BKG_C = bkgColor:(230;255;195)
TXT_C = textColor:(150;60;80)
SPT_C1 = color:(230;255;195)
SPT_C2 = color:(180;240;120)
FRM_C1 = frame:(0;0;0)
FRM_C2 = frame:(80;130;80)
CTNR = container:sceneScorecard
SYS_BTN = {SPT_C2}, {FRM_C2}, {TXT_C}

#=============================================
pars cactus valley = 3,3,3,4,4,4,5,5,5 
pars golden hill = 3,3,3,4,4,4,5,5,5 
pars sunny dale = 3,3,3,4,4,4,5,5,5
bkgColor cactus valley = (120;90;50)
bkgColor golden hill = (90;100;20)
bkgColor sunny dale = (55;80;40)
skyColor cactus valley = (42;49;234)
skyColor golden hill = (10;69;215)
skyColor sunny dale = (11;81;225)

#=============================================
#Sound Effect
fullswing	=type:Sound, src:../sounds/fullswing.wav
chip		=type:Sound, src:../sounds/chip.wav
putt		=type:Sound, src:../sounds/putt.wav
cup		=type:Sound, src:../sounds/cup.wav
watersplash	=type:Sound, src:../sounds/watersplash.wav, prepared:0
cheering	=type:Sound, src:../sounds/cheering.wav, prepared:0
applause	=type:Sound, src:../sounds/applause.wav, prepared:0
boo		=type:Sound, src:../sounds/boo.wav, prepared:0

#=============================================
# Scene 3D
scene3D = type:Scene3D, x:0, y:0, width:176, height:182, ambient:(120;120;120)
directionalLight = type:Light, container:scene3D, dir:(0.4f; -0.6f; 0.2f), color:(255; 255; 255)
grpFlag = type:Group3D, container:scene3D, model:../scenes/common/flag.3ds, radius:2.5f, detailLevel:NORMAL
grpCup = type:Chip3D, orientation:1, container:scene3D, radius:0.27f, billboard:1, texture:../scenes/common/cup.gif, alpha:../scenes/common/cup.gif, detailLevel:LOW
grpTee = type:Group3D, container:scene3D, model:../scenes/common/tee.3ds, radius:0.1f, detailLevel:NORMAL
grpBall = type:Group3D, container:scene3D, model:../scenes/golfball/ball.3ds, radius:0.12f, detailLevel:NORMAL, unwantedObjectsWhenNormalize:arrow
grpVane = type:Group3D, container:scene3D, model:../scenes/common/vane.3ds, radius:0.5f, detailLevel:NORMAL
grpGolfer = type:Chip3D, orientation:2, container:scene3D, radius:0.025f, width:50, height:50, mirror:1, detailLevel:LOW, billboard:2
grpSandSplash = type:Chip3D, orientation:2, container:scene3D, radius:0.01f, width:100, height:50, detailLevel:LOW, billboard:2, texture:../scenes/common/SandSplash.gif, alpha:../scenes/common/SandSplash.gif, visible:0

#=============================================
sceneGUI = type:SceneSprite, indexOffsetX:-1, indexOffsetY:-2, x:0, y:182, width:176, height:38, buffered:1
sptBottomPanel = type:Sprite, container:sceneGUI, x:-1, y:0, width:178, height:42, {FRM_C1}, {SPT_C1}
sptSysMenu = type:Sprite, container:sceneGUI, x:6, y:6, width:22, height:27, {SPT_C2}, {FRM_C2}
sptLieIndicator = type:Sprite, container:sceneGUI, x:32, y:6, width:24, height:27, {SPT_C2}, {FRM_C2}
sptHoleIndicator = type:Sprite, container:sceneGUI, x:60, y:6, width:48, height:27, {SPT_C2}, {FRM_C2}
sptClubMenu = type:Sprite, container:sceneGUI, x:112, y:6, width:28, height:27, {SPT_C2}, {FRM_C2}
sptStrokeMenu = type:Sprite, container:sceneGUI, x:144, y:6, width:28, height:27, {SPT_C2}, {FRM_C2}

iconSysMenu = type:Sprite, GUIType:button, container:sceneGUI, x:8, y:2, texture:/icons/icon_menu.gif, index:0
iconLie = type:Sprite, container:sceneGUI, x:33, y:8, width:22, height:22
iconHole = type:Sprite, container:sceneGUI, x:61, y:7, texture:/icons/icon_hole.gif, {TXT_C}, textOffsetY:-3, textAlignment:CENTER
iconClub = type:Sprite, GUIType:button, container:sceneGUI, x:111, y:2, width:30, height:22, {TXT_C}, textColorBright:(150;60;80), textOffsetY:16, index:7
iconStroke = type:Sprite, GUIType:button, container:sceneGUI, x:146, y:2, texture:/icons/icon_stroke.gif, {TXT_C}, textColorBright:(150;60;80), textOffsetX:1, textOffsetY:16, index:8

#=============================================
scene2D = type:SceneSprite, indexOffsetX:-5, indexOffsetY:-8
gaugeFrame = type:Sprite, GUIType:button, container:scene2D, x:10, y:165, width:86, height:10, {SPT_C1}, {FRM_C1}
gaugeRuler = type:Sprite, GUIType:button, container:scene2D, x:13, y:167, texture:gaugeruler.gif, textureBright:gaugeruler.gif, {FRM_C1}
gaugePower = type:Sprite, container:scene2D, x:13, y:167, width:80, height:6, color:(255;180;0), colorBright:(50;255;50)

sptWindInfo = type:Sprite, container:scene2D, x:75, y:15, width:72, height:16, textColor:(255;220;120)
txtStrokeInfo = type:Sprite, container:scene2D, x:2, y:2, width:72, height:32, textColor:(255;255;255), textFormatted:1

