focus_menu = type:Texture, src:(focusbox/focus_menu X1.png; focusbox/focus_menu X2.png; focusbox/focus_menu X3.png)
focus_outline = type:Texture, src:(focusbox/focus_outline X1.png; focusbox/focus_outline X2.png; focusbox/focus_outline X3.png)
focus_line = type:Texture, src:(focusbox/focus_line X1.png; focusbox/focus_line X2.png; focusbox/focus_line X3.png)

#========== SCENE GAME ===================
COL_CANVAS_BKG	= (160;190;210)
COL_BOARD		= (90;65;45)
COL_BOARD_FRAME = (65;50;30)
COL_CELL_WHITE	= (170;140;110)
COL_CELL_BLACK	= (120;85;55)
COL_CELL_FRANE	= (55;40;20)
COL_PIECE_BRIGHT = (255;170;60)
COL_BOARD_MARKER = (120;110;100)

PIECE_BLACK_BASE = pieces/black
PIECE_WHITE_BASE = pieces/white

texture_Pawn_Black		= type:Texture, src:({PIECE_BLACK_BASE}/pawnBL X1.png; {PIECE_BLACK_BASE}/pawnBL X2.png; {PIECE_BLACK_BASE}/pawnBL X3.png)
texture_Rook_Black		= type:Texture, src:({PIECE_BLACK_BASE}/rookBL X1.png; {PIECE_BLACK_BASE}/rookBL X2.png; {PIECE_BLACK_BASE}/rookBL X3.png)
texture_Knight_Black	= type:Texture, src:({PIECE_BLACK_BASE}/knightBL X1.png; {PIECE_BLACK_BASE}/knightBL X2.png; {PIECE_BLACK_BASE}/knightBL X3.png)
texture_Bishop_Black	= type:Texture, src:({PIECE_BLACK_BASE}/bishopBL X1.png; {PIECE_BLACK_BASE}/bishopBL X2.png; {PIECE_BLACK_BASE}/bishopBL X3.png)
texture_Queen_Black		= type:Texture, src:({PIECE_BLACK_BASE}/queenBL X1.png; {PIECE_BLACK_BASE}/queenBL X2.png; {PIECE_BLACK_BASE}/queenBL X3.png)
texture_King_Black		= type:Texture, src:({PIECE_BLACK_BASE}/kingBL X1.png; {PIECE_BLACK_BASE}/kingBL X2.png; {PIECE_BLACK_BASE}/kingBL X3.png)

texture_Pawn_White		= type:Texture, src:({PIECE_WHITE_BASE}/pawnWH X1.png; {PIECE_WHITE_BASE}/pawnWH X2.png; {PIECE_WHITE_BASE}/pawnWH X3.png)
texture_Rook_White		= type:Texture, src:({PIECE_WHITE_BASE}/rookWH X1.png; {PIECE_WHITE_BASE}/rookWH X2.png; {PIECE_WHITE_BASE}/rookWH X3.png)
texture_Knight_White	= type:Texture, src:({PIECE_WHITE_BASE}/knightWH X1.png; {PIECE_WHITE_BASE}/knightWH X2.png; {PIECE_WHITE_BASE}/knightWH X3.png)
texture_Bishop_White	= type:Texture, src:({PIECE_WHITE_BASE}/bishopWH X1.png; {PIECE_WHITE_BASE}/bishopWH X2.png; {PIECE_WHITE_BASE}/bishopWH X3.png)
texture_Queen_White		= type:Texture, src:({PIECE_WHITE_BASE}/queenWH X1.png; {PIECE_WHITE_BASE}/queenWH X2.png; {PIECE_WHITE_BASE}/queenWH X3.png)
texture_King_White		= type:Texture, src:({PIECE_WHITE_BASE}/kingWH X1.png; {PIECE_WHITE_BASE}/kingWH X2.png; {PIECE_WHITE_BASE}/kingWH X3.png)

sceneGame = type:SceneSprite, x:CENTER, y:CENTER, width:240, height:240, navigationMode:DVD_MODE
sptSceneBKG=type:Sprite, container:sceneGame, x:CENTER, y:CENTER, width:400, height:400, texture:bkg.png, textureTiling:TRUE

sptTurnFlag=type:Sprite, container:sceneGame, x:0, y:3, width:15, height:15, \
				textColor:{COL_BOARD_MARKER}, textColorBright:{COL_BOARD_MARKER}, textSize:12, textOffsetX:+4, textOffsetY:209, text:1, \
				texture:({PIECE_WHITE_BASE}/pawnWH X1.png; {PIECE_WHITE_BASE}/pawnWH X2.png; {PIECE_WHITE_BASE}/pawnWH X3.png), \
				textureBright:({PIECE_BLACK_BASE}/pawnBL X1.png; {PIECE_BLACK_BASE}/pawnBL X2.png; {PIECE_BLACK_BASE}/pawnBL X3.png)

sptStatusBar=type:Sprite, container:sceneGame, x:16, y:2, width:120, height:18, textPadding:2, textFormatted:TRUE, color:(50;55;70), frame:{COL_CANVAS_BKG}, frameBevel:2, frameBevelThickness:2, textOffsetY:1, bitmapFont:bitmapfontProp, textColor:(204;255;153)

sptGameBoard=type:Sprite, container:sceneGame, x:15, y:22, width:208, height:208, color:{COL_BOARD}, frame:{COL_BOARD_FRAME}, frameBevel:1, frameBevelThickness:2
sptCell=type:Sprite, container:sceneGame, GUIType:BUTTON, width:25, height:25, textColor:{COL_BOARD_MARKER}, textColorBright:{COL_BOARD_MARKER}, textSize:12, number:64
sptBoardFrame=type:Sprite, container:sceneGame, x:18, y:25, width:202, height:202, frame:(25;20;15)

sptPieceBlack=type:Sprite, container:sceneGame, width:25, height:25, textureOffsetX:0, textureOffsetY:-1, number:16
sptPieceWhite=type:Sprite, container:sceneGame, width:25, height:25, textureOffsetX:0, textureOffsetY:-1, number:16

sptAnim=type:Sprite, container:sceneGame, width:25, height:25, textureOffsetX:0, textureOffsetY:-1, number:2, visible:FALSE

btnExit = type:Sprite, GUIType:BUTTON, container:sceneGame, x:185, y:0, {TEXTURE_BUTTON_EXIT}, defaultFocus:TRUE
btnHelp = type:Sprite, GUIType:BUTTON, container:sceneGame, x:210, y:0, {TEXTURE_BUTTON_HELP}
btnUndo = type:Sprite, GUIType:BUTTON, container:sceneGame, x:135, y:0, texture:(button/btnUndo X1.png; button/btnUndo X2.png; button/btnUndo X3.png), textureBright:(button/btnUndoBright X1.png; button/btnUndoBright X2.png; button/btnUndoBright X3.png), z:100000, visible:0
btnRedo = type:Sprite, GUIType:BUTTON, container:sceneGame, x:160, y:0, texture:(button/btnRedo X1.png; button/btnRedo X2.png; button/btnRedo X3.png), textureBright:(button/btnRedoBright X1.png; button/btnRedoBright X2.png; button/btnRedoBright X3.png), z:100000, visible:0
