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propFont13Bold=type:BitmapFont, bitmap:PropFont13Bold.png, columns:91, rows:1, startCode:32, caseConvertion:0, monospace:FALSE
propFont13Underline=type:BitmapFont, bitmap:PropFont13Underline.png, columns:91, rows:1, startCode:32, caseConvertion:0, monospace:FALSE

TIT_COL=textColor:(180;160;140)
TEXT_COL=textColor:(255;200;250)
ENTRY=GUIType:hyperLink, container:sceneHelp, textUnderline:0
ENTRY_SIZE=x:16, width:160, height:16, {TEXT_COL}
PARAGRAPH=x:5, width:230, textAlignment:LEFT, {TEXT_COL}
TIP_ENTRY=GUIType:tiplink, container:sceneHelp, width:155, height:16, {TEXT_COL}, textSize:13, bitmapFont:propFont13Underline
TIP=container:sceneHelp, x:5, y:28, width:230, height:170, frame:(0;64;0), color:(115;130;50), {TEXT_COL}, textFormatted:TRUE, visible:FALSE, textPadding:4, textSize:13, bitmapFont:propFont13

sceneHelp=type:SceneSprite, x:CENTER, y:CENTER, width:240, height:240, navigationMode:DVD_MODE
sptBkg = type:Sprite, container:sceneHelp, x:CENTER, y:CENTER, width:320, height:320, wideScreenAutoFit:TRUE, color:(95;110;30)
sptLine1 = type:Sprite, container:sceneHelp, x:20, y:20, texture:ruler.png
sptLine2 = type:Sprite, container:sceneHelp, x:20, y:202, texture:ruler.png
txtTit=type:Sprite, container:sceneHelp, x:10, y:3, width:220, height:16, textBold:TRUE, {TIT_COL}, textAlignment:CENTER, text:Game Rules, textSize:13, bitmapFont:propFont13Bold
btnClose = type:Sprite, {ENTRY}, href:manual/help_index.txt, {TIT_COL}, x:180, y:210, width:50, height:16, textAlignment:CENTER, text:Close, defaultFocus:TRUE, textSize:13, bitmapFont:propFont13Bold
#==================================
txt1=type:Sprite, container:sceneHelp, {PARAGRAPH}, y:30, height:60, textSize:13, bitmapFont:propFont13, \
	text:"Game Objective: play 9 holes with a ball in as few strokes as possible."

btnHoles= type:Sprite, {TIP_ENTRY}, href:txtHoles, x:15, y:75, text:Holes
btnSocre= type:Sprite, {TIP_ENTRY}, href:txtSocre, x:15, y:95, text:Scoring System
btnHazard= type:Sprite, {TIP_ENTRY}, href:txtHazard, x:15, y:115, text:Water Hazard
btnBunker= type:Sprite, {TIP_ENTRY}, href:txtBunker, x:15, y:135, text:Bunker
btnOB= type:Sprite, {TIP_ENTRY}, href:txtOB, x:15, y:155, text:Out of Boundary

txtHoles=type:Sprite, {TIP},\
	text:"Each course has 9 holes. In order to finish a hole, \
	the player must strike golf ball from the teeing ground to the cup in a number of strokes."
txtSocre=type:Sprite, {TIP},\
	text:"Each time the player strikes the golf ball, a score of 1 is added. \
	Penalty strokes will be added to the score if the ball falls into Water Hazard or out of boundary."
txtHazard=type:Sprite, {TIP},\
	text:"If your ball falls into a water hazard, a penalty stroke is added and you get a choice to rehit your ball from the previous location, \
	or to drop it at the point where it entered the water hazard."
txtBunker=type:Sprite, {TIP},\
	text:"If the ball falls in a Bunker, it will be very difficult to strike it from there \
	unless you use a wedge."
txtOB=type:Sprite, {TIP},\
	text:"Course boundary is indicated in overhead view with white line. \
	If the ball is lost outside of boundary, a penalty stroke is added and the player will strike the ball from the last good location."
