pageSetting=type:PageSetting, defaultTextColor:(155;155;155), defaultTextColorBright:(255;255;255)

bitmapfont=type:BitmapFont, bitmap:(font.png;font X3.png;font X3.png), columns:10, rows:6
bitmapfontBright=type:BitmapFont, bitmap:(fontBright.png;fontBright X3.png;fontBright X3.png), columns:10, rows:6
bitmapfontProp=type:BitmapFont, bitmap:(propFont13.png; propFont13 X2.png; propFont13 X3.png), columns:91, rows:1, startCode:32, caseConvertion:0, monospace:FALSE

buttonWhite = type:Texture, src:(buttonWhite.png; buttonWhite X2.png; buttonWhite X3.png)
buttonBlack = type:Texture, src:(buttonBlack.png; buttonBlack X2.png; buttonBlack X3.png)
buttonMask = type:Texture, src:(buttonMask.png; buttonMask X2.png; buttonMask X3.png)

#========== SCENE GAME ===================
sceneGame=type:SceneSprite, x:CENTER, y:CENTER, width:240,height:240, navigationMode:DVD_MODE
sptSceneBKG=type:Sprite, container:sceneGame, x:CENTER, y:CENTER, width:400, height:400, texture:boardTile.png, textureTiling:TRUE
sptGameBoard=type:Sprite, container:sceneGame, x:CENTER, y:CENTER, width:240, height:240
sptGameBoardFrame1=type:Sprite, container:sceneGame, x:5, y:18, width:225, height:219, frame:(170;140;120), frameBevel:1
sptGameBoardFrame2=type:Sprite, container:sceneGame, x:4, y:17, width:227, height:221, frame:(170;140;120), frameBevel:2
sptCell=type:Sprite, container:sceneGame, width:15, height:15, GUIType:BUTTON, number:225

txtTotalGoes = type:Sprite, container:sceneGame, x:2, y:2, width:100, height:16, textSize:13, bitmapFont:bitmapfontProp, textColor:(98;73;58)
txtGomoku = type:Sprite, container:sceneGame, x:CENTER, y:240, width:100, height:16, textAlignment:CENTER, textSize:13, bitmapFont:bitmapfontProp, textColor:(98;73;58), LTID:GOMOKU, text:G O M O K U
btnExit = type:Sprite, GUIType:BUTTON, container:sceneGame, x:180, y:0, texture:(exitButton.png; exitButton X2.png; exitButton X3.png), textureBright:(exitButtonBright.png; exitButtonBright X2.png; exitButtonBright X3.png), defaultFocus:TRUE, z:1000
btnHelp = type:Sprite, GUIType:BUTTON, container:sceneGame, x:210, y:0, texture:(helpButton.png; helpButton X2.png; helpButton X3.png), textureBright:(helpButtonBright.png; helpButtonBright X2.png; helpButtonBright X3.png), z:1001
btnUndo = type:Sprite, GUIType:BUTTON, container:sceneGame, x:150, y:0, texture:(undoButton.png; undoButton X2.png; undoButton X3.png), textureBright:(undoButtonBright.png; undoButtonBright X2.png; undoButtonBright X3.png), visible:FALSE, z:1002

#============= SCENE HELP ===============
sceneHelp = type:SceneSprite, x:CENTER, y:CENTER, width:240, height:240, navigationMode:DVD_MODE, visible:FALSE
sptHelpBox=type:Sprite, container:sceneHelp, x:CENTER, y:CENTER, width:220, height:220, frame:(0;0;0), color:(190;175;160)
txtHelpTitle=type:Sprite, container:sceneHelp, x:10, y:10, width:220, height:20, textShadow:(0;0;0), textAlignment:CENTER, bitmapFont:bitmapfontBright, textColor:(255;205;9), textBold:1, LTID:HELP_TITLE, text:Game Help
txtGameObjectiveTittle=type:Sprite, container:sceneHelp, x:10, y:30, width:220, height:20, textSize:14, textShadow:(0;0;0), textAlignment:LEFT, bitmapFont:bitmapfontBright, textColor:(255;205;9), textBold:1, LTID:OBJECTIVE, text:Game Objective
txtGameRulesTittle=type:Sprite, container:sceneHelp, x:10, y:115, width:220, height:20, textSize:14, textShadow:(0;0;0), textAlignment:LEFT, bitmapFont:bitmapfontBright, textColor:(255;205;9), textBold:1, LTID:HOW_TO_PLAY, text:How to Play

TEXT_BOX = container:sceneHelp, textSize:13, textPadding:3, textFormatted:TRUE, bitmapFont:bitmapfontProp, textColor:(98;73;58)
txtGameObjective=type:Sprite, x:15, y:45, width:210, height:50, {TEXT_BOX}, \
	LTID:OBJ_TXT, text:Connect 5 go pieces in a row (horizontally, vertically, or diagonally) to win the game. You will play against a CPU opponent.
txtGameRules=type:Sprite, x:15, y:130, width:210, height:100, {TEXT_BOX}, \
	LTID:HOW_TO_PLAY_TXT, text:You will play as Black, taking alternating turns with the CPU. Click on an empty intersection to place your go piece there. First player to connect 5 go pieces in a row wins the game.

btnHelpClose=type:Sprite, container:sceneHelp, GUIType:BUTTON, x:180, y:14, width:50, height:16, textColor:(255;255;255), textAlignment:CENTER, textUnderline:FALSE, textSize:13, bitmapFont:bitmapfontProp, textColor:(98;73;58), LTID:CLOSE, text:Close, defaultFocus:TRUE

#============= SCENE MESSAGEBOX ===============
sceneMessageBox = type:SceneSprite, x:10, y:2, width:256, height:64, \
	virtualContainerWidth:240, virtualContainerHeight:240, visible:FALSE, navigationMode:DVD_MODE
sptBoxFrame = type:Sprite, container:sceneMessageBox, x:0, y:0, texture:msgboxframe.png
btnYes 	= type:Sprite, GUIType:BUTTON, container:sceneMessageBox, x:60, y:22, width:48, height:14, \
	textAlignment:CENTER, textSize:14, textBold:FALSE, textShadow:(0;0;0), LTID:YES, text:Yes
btnNo 	= type:Sprite, GUIType:BUTTON, container:sceneMessageBox, x:120, y:22, width:48, height:14, \
	textAlignment:CENTER, textSize:14, textBold:FALSE, textShadow:(0;0;0), LTID:NO, text:No
btnOk 	= type:Sprite, GUIType:BUTTON, container:sceneMessageBox, x:90, y:22, width:48, height:14, \
	textAlignment:CENTER, textSize:14, textBold:FALSE, textShadow:(0;0;0), LTID:OK, text:Ok
sptMessage = type:Sprite, container:sceneMessageBox, x:10, y:3, width:200, height:20, \
	textAlignment:CENTER, textColor:(255;255;255), textBold:FALSE, textSize:16
sptMessageContext = type:Sprite, container:sceneMessageBox, x:0, y:0, width:10, height:10, visible:FALSE
