Text_LoadingScreen =
{
"Not enough space to$create saved file.$$Continue ?",
"Do you want to$play with the$ sound turned on?",
"Memory checking.$Please wait...",
"Data corruption.$Press 'Yes' to reset data or 'No' to quit! ",
}

Text_MainMenu =
{
"Play",
"Options",
"Help",
"About",
"     Exit"
}

Text_OptionMenu =
{
"Sound",
"Vibration",
"ON",
"OFF",
"Reset All Scores",
"Are you sure you want to delete all data?"
}


Text_Help =
{
"Navigate the crosshair to an animal and raise your weapon. Shoot the animal to gain a high score when the crosshair is on the animal.$$%Dpad keys$::Menus::$Move to adjacent item.$$::In-game::$Navigate through environment. $Keys 2, 4, 6 and 8 also function as Dpad Up, Left, Right and Down, respectively.$$%OK, 5$::Menus::$Select an item.$$::In-game::$Raise weapon or Shoot.$$%0$::In-game::$Raise or lower weapon.$$%Left soft key$::Menus::$Back.$$::In-game::$Move on.$$%Right soft key$::Menus::$Select an item.$$::In-game::$Pause.$$%Weapon guide$::Rifle::$The Rifle has a scope.$$::Shotgun::$The shotgun has two aim circles. The outer circle delivers half the maximum damage.$$::CrossBow::$The crossbow has a scope similar to the one of the rifle. The scope has three pins used for aiming.The top pin is used as true aim for near targets. The middle pin is used as true aim for middle targets and the bottom pin for far targets.$$::Pistol::$The pistol is only usable against a charging boar. When the nearest boar is charging, the player will automatically switch the current weapon to a pistol.",
}

Text_Exit =
{
"Exit the game?",
"Do You Wish to Exit This Hunt?",
"Do You wish to Exit Practice?",
}

Text_About =
{
"$$$$$%Hunting Unlimited$Version "
"$$%Published By$THQ Wireless$$%Vice President$Scott Zerby$$%Executive Producer$Brad Pitser$$%Associate Producer$James Van Guilder$$%Director of Marketing$Nicole Armstrong$$%Product Marketing Mgr$Brian Hong$$%Sr. Key Account Mgr$Brooke Locke$$%Contracts Specialist$Rebecca Hassell$$%Quality Assurance Mgr$Dave Arnspiger$$%Lead Tester$Adam Klingensmith$$%Testers$Cody Burge$Andrea Bondurant$Daniel Glassburn$David McGreavy$Ian Fullmer$Mario Gonzalez$Michael McKeever$Roland Ok$Spencer Sacks$Stephen Sletten$Will Agnew$Zachary Smith$$%ValuSoft$Brian Ewoldt$$%Developed by$Punch Entertainment$$%Creative Director$Steve Nix$$%Lead Engineer$Quang Nguyen$$%Engineer$Minh Ha$$%Lead QA$Trang Nguyen$$%QA$Huyen Nguyen$Huong Nguyen$Minh Le$Huong Thai$$%Lead Artist$Forrest Schehl$$%Game Artists$Hung Ha$Van Anh Le$Kevin Messer$Dat Nguyen$Phan Vo$Scott Wantanabe$$%Special Thanks To$Son Bui$Spencer Chi$Martin Geiger$Ram Fenster$Tobin Lent$Tuan Ngo$Henry Nguyen$Brian Tan$Mike Williams$$%Legal$$@ 2007 ValuSoft a division of THQ Inc. All Rights Reserved. Wireless version developed by Punch Entertainment. Punch Entertainment and its logo are trademarks of Punch Entertainment, Inc. 'Hunting Unlimited,' ValuSoft, @2007 THQ, THQ Wireless and their respective logos are service marks, trademarks and/or registered trademarks of THQ Inc. All rights reserved. All other trademarks, logos and copyrights are property of their respective owners.$$For Customer Support Contact wirelesscs~thq.com"
}




Text_MapScreen =
{
"Choose a state for your hunt",
}

Text_StateScreen=
{
"Choose an animal for your hunt, or review your previous trophies",

}

Text_WeaponScreen=
{
"Choose a weapon for your hunt",
"Choose a weapon to practice",
"You don't have a license yet. Please choose the rifle",
"You don't have a license for this weapon. Licenses can be acquired in the Practice Range"
"Control",
"Accuracy",
"Power"
}


Text_USStateName = 
{
"Alabama",
"Alaska",
"Arizona",
"Arkansas",
"California",
"Colorado",
"Connecticut",
"Delaware",
"Florida",
"Georgia",
"Hawaii",
"Idaho",
"Illinois",
"Indiana",
"Iowa",
"Kansas",
"Kentucky",
"Louisiana",
"Maine",
"Maryland",
"Massachusetts",
"Michigan",
"Minnesota",
"Mississippi",
"Missouri",
"Montana",
"Nebraska",
"Nevada",
"New Hampshire",
"New Jersey",
"New Mexico",
"New York",
"North Carolina",
"North Dakota",
"Ohio",
"Oklahoma",
"Oregon",
"Pennsylvania",
"Rhode Island",
"South Carolina",
"South Dakota",
"Tennessee",
"Texas",
"Utah",
"Vermont",
"Virginia",
"Washington",
"West Virginia",
"Wisconsin",
"Wyoming",
}

Text_AnimalName = 
{
"Deer",
"Boar",
}


Text_WeaponName = 
{
"Rifle",
"Shotgun",
"Crossbow",
"Pistol"
}

Text_MenuTitle = {
"Menu",
"Options",
"Help",
"A bout",
"Exit",
"Pause",
"Quit"
}


Text_TrophyScreen ={
"Trophy",
"Total Score: ",
"Weight : ",
"Number of Hits: ",
" Shot",
"Distance Multiplier: x",
"Killshot Multiplier: x",
"Weapon bonus: +",
"Legendary bonus: +",
"Antler Points: ",
}

Text_HitArea = {
"Heart",
"Lung", 
"Head",
"Vitals"
}


Text_PauseMenu ={
"Resume",
"Options",
"Help",
"Quit"
}

Text_TrophyRow = {
"Score",
"Shot",
"Shots"
}


Text_HuntScreen= {
" SHOT! ",
"The boar has wounded you. The hunt is over for the day.",
"You ran out of bullets!$Get some more and come back later! ",
"The sun has set, let's call it a day! ",
"You bagged three animals, it's time to go home! ",
"All animals have escaped.$ Let's find a new location! ",
"Bullseye! ",
"Total: ",
"Bullseye Bonus",
"Out of memory! Data cannot be saved! "
"You ran out of arrows!$Get some more and come back later! ",
"",
"Congratulations! You have conquered ",
" and lifted your reputation to the next level.",
"Congratulations! You have completed all fifty states and become the greatest hunter of all time.",
"Congratulations! You have obtained all the gold trophies in ",
}


Text_AnimalStatistics = {
"Weight: ",
}

Text_HuntResultScreen = {
"You didn't earn any trophies today, try again later! ", 
"New best trophy! ", 
"Top Trophies",
"Championship Completion ",
" %",
"You don't have any trophies for ",
"Practice Results" ,
"Total Score: "
}

Text_EntryScreen =
{
"Choose an option",
"Begin Hunt"
"Top Trophies",
}

Text_EntryScreen_Explain =
{
"Choose a state to hunt",
"View best three trophies and current progress",
}

Text_Loading =
{
"Loading...",
}

Text_HelpMenu =
{
"Controls",
}

Text_Interruption =
{
"PRESS *",
"TO CONTINUE! ",
}


PRESS_OK_TO_CONTINUE =
{
 "$PRESS <OK> TO CONTINUE! ",
}



Text_HitArea_Short = {
"Heart",
"Lung", 
"Head",
"Vitals"
}
