TEXT_COL=(110;130;110)
TEXT_BRT=(150;100;60)
RADIO = GUIType:checkbox, persistent:1, container:sceneGUI, textColor:{TEXT_BRT}, texture:radio.gif, textureBright:radioLight.gif, textOffsetX:16

sceneGUI=type:SceneSprite, bkgTexture:bkg.gif, indexOffsetX:-5, indexOffsetY:-3
txtTit=type:Sprite, container:sceneGUI, x:8, y:5, width:160, height:16, textBold:1, textColor:{TEXT_BRT}, textAlignment:CENTER, text:Game Settings
btnEnterIntro=type:Sprite, GUIType:hyperlink, href:intro.txt, container:sceneGUI, x:70, y:200, width:100, height:16, index:0, textColor:{TEXT_BRT}, textAlignment:RIGHT, text:Save & Back

#---------Sound-----------------
soundEffect=GUIType:checkboxGroup, container:sceneGUI, selected:0
txtSound=type:Sprite, container:sceneGUI, x:5, y:20, textColor:{TEXT_BRT}, text:Sound & Music
rdoSoundOn=type:Sprite, {RADIO}, group:soundEffect, x:15, y:40, text:On, status:1, index:1
rdoSoundOff=type:Sprite, {RADIO}, group:soundEffect, x:15, y:60, text:Off, status:0, index:2


#-----------Graphics Engine----------------
graphicsEngine=GUIType:checkboxGroup, container:sceneGUI, selected:0
txtEngine=type:Sprite, container:sceneGUI, x:5, y:100, textColor:{TEXT_BRT}, text:3D Graphics Engine
rdoM3G=type:Sprite, {RADIO}, group:graphicsEngine, x:15, y:120, text:M3G (recommended), status:1, index:3
rdoOmniG=type:Sprite, {RADIO}, group:graphicsEngine, x:15, y:140, text:OmniGraphics, status:0, index:4
#--------------more about GAPI-----------------
btnMoreAboutEngine= type:Sprite, GUIType:tiplink, href:txtMoreAboutEngine, container:sceneGUI, x:30, y:160, width:150, height:16, textColor:{TEXT_COL}, text:More About Engine, index:5
txtMoreAboutEngine=type:Sprite, container:sceneGUI, x:4, y:20, width:168, height:195, frame:{TEXT_COL}, color:(255;255;255), textColor:{TEXT_COL}, textFormatted:1, visible:0,\
	text:"Mobile 3D Graphics (jsr-184) is preferable 3D graphics engine \
	providing faster 3D rendering.\n\
	OmniGraphics is OmniGSoft's pure-java 3D graphics engine used when M3G is unavailable."
