sceneSysMenu = type:SceneSprite, x:7, y:124, width:46, height:60, indexOffsetX:-6, {BKG_C}, visible:0
btnSysAutoAim = type:Sprite, GUIType:button, container:sceneSysMenu, x:2, y:42, width:42, height:16, {SYS_BTN}, text: Aim, index:3
btnSysOpenScoreCard = type:Sprite, GUIType:button, container:sceneSysMenu, x:2, y:22, width:42, height:16, {SYS_BTN}, text: Score, index:2
btnSysExitGame = type:Sprite, GUIType:button, container:sceneSysMenu, x:2, y:2, width:42, height:16, {SYS_BTN}, text: Exit, index:1

#=============================================
sceneClubMenu = type:SceneSprite, x:102, y:104, width:50, height:80, indexOffsetX:-6, {BKG_C}, visible:0
btnClubPutter = type:Sprite, GUIType:button, container:sceneClubMenu, x:2, y:62, width:46, height:16, {SYS_BTN}, text: Putter, index:4
btnClubWedge = type:Sprite, GUIType:button, container:sceneClubMenu, x:2, y:42, width:46, height:16, {SYS_BTN}, text: Wedge, index:3
btnClubIron = type:Sprite, GUIType:button, container:sceneClubMenu, x:2, y:22, width:46, height:16, {SYS_BTN}, text: Iron, index:2
btnClubWood = type:Sprite, GUIType:button, container:sceneClubMenu, x:2, y:2, width:46, height:16, {SYS_BTN}, text: Wood, index:1

#=============================================
sceneStrokeMenu = type:SceneSprite, x:140, y:84, width:36, height:100, indexOffsetX:-6, {BKG_C}, visible:0
btnStrokeFull = type:Sprite, GUIType:button, container:sceneStrokeMenu, x:2, y:2, width:32, height:16, {SYS_BTN}, text: Full, index:1
btnStrokePunch = type:Sprite, GUIType:button, container:sceneStrokeMenu, x:2, y:22, width:32, height:16, {SYS_BTN}, text: Punch, index:2
btnStrokeFlop = type:Sprite, GUIType:button, container:sceneStrokeMenu, x:2, y:42, width:32, height:16, {SYS_BTN}, text: Flop, index:3
btnStrokeChip = type:Sprite, GUIType:button, container:sceneStrokeMenu, x:2, y:62, width:32, height:16, {SYS_BTN}, text: Chip, index:4
btnStrokePutt = type:Sprite, GUIType:button, container:sceneStrokeMenu, x:2, y:82, width:32, height:16, {SYS_BTN}, text: Putt, index:5

#=============================================
sceneScorecard = type:SceneSprite, indexOffsetX:-5, indexOffsetY:0, visible:0
sptScoreCard = type:Sprite, {CTNR}, x:2, y:10, width:172, height:80, {FRM_C1}, color:(255;255;255)
sptHeader = type:Sprite, {CTNR}, color:(180;160;200), x:3, y:12, width:170, height:16, {TXT_C}, textBold:1, text: Score Card
btnCloseScoreCard = type:Sprite, GUIType:button, container:sceneScorecard, \
		x:135, y:12, width:64, height:16, {TXT_C}, textUnderline:1, text:close, index:0

sptHole=type:Sprite, {CTNR}, color:(180;160;200), x:3, y:30, width:15, height:13, text:Ho
sptPar=type:Sprite, {CTNR}, color:(180;160;200), x:3, y:45, width:15, height:13, text:Pa
sptStrokes=type:Sprite, {CTNR}, color:(180;160;200), x:3, y:60, width:15, height:13, text:St
sptStatus=type:Sprite, {CTNR}, color:(180;160;200), x:3, y:75, width:15, height:13, text:

sptTot = type:Sprite, {CTNR}, color:(180;160;200), x:156, y:30, width:17, height:13, text:tot
sptTotalPar = type:Sprite, {CTNR}, color:(180;160;200), x:156, y:45, width:17, height:13
sptTotalStrokes = type:Sprite, {CTNR}, color:(180;160;200), x:156, y:60, width:17, height:13
sptTotalStatus = type:Sprite, {CTNR}, color:(180;160;200), x:156, y:75, width:17, height:13

txtHole = type:Sprite, {CTNR}, number:9
txtPar = type:Sprite, {CTNR}, number:9
txtStrokes = type:Sprite, {CTNR}, number:9
txtStatus = type:Sprite, {CTNR}, number:9

#========================================================================
sceneMsg = type:SceneSprite, indexOffsetX:2, indexOffsetY:0, visible:0
sptBkg = type:Sprite, container:sceneMsg, x:8, y:30, width:160, height:40, {SPT_C1}, {FRM_C1}
txtContext = type:Sprite, container:sceneMsg, x:8, y:35, visible:0
txtMessage = type:Sprite, container:sceneMsg, x:16, y:32, width:144, height:32, {TXT_C}, textAlignment:LEFT
btnOk = type:Sprite, GUIType:button, container:sceneMsg, x:125, y:50, width:35, height:16, {TXT_C}, textOffsetY:2, textAlignment:CENTER, {SPT_C2}, {FRM_C2}, text:Ok, index:1
btnYes = type:Sprite, GUIType:button, container:sceneMsg, x:80, y:50, width:35, height:16, {TXT_C}, textOffsetY:2, textAlignment:CENTER, {SPT_C2}, {FRM_C2}, text:Yes, index:1
btnNo = type:Sprite, GUIType:button, container:sceneMsg, x:125, y:50, width:35, height:16, {TXT_C}, textOffsetY:2, textAlignment:CENTER, {SPT_C2}, {FRM_C2}, text:No, index:3
