sceneSysMenu = type:SceneSprite, x:2, y:56, width:100, height:170, virtualContainerWidth:240, indexOffsetX:-8, visible:FALSE
btnSysCheck = type:Sprite, GUIType:button, container:sceneSysMenu, x:8, y:121, {SYS_BTN}, width:75, text: Chk. Course, index:4
btnSysAutoAim = type:Sprite, GUIType:button, container:sceneSysMenu, x:8, y:91, {SYS_BTN}, width:75, text: Auto Aim, index:3
btnSysOpenScoreCard = type:Sprite, GUIType:button, container:sceneSysMenu, x:8, y:61, {SYS_BTN}, width:75, text: Score Card, index:2
btnSysExitGame = type:Sprite, GUIType:button, container:sceneSysMenu, x:8, y:31, {SYS_BTN}, width:75, text: Quit, index:1
btnSysCloseThis = type:Sprite, GUIType:button, container:sceneSysMenu, x:8, y:3, {SYS_BTN}, width:20, height:20, color:(150;185;225), textOffsetX:6, textOffsetY:1, text:x, index:0

#=============================================
sceneClubMenu = type:SceneSprite, x:132, y:56, width:100, height:170, virtualContainerWidth:240, indexOffsetX:-8, visible:FALSE
btnClubPutter = type:Sprite, GUIType:button, container:sceneClubMenu, x:8, y:121, {SYS_BTN}, text: Putter, index:4
btnClubWedge = type:Sprite, GUIType:button, container:sceneClubMenu, x:8, y:91, {SYS_BTN}, text: Wedge, index:3
btnClubIron = type:Sprite, GUIType:button, container:sceneClubMenu, x:8, y:61, {SYS_BTN}, text: Iron, index:2
btnClubWood = type:Sprite, GUIType:button, container:sceneClubMenu, x:8, y:31, {SYS_BTN}, text: Wood, index:1
btnClubCloseThis = type:Sprite, GUIType:button, container:sceneClubMenu, x:8, y:3, {SYS_BTN}, color:(150;185;225), width:20, height:20, textOffsetX:6, textOffsetY:1, text:x, index:0

#=============================================
sceneStrokeMenu = type:SceneSprite, x:172, y:26, width:100, height:200, virtualContainerWidth:240, indexOffsetX:-8, visible:FALSE
btnStrokePutt = type:Sprite, GUIType:button, container:sceneStrokeMenu, x:8, y:151, {SYS_BTN}, text: Putt, index:5
btnStrokeChip = type:Sprite, GUIType:button, container:sceneStrokeMenu, x:8, y:121, {SYS_BTN}, text: Chip, index:4
btnStrokeFlop = type:Sprite, GUIType:button, container:sceneStrokeMenu, x:8, y:91, {SYS_BTN}, text: Flop, index:3
btnStrokePunch = type:Sprite, GUIType:button, container:sceneStrokeMenu, x:8, y:61, {SYS_BTN}, text: Punch, index:2
btnStrokeFull = type:Sprite, GUIType:button, container:sceneStrokeMenu, x:8, y:31, {SYS_BTN}, text: Full, index:1
btnStrokeCloseThis = type:Sprite, GUIType:button, container:sceneStrokeMenu, x:8, y:3, {SYS_BTN}, color:(150;185;225), width:20, height:20, textOffsetX:6, textOffsetY:1, text:x, index:0

#=============================================
sceneScorecard = type:SceneSprite, x:CENTER, y:20, width:230, height:80, visible:FALSE, navigationMode:DVD_MODE
sptScoreCard = type:Sprite, {CTNR}, x:0, y:0, width:230, height:80, {FRM_C1}, color:(255;255;255)
sptHeader = type:Sprite, {CTNR}, color:(180;160;200), x:2, y:2, width:226, height:16, {TXT_C}, textBold:TRUE, text: Score Card
btnCloseScoreCard = type:Sprite, GUIType:button, container:sceneScorecard, x:178, y:3, width:45, height:14, {TXT_C}, textOffsetY:-1, textAlignment:CENTER, textUnderline:TRUE, text:close, defaultFocus:TRUE

sptHole=type:Sprite, {CTNR}, color:(180;160;200), x:2, y:20, width:25, height:13, text:Hol
sptPar=type:Sprite, {CTNR}, color:(180;160;200), x:2, y:35, width:25, height:13, text:Par
sptStrokes=type:Sprite, {CTNR}, color:(180;160;200), x:2, y:50, width:25, height:13, text:Stk
sptStatus=type:Sprite, {CTNR}, color:(180;160;200), x:2, y:65, width:25, height:13, text:+/-

sptTot = type:Sprite, {CTNR}, color:(180;160;200), x:202, y:20, width:25, height:13, text:totl
sptTotalPar = type:Sprite, {CTNR}, color:(180;160;200), x:202, y:35, width:25, height:13
sptTotalStrokes = type:Sprite, {CTNR}, color:(180;160;200), x:202, y:50, width:25, height:13
sptTotalStatus = type:Sprite, {CTNR}, color:(180;160;200), x:202, y:65, width:25, height:13

txtHole = type:Sprite, {CTNR}, number:9
txtPar = type:Sprite, {CTNR}, number:9
txtStrokes = type:Sprite, {CTNR}, number:9
txtStatus = type:Sprite, {CTNR}, number:9

#========================================================================
sceneMsg = type:SceneSprite, indexOffsetX:2, x:CENTER, y:40, width:202, height:47, visible:FALSE, navigationMode:DVD_MODE
sptBkg = type:Sprite, container:sceneMsg, x:1, y:1, width:200, height:45, texture:msgBkg.png, {FRM_C1}
txtContext = type:Sprite, container:sceneMsg, x:1, y:3, visible:FALSE
txtMessage = type:Sprite, container:sceneMsg, x:5, y:3, width:192, height:32, {TXT_C}, textAlignment:LEFT
btnOk = type:Sprite, GUIType:button, container:sceneMsg, x:161, y:25, width:35, height:17, {TXT_C}, textOffsetY:1, textAlignment:CENTER, {SPT_C2}, {FRM_C2}, text:Ok, index:1
btnYes = type:Sprite, GUIType:button, container:sceneMsg, x:111, y:25, width:35, height:17, {TXT_C}, textOffsetY:1, textAlignment:CENTER, {SPT_C2}, {FRM_C2}, text:Yes, index:1
btnNo = type:Sprite, GUIType:button, container:sceneMsg, x:156, y:25, width:35, height:17, {TXT_C}, textOffsetY:1, textAlignment:CENTER, {SPT_C2}, {FRM_C2}, text:No, index:3
