe, 400ms,  1200ms, 2
waitDGuys

newGuy, agent, kneelRoll, 8.6x, 0y, 1.6z, 999°, 270°, pistol, 300ms, 500ms, 50%

waitTGuys

newGuy, friend, stand&Walk, 8.6x, 0y, 1.6z, 999°, 270°, 4.0m

wait,	200ms

newGuy, agent, stand&Walk, 8.6x, 0y, 1.9z, 999°, 270°, .8m, pistol, 300ms, 500ms, 50%

newGuy, agent, kneel, 11x, 1y, -1.0z, 999°,pistol, 300ms, 500ms, 100%

waitTGuys

newGuy, friend,  standUp&wave&crouchDown, 11.8x, 0y, -1.0z, 999°,1

wait, 3000ms

newGuy, agent, standUp, 11.8x, 0y, -1.0z, 999°,pistol, 300ms, 500ms, 50%

newGuy, agent, standUp, 15x, 0y, -2.0z, 999°,pistol, 300ms, 500ms, 50%

newGuy, agent, standUp, 11.8x, 0y, -1.0z, 999°,pistol, 300ms, 500ms, 50%

newGuy, swatman, standUp, 12.2x, 0y, -0.6z, 999°,pistol, 300ms, 500ms, 50%

newGuy, agent, kneelRoll, 8.6x, 0y, 1.6z, 999°, 270°, pistol, 300ms, 500ms, 50%

maxTGuys, 2

newGuy, agent, standUp, 3.8x, 0y, 2.0z, 999°,pistol, 300ms, 500ms, 50%

newGuy, agent, kneelRoll, 3.8x, 0y, 2.0z, 999°, 90°, pistol, 300ms, 500ms, 50%

newGuy, agent, standUp, 3.8x, 0y, 2.0z, 999°,pistol, 300ms, 500ms, 50%

maxTGuys, 1

waitTGuys

newGuy, camoman, standUp, 3.8x, 0y, 2.0z, 999°,hatchet, 200ms,  1200ms, 2, 3000

waitDGuys
waitProjs
waitTGuys

show,	*

setCam, 520, 4x, 2y, 10.8z,	// sixth camera pos ( 4.3x, 0.8z, 358° )
waitCam

hide, Z<, 0, *
hide, X<, 0, *
hide, extwall01, extwall04, extwall05, extwall06, extwall07, pillar02, ele*
show, floor03, floor04, ceiling03, ceiling05, wall08

maxTGuys, 2

newGuy, agent, kneel, 2.6x, 0y, 9.4z, 999°,pistol, 300ms, 500ms, 100%

newGuy, agent, kneel, 3.6x, 0y, 9.4z, 999°,pistol, 300ms, 500ms, 100%

hide,	door02

maxTGuys, 1

newGuy, swatman, kneelRoll, 5.2x, 0y, 9.4z, 999°, 270°, pistol, 300ms, 500ms, 50%

newGuy, agent, kneel, 10.4x, 1y, 6.6z, 999°,pistol, 300ms, 500ms, 100%

newGuy, agent, stand, 12.5x, 1y, 3.5z, 999°,pistol, 300ms, 500ms, 100%

newGuy, agent, standUp, 13.4x, 0y, 4.5z, 999°,pistol, 300ms, 500ms, 100%

newGuy, swatman, kneelRoll, 13.2x, 0y, 4.6z, 999°,0°, pistol, 300ms, 500ms, 50%

newGuy, agent, standUp, 12x, 0y, 7.6z, 999°,pistol, 300ms, 500ms, 100%

newGuy, swatman, kneelRoll, 5.2x, 0y, 9.4z, 999°, 270°, pistol, 300ms, 500ms, 50%

newGuy, swatman, kneelRoll, 1.0x, 0y, 9.4z, 999°,90°, pistol, 300ms, 500ms, 50%

waitTGuys

show,	*

setCam, 580, -11x, 2y, -1.9z,	// seventh camera pos ( -1.6x, 1.5z, 250° )
waitCam

hide,	X>, 4, *
hide,	Z>, 8, *
hide,	X> -2, Z<, 2, *
hide,	ele*, extwall01, extwall02, extwall04, extwall04, extwall07
hide,	floor01, floor02, floor06, ceiling06, ceiling01, ceiling02
show,	wall08a, door03, wall09

newGuy, agent, standUp, -3x, 0y, 7.1z, 999°,pistol, 300ms, 500ms, 100%

wait, 200ms
hide,	Z<, 0, *
hide,	X<, -6, *
hide,	extwall06
show,	floor03, floor05, ceiling03, ceiling04, floor04, ceiling05, tree04
show,	wall07a, wall08, wall08a, door03, wall09

newGuy, swatman, kneelRoll, -3.4x, 0y, 5.6z, 999°,90°, pistol, 300ms, 500ms, 50%

hide,	extwall05

newGuy, agent, standUp, -2x, 0y, 7.1z, 999°,pistol, 300ms, 500ms, 100%

newGuy, friend,  standUp&wave, -3x, 0.0y, 7.1z, 999°,2

newGuy, agent, standUp, -4x, 0y, 7.1z, 999°,pistol, 300ms, 500ms, 100%

newGuy, agent, stand&Walk, -1x, 0y, 7.2z, 999°, 270°, .4m, pistol, 300ms, 500ms, 50%

newGuy, agent, stand&Walk, 0.4x, 0y, 7.2z, 999°, 90°, .4m, pistol, 300ms, 500ms, 50%


newGuy, agent, stand&Walk, 2.3x, 0y, 9.4z, 999°, 90°, .8m, pistol, 700ms, 700ms, 50%

newGuy, friend, stand&Walk, 2.3x, 0y, 9.7z, 999°, 90°, 4.0m

wait,	200ms

newGuy, agent, stand&Walk, 2.3x, 0y, 9.4z, 999°, 90°, .8m, pistol, 700ms, 700ms, 50%

newGuy, agent, standUp, -2x, 0y, 7.1z, 999°,pistol, 300ms, 500ms, 100%

newGuy, agent, standUp, -3x, 0y, 7.1z, 999°,pistol, 300ms, 500ms, 100%

waitTGuys

newGuy, camoman, standUp, -1.8x, 0y, 7.1z, 999°,hatchet, 200ms,  1200ms, 2, 2000

newGuy, camoman, standUp, -3.6x, 0y, 7.1z, 999°,hatchet, 300ms,  1000ms, 2, 2000
waitDGuys
waitProjs

show, *

setCam, 620, -13x, 2y, -4.6z,	// eighth camera pos ( -5x, 1.4z, 233° )
waitCam

hide,	X>, -2, *
hide,	Z>, 8,	*
hide,	w11*
show,	extwall05, extwall06, ceiling04, floor05, wall09

newGuy, camoman, standUp, -15.5x, 0y, -4z, 999°,pistol, 300ms, 500ms, 100%

newGuy, agent, kneel, -12.4x, 1.0y, 3.4z, 999°,pistol, 300ms, 500ms, 100%

newGuy, agent, stand&Walk, -13.4x, 0y, 7.6z, 999°, 90°, .4m, pistol, 300ms, 500ms, 50%

newGuy, agent, standUp, -8.6x, 0y, 6z, 999°,pistol, 300ms, 500ms, 100%

newGuy, agent, kneel, -8x, 1.0y, -1z, 999°,pistol, 300ms, 500ms, 100%


newGuy, swatman, kneelRoll, -15.0x, 0y, -4z, 999°,180°, pistol, 300ms, 500ms, 50%

newGuy, friend, standUp&Walk, -15x, 0y, -5z, 999°, 0°, 6.0m

newGuy, agent, standUp, -15x, 0y, -4z, 999°,pistol, 300ms, 500ms, 100%

newGuy, agent, standUp, -9x, 0y, -4z, 999°,pistol, 300ms, 500ms, 100%

newGuy, agent, standUp, -7.7x, 0y, -4z, 999°,pistol, 300ms, 500ms, 100%

newGuy, agent, standUp, -7x, 0y, -4.5z, 999°,pistol, 300ms, 500ms, 100%

newGuy, agent, standUp, -15.5x, 0y, -4z, 999°,pistol, 300ms, 500ms, 100%

waitTGuys


newGuy, camoman, standUp, -13.0x, 0y, -5z, 999°,hatchet, 200ms,  1200ms, 2, 3000
waitDGuys
waitProjs
waitTGuys

newGuy, agent, kneel, -12.4x, 1.0y, 3.4z, 999°,pistol, 300ms, 500ms, 100%

newGuy, agent, standUp, -8.6x, 0y, 6z, 999°,pistol, 300ms, 500ms, 100%


waitTGuys

show,	*

setCam, 630, -5.9x, 2y, 9.8z,	// ninth camera pos ( -5x, -0.2z, 355° )
waitCam
hide,	door03
hide,	Z<, 1, *
hide,	X<, -10, *
hide,	X>, -2, *
show,	extwall04, floor05, floor06, ceiling04, ceiling06, wall08, wall08a, wall09,
wait,	400ms

newGuy, friend, stand&Walk, -5.6x, 0y, 9.4z, 999°, 270°, 4.0m

wait,	200ms

newGuy, agent, stand&Walk, -5.6x, 0y, 9.4z, 999°, 270°, .8m, pistol, 700ms, 700ms, 50%

newGuy, swatman, kneelRoll, -5.2x, 0.0y, 9.4z, 999°,270°, pistol, 700ms, 700ms, 50%

newGuy, swatman, kneelRoll, -9.4x, 0.0y, 9.4z, 999°,90°, pistol, 700ms, 700ms, 50%


waitTGuys

show,	*
hide,	door03

setCam, 730, -7x, 2y, 15z,		// look in the direction of travel
waitCamPos,						// wait till we get there

setCam, 750, -17.1x, 2y, 12.2z,	// tenth camera pos ( -7.5x, 9.3z, 287° )
waitCam

hide,	X>, -4, *
hide,	Z<,	8, *
show,	ele*, extwall04, extwall05, ceiling06, floor06


newGuy, camoman, standUp, -15x, 0y, 11z, 999°,pistol, 700ms, 700ms, 50%

newGuy, friend, standUp&Walk, -15.5x, 0y, 11.8z, 999°, 0°, 8.0m

newGuy, miliman, standUp, -15.5x, 0y, 12z, 999°,pistol, 700ms, 700ms, 50%

newGuy, camoman, standUp, -11x, 0y, 10.5z, 999°,axe, 400ms,  2000ms, 2
waitDGuys


newGuy, miliman, kneelRoll, -9x, 0.0y, 14z, 999°,180°, pistol, 700ms, 700ms, 50%


maxTGuys, 3

newGuy, agent, standUp, -15x, 0y, 11z, 999°,pistol, 700ms, 700ms, 50%

newGuy, agent, standUp, -15x, 0y, 12z, 999°,pistol, 700ms, 700ms, 50%

newGuy, agent, standUp, -15x, 0y, 12.6z, 999°,pistol, 700ms, 700ms, 50%

newGuy, miliman, standUp, -15x, 0y, 11z, 999°,grenade, 200ms,  1200ms, 2, 4000

newGuy, agent, standUp, -15x, 0y, 12z, 999°,pistol, 700ms, 700ms, 50%


waitDGuys
waitProjs
waitTGuys

wait,3000ms

setCam, 999, -24.3x, 2y, 15.9z,	// end camera pos ( -14.3x, 15.9z, 270° )
waitCam

//restart,	// for testing
end
