propFont13=type:BitmapFont, bitmap:PropFont13.png, columns:95, rows:1, startCode:32, caseConvertion:0, monospace:FALSE
propFont13Bold=type:BitmapFont, bitmap:PropFont13Bold.png, columns:91, rows:1, startCode:32, caseConvertion:0, monospace:FALSE
propFont13Underline=type:BitmapFont, bitmap:PropFont13Underline.png, columns:91, rows:1, startCode:32, caseConvertion:0, monospace:FALSE

TIT_COL=textColor:(180;160;140)
TEXT_COL=textColor:(255;200;250)
ENTRY=GUIType:hyperLink, container:sceneHelp, textUnderline:0
ENTRY_SIZE=x:16, width:160, height:16, {TEXT_COL}
PARAGRAPH=x:5, width:230, textAlignment:LEFT, {TEXT_COL}
TIP_ENTRY=GUIType:tiplink, container:sceneHelp, width:100, height:16, {TEXT_COL}, textSize:13, bitmapFont:propFont13Underline
TIP=container:sceneHelp, x:5, y:28, width:230, height:170, frame:(0;64;0), color:(115;130;50), {TEXT_COL}, textFormatted:TRUE, visible:FALSE, textPadding:4, textSize:13, bitmapFont:propFont13

sceneHelp=type:SceneSprite, x:CENTER, y:CENTER, width:240, height:240, navigationMode:DVD_MODE
sptBkg = type:Sprite, container:sceneHelp, x:CENTER, y:CENTER, width:320, height:320, wideScreenAutoFit:TRUE, color:(95;110;30)
sptLine1 = type:Sprite, container:sceneHelp, x:20, y:20, texture:ruler.png
sptLine2 = type:Sprite, container:sceneHelp, x:20, y:202, texture:ruler.png
txtTit=type:Sprite, container:sceneHelp, x:10, y:3, width:220, height:16, textBold:TRUE, {TIT_COL}, textAlignment:CENTER, text:Glossary P-Z, textSize:13, bitmapFont:propFont13Bold
btnClose = type:Sprite, {ENTRY}, href:manual/help_index.txt, {TIT_COL}, x:180, y:210, width:50, height:16, textAlignment:CENTER, text:Close, defaultFocus:TRUE, textSize:13, bitmapFont:propFont13Bold
#==================================
btnPar= type:Sprite, {TIP_ENTRY}, href:txtPar, x:15, y:30, text:Par
btnPenaltyStroke= type:Sprite, {TIP_ENTRY}, href:txtPenaltyStroke, x:15, y:50, text:PenaltyStroke
btnPunch= type:Sprite, {TIP_ENTRY}, href:txtPunch, x:15, y:70, text:Punch
btnPutt= type:Sprite, {TIP_ENTRY}, href:txtPutt, x:15, y:90, text:Putt
btnPutter= type:Sprite, {TIP_ENTRY}, href:txtPutter, x:15, y:110, text:Putter
btnRough= type:Sprite, {TIP_ENTRY}, href:txtRough, x:15, y:130, text:Rough
btnScorecard= type:Sprite, {TIP_ENTRY}, href:txtScorecard, x:15, y:150, text:Scorecard
btnStroke= type:Sprite, {TIP_ENTRY}, href:txtStroke, x:15, y:170, text:Stroke
btnTee= type:Sprite, {TIP_ENTRY}, href:txtTee, x:130, y:30, text:Tee
btnWaterHazard= type:Sprite, {TIP_ENTRY}, href:txtWaterHazard, x:130, y:50, text:WaterHazard
btnWedge= type:Sprite, {TIP_ENTRY}, href:txtWedge, x:130, y:70, text:Wedge
btnWood= type:Sprite, {TIP_ENTRY}, href:txtWood, x:130, y:90, text:Wood

txtPar=type:Sprite, {TIP}, text:"Par\n  1. the standard number of strokes in which a scratch player would be expected to complete a hole or course\n  2. the score of par for a course, or the state of being at that score during or at the conclusion of play"
txtPenaltyStroke=type:Sprite, {TIP}, text:"Penalty Stroke\n  a stroke that must be added to the score, for a variety of reasons (out of boundary, water hazard)"
txtPunch=type:Sprite, {TIP}, text:"Punch\n  a shot played with less than a full swing, mainly to control distance, trajectory and spin"
txtPutt=type:Sprite, {TIP}, text:"Putt\n  a shot that is intended to make the ball roll (usually, but not exclusively, on or just off the green)"
txtPutter=type:Sprite, {TIP}, text:"Putter\n  a club with a fairly straight face used for putting, or rolling the ball on the ground"
txtRough=type:Sprite, {TIP}, text:"Rough\n  longer grass adjacent to the fairways, greens and perhaps tees"
txtScorecard=type:Sprite, {TIP}, text:"Score Card\n  the card used to record and tally scores during and after a round of golf"
txtStroke=type:Sprite, {TIP}, text:"Stroke\n  the act of swinging a club with the intention of striking the ball"
txtTee=type:Sprite, {TIP}, text:"Tee\n  1. a small device for setting the ball up above the ground\n  2. the act of placing the ball on a tee\n  3. (also "teeing ground") the starting point of each hole, the area designated as the teeing ground"
txtWaterHazard=type:Sprite, {TIP}, text:"Water Hazard\n  any sea, lake, pond, ditch, etc. (whether it contains water or not)"
txtWedge=type:Sprite, {TIP}, text:"Wedge\n  a short iron with significant loft mainly for playing shorter, more lofted shots"
txtWood=type:Sprite, {TIP}, text:"Wood\n  originally a club with a wooden head, relatively little loft and a long handle used for driving the ball and/or hitting long shots""

