scPageSetting = type:PageSetting, defaultTextColor:(150;100;60), defaultTextColorBright:(60;100;150)
BKG_C = bkgColor:(230;255;195)
TXT_C = textColor:(150;60;80)
TXT_CB = textColorBright:(150;60;80)
SPT_C1 = color:(230;255;195)
SPT_C2 = color:(200;230;140)
FRM_C1 = frame:(0;0;0)
FRM_C2 = frame:(60;100;60)
CTNR = container:sceneScorecard
SYS_BTN = {FRM_C2}, {TXT_C}, {TXT_CB}, width:56, height:22, textOffsetY:3, texture:menuBar.png

#=============================================
pars cactus valley = 3,3,3,4,4,4,5,5,5 
pars golden hill = 3,3,3,4,4,4,5,5,5 
pars sunny dale = 3,3,3,4,4,4,5,5,5

skyColor cactus valley = (71;106;214)
skyColor golden hill = (19;65;221)
skyColor sunny dale = (12;36;206)

roughColor cactus valley = (98;70;35)
roughColor golden hill = (70;77;13)
roughColor sunny dale = (39;65;27)

greenColor cactus valley = (175;141;34)
greenColor golden hill = (147;158;40)
greenColor sunny dale = (108;160;57)

fairwayColor cactus valley = (145;104;35)
fairwayColor golden hill = (113;111;16)
fairwayColor sunny dale = (82;111;47)

bunkerColor cactus valley = (226;201;168)
bunkerColor golden hill = (206;179;142)
bunkerColor sunny dale = (207;192;143)

#=============================================
#Sound Effect
fullswing	=type:Sound, src:../sounds/fullswing.wav
chip		=type:Sound, src:../sounds/chip.wav
putt		=type:Sound, src:../sounds/putt.wav
cup		=type:Sound, src:../sounds/cup.wav
watersplash	=type:Sound, src:../sounds/watersplash.wav, prepared:FALSE
cheering	=type:Sound, src:../sounds/cheering.wav, prepared:FALSE
applause	=type:Sound, src:../sounds/applause.wav, prepared:FALSE
boo		=type:Sound, src:../sounds/boo.wav, prepared:FALSE

#=============================================
# Scene 3D
scene3D = type:Scene3D, x:0, y:0, width:176, height:180, ambient:(120;120;120)
directionalLight = type:Light, container:scene3D, dir:(0.4f; -0.6f; 0.2f), color:(255; 255; 255)
grpFlag = type:Group3D, container:scene3D, model:../scenes/common/flag.3ds, radius:2.5f, detailLevel:NORMAL
grpCup = type:Chip3D, orientation:1, container:scene3D, radius:0.27f, billboard:1, texture:../scenes/common/cup.gif, alpha:../scenes/common/cup.gif
grpTee = type:Group3D, container:scene3D, model:../scenes/common/tee.3ds, radius:0.1f
grpBall = type:Group3D, container:scene3D, model:../scenes/golfball/ball.3ds, radius:0.12f, detailLevel:NORMAL, unwantedObjectsWhenNormalize:arrow
grpVane = type:Group3D, container:scene3D, model:../scenes/common/vane.3ds, radius:0.5f, detailLevel:NORMAL
grpGolfer = type:Chip3D, orientation:2, container:scene3D, radius:0.025f, width:50, height:50, billboard:2
grpSandSplash = type:Chip3D, orientation:2, container:scene3D, radius:0.01f, width:100, height:50, billboard:2, texture:../scenes/common/SandSplash.gif, alpha:../scenes/common/SandSplash.gif, visible:FALSE

#=============================================
sceneInfo = type:SceneSprite, x:0, y:0, width:100, height:64, indexOffsetX:-5, indexOffsetY:-8
txtStrokeInfo = type:Sprite, container:sceneInfo, x:5, y:5, width:100, height:32, textColor:(255;255;255), textFormatted:TRUE
sptWindInfo = type:Sprite, container:sceneInfo, x:5, y:40, width:100, height:16, textColor:(255;255;255)

#=============================================
sceneGauge = type:SceneSprite, x:40, y:180, width:106, height:14, indexOffsetX:-5, indexOffsetY:-8
gaugeRuler = type:Sprite, GUIType:button, container:sceneGauge, x:0, y:0, texture:gaugeruler.png, textureBright:gaugeruler.png
gaugePower = type:Sprite, container:sceneGauge, x:4, y:3, width:98, height:7, color:(255;180;0), colorBright:(50;255;50)
#=============================================
sceneConsole = type:SceneSprite, x:CENTER, y:200, width:400, height:40, indexOffsetX:-1, indexOffsetY:-5
sptBottomPanel = type:Sprite, container:sceneConsole, x:0, y:1, width:400, height:45, {FRM_C1}, {SPT_C1}
sptSysMenu = type:Sprite, container:sceneConsole, x:90, y:5, width:25, height:29, {SPT_C2}, {FRM_C2}
sptLieIndicator = type:Sprite, container:sceneConsole, x:130, y:5, width:25, height:29, {SPT_C2}, {FRM_C2}
sptHoleIndicator = type:Sprite, container:sceneConsole, x:160, y:5, width:55, height:29, {SPT_C2}, {FRM_C2}
sptClubMenu = type:Sprite, container:sceneConsole, x:220, y:5, width:35, height:29, {SPT_C2}, {FRM_C2}
sptStrokeMenu = type:Sprite, container:sceneConsole, x:260, y:5, width:35, height:29, {SPT_C2}, {FRM_C2}

#=============================================
iconSysMenu = type:Sprite, GUIType:button, container:sceneConsole, x:94, y:7, texture:/icons/icon_menu.gif, index:1
iconLie = type:Sprite, container:sceneConsole, x:132, y:12, width:22, height:22
iconHole = type:Sprite, container:sceneConsole, x:165, y:11, texture:/icons/icon_hole.gif, {TXT_C}, textOffsetY:-6, textAlignment:CENTER
iconClub = type:Sprite, GUIType:button, container:sceneConsole, x:222, y:6, width:30, height:22, {TXT_C}, textColorBright:(150;60;80), textOffsetY:16, index:7
iconStroke = type:Sprite, GUIType:button, container:sceneConsole, x:265, y:8, texture:/icons/icon_stroke.gif, {TXT_C}, textColorBright:(150;60;80), textOffsetX:1, textOffsetY:16, index:9
