Queuing actions: to increase efficiency, try inputting an action while Jill is in the middle of another one. She will immediately execute the second action after she completes the current action. Queue up multiple actions in advance for maximum efficiency.

To create a layer cake, stack an unfrosted single layer cake on a frosted, undecorated single layer cake that is sitting on a froster.

The angrier customers get the smaller the tips they leave. Serve them quickly before they get too angry!

You can make the cursor "wrap" around the edge of the screen to save time. For example, try pressing Down when the cursor is on the bottom counter.

On the center of every quad-directional selection menu there is a "dismiss" or "walk" icon. Selecting this icon by pressing "OK" will dismiss the menu.

Customer pairs: sometimes customers come in pairs and will order two cakes. You have to satisfy both orders for the customer pair to leave and pay for the cakes.

The sumo customer will order a second cake upon delivery of the first. You must fill the second order as well for the sumo to leave and pay money.

Every additional display plate increases the probability that any displayed cake will be ordered outright by a customer.

The TV can increase a customer's patience... if it's tuned to the right channel. Try to figure out the right channel for each type of customer.

Giving customers cookies increases their patience.

Don't forget to upgrade Jill's shoes. Increased foot speed increases efficiency.

Toppers are also important upgrades for helping you reach Baker Goals.

Pay attention: some customers affect other customers' patience.