propFont13=type:BitmapFont, bitmap:PropFont13.png, columns:95, rows:1, startCode:32, caseConvertion:0, monospace:FALSE
propFont13Bold=type:BitmapFont, bitmap:PropFont13Bold.png, columns:91, rows:1, startCode:32, caseConvertion:0, monospace:FALSE
propFont13Underline=type:BitmapFont, bitmap:PropFont13Underline.png, columns:91, rows:1, startCode:32, caseConvertion:0, monospace:FALSE

TIT_COL=textColor:(180;160;140)
TEXT_COL=textColor:(255;200;250)
ENTRY=GUIType:hyperLink, container:sceneHelp, textUnderline:0
ENTRY_SIZE=x:16, width:160, height:16, {TEXT_COL}
PARAGRAPH=x:5, width:230, textAlignment:LEFT, {TEXT_COL}
TIP_ENTRY=GUIType:tiplink, container:sceneHelp, width:200, height:16, {TEXT_COL}, , textSize:13, bitmapFont:propFont13Underline
TIP=container:sceneHelp, x:5, y:28, width:230, height:170, frame:(0;64;0), color:(115;130;50), {TEXT_COL}, textFormatted:TRUE, visible:FALSE, textPadding:4, textSize:13, bitmapFont:propFont13

sceneHelp=type:SceneSprite, x:CENTER, y:CENTER, width:240, height:240, navigationMode:DVD_MODE
sptBkg = type:Sprite, container:sceneHelp, x:CENTER, y:CENTER, width:320, height:320, wideScreenAutoFit:TRUE, color:(95;110;30)
sptLine1 = type:Sprite, container:sceneHelp, x:20, y:20, texture:ruler.png
sptLine2 = type:Sprite, container:sceneHelp, x:20, y:202, texture:ruler.png
txtTit=type:Sprite, container:sceneHelp, x:10, y:3, width:220, height:16, textBold:TRUE, {TIT_COL}, textAlignment:CENTER, text:Swing & Strike, textSize:13, bitmapFont:propFont13Bold
btnClose = type:Sprite, {ENTRY}, href:manual/help_index.txt, {TIT_COL}, x:180, y:210, width:50, height:16, textAlignment:CENTER, text:Close, defaultFocus:TRUE, textSize:13, bitmapFont:propFont13Bold
#==================================
btnAim= type:Sprite, {TIP_ENTRY}, href:txtAim, x:15, y:30, text:Aim
btnStartSwing= type:Sprite, {TIP_ENTRY}, href:txtStartSwing, x:15, y:50, text:Start Swing
btnStrike= type:Sprite, {TIP_ENTRY}, href:txtStrike, x:15, y:70, text:Strike
btnEquivalence= type:Sprite, {TIP_ENTRY}, href:txtEquivalence, x:15, y:90, text:Other Keypad mapping (Game Action)

txtTips=type:Sprite, container:sceneHelp, x:15, y:115, width:155, height:16, {TEXT_COL}, text:"More Tips:", textSize:13, bitmapFont:propFont13
btnAutoAim= type:Sprite, {TIP_ENTRY}, href:txtAutoAim, x:15, y:135, text:Auto-aiming
btnAutoClub= type:Sprite, {TIP_ENTRY}, href:txtAutoClub, x:15, y:155, text:Club & Swing Selection
btnOB= type:Sprite, {TIP_ENTRY}, href:txtOB, x:15, y:175, text:Out of Boundary?

txtAim=type:Sprite, {TIP},\
	text:"Generic JavaME (T-Pad / joystick):\n\
	press and hold '<' or '>' to change the aiming direction.\n\n\
	BlackBerry:\n\
	Roll trackball to the left or right\n\n\
	Android Device:\n\
	Roll trackball to the left or right"

txtStartSwing=type:Sprite, {TIP},\
	text:"Generic JavaME (T-Pad / joystick):\n\
	Press and hold '^' (or '`', '~', '|') to start swinging. \
	Release it at anytime to cancel swinging.\n\n\
	BlackBerry:\n\
	Press and hold 'Space Bar' (or '`')\n\n\
	Android Device:\n\
	Press and hold trackball (or '`')"

txtStrike=type:Sprite, {TIP},\
	text:"Generic JavaME (T-Pad / joystick):\n\
	When strike power (on power gauge) reaches the desired level, \
	click '^' (or '`', '~', '|') quickly to strike the golf ball.\n\n\
	BlackBerry:\n\
	Click 'Space Bar' (or '`')\n\n\
	Android Device:\n\
	Click trackball (or '`')"

txtEquivalence=type:Sprite, {TIP},\
	text:"Some Java ME devices map the direction keys to the following number keys:\n\
	4 / 6 = < / >\n\
	2 / 8 = ~ / |\n\
	5 = ^\n\n\
	BlackBerry maps the direction keys to the following alphabetic keys:\n\
	H / K = < / >\n\
	U / J,N = ~ / |\n\
	Space Bar = ^"

txtAutoAim=type:Sprite, {TIP},\
	text:"Before each stroke you make, you aim at the cup automatically. \
	It is recommended that you change the direction of aiming \
	to avoid hazards and O.B., or to offset the wind effect."
txtAutoClub=type:Sprite, {TIP},\
	text:"Before each stroke you make, your club and swing are automatically selected \
	depending on distance and surface. Nevertheless, you should change \
	them occasionally to improve your results."
txtOB=type:Sprite, {TIP},\
	text:"You can shoot your ball out of boundary, as long as the ball returns to the course finally, \
	you will not be penalized. \
	This is a special tip to make shortcut and save strokes."
