TIT_COL=textColor:(0;64;0)
TEXT_COL=textColor:(255;200;250)
ENTRY=GUIType:hyperLink, container:sceneHelp, textUnderline:0
ENTRY_SIZE=x:16, width:160, height:16, {TEXT_COL}
RULER=container:sceneHelp, x:4, width:168, height:0, frame:(0;64;0)
PARAGRAPH=x:4, width:168, textAlignment:LEFT, {TEXT_COL}
TIP_ENTRY=GUIType:tiplink, container:sceneHelp, width:88, height:16, {TEXT_COL}
TIP=container:sceneHelp, x:4, y:20, width:168, height:195, frame:0;64;0, color:(115;130;50), {TEXT_COL}, textFormatted:1, visible:0

sceneHelp=type:SceneSprite, bkgColor:(95;110;30), indexOffsetX:-5, indexOffsetY:-3
ruler1=type:Sprite, {RULER}, y:22
ruler2=type:Sprite, {RULER}, y:200
txtTit=type:Sprite, container:sceneHelp, x:8, y:2, width:160, height:16, textBold:1, {TIT_COL}, textAlignment:CENTER, text:Glossary P-Z
btnClose = type:Sprite, {ENTRY}, href:help_index.txt, {TIT_COL}, x:130, y:202, width:40, height:16, text:Close, index:0
#==================================
btnPar= type:Sprite, {TIP_ENTRY}, href:txtPar, x:15, y:30, text:Par, index:10
btnPenaltyStroke= type:Sprite, {TIP_ENTRY}, href:txtPenaltyStroke, x:15, y:50, text:Penalty Stroke, index:11
btnPunch= type:Sprite, {TIP_ENTRY}, href:txtPunch, x:15, y:70, text:Punch, index:12
btnPutt= type:Sprite, {TIP_ENTRY}, href:txtPutt, x:15, y:90, text:Putt, index:13
btnPutter= type:Sprite, {TIP_ENTRY}, href:txtPutter, x:15, y:110, text:Putter, index:14
btnRough= type:Sprite, {TIP_ENTRY}, href:txtRough, x:15, y:130, text:Rough, index:15
btnScorecard= type:Sprite, {TIP_ENTRY}, href:txtScorecard, x:15, y:150, text:Scorecard, index:16
btnStroke= type:Sprite, {TIP_ENTRY}, href:txtStroke, x:15, y:170, text:Stroke, index:17
btnTee= type:Sprite, {TIP_ENTRY}, href:txtTee, x:90, y:30, text:Tee, index:21
btnWaterHazard= type:Sprite, {TIP_ENTRY}, href:txtWaterHazard, x:90, y:70, text:WaterHazard, index:22
btnWedge= type:Sprite, {TIP_ENTRY}, href:txtWedge, x:90, y:90, text:Wedge, index:23
btnWood= type:Sprite, {TIP_ENTRY}, href:txtWood, x:90, y:110, text:Wood, index:24

txtPar=type:Sprite, {TIP}, text:"1. the standard number of strokes in which a scratch player would be expected to complete a hole or course  2. the score of par for a course, or the state of being at that score during or at the conclusion of play"
txtPenaltyStroke=type:Sprite, {TIP}, text:"a stroke that must be added to the score, for a variety of reasons (out of boundary, water hazard)"
txtPunch=type:Sprite, {TIP}, text:"a shot played with less than a full swing, mainly to control distance, trajectory and spin"
txtPutt=type:Sprite, {TIP}, text:"a shot that is intended to make the ball roll (usually, but not exclusively, on or just off the green)"
txtPutter=type:Sprite, {TIP}, text:"a club with a fairly straight face used for putting, or rolling the ball on the ground"
txtRough=type:Sprite, {TIP}, text:"longer grass adjacent to the fairways, greens and perhaps tees"
txtScorecard=type:Sprite, {TIP}, text:"the card used to record and tally scores during and after a round of golf"
txtStroke=type:Sprite, {TIP}, text:"the act of swinging a club with the intention of striking the ball"
txtTee=type:Sprite, {TIP}, text:"1. a small device for setting the ball up above the ground  2. the act of placing the ball on a tee  3. (also "teeing ground") the starting point of each hole, the area designated as the teeing ground"
txtWaterHazard=type:Sprite, {TIP}, text:"any sea, lake, pond, ditch, etc. (whether it contains water or not)"
txtWedge=type:Sprite, {TIP}, text:"a short iron with significant loft mainly for playing shorter, more lofted shots"
txtWood=type:Sprite, {TIP}, text:"originally a club with a wooden head, relatively little loft and a long handle used for driving the ball and/or hitting long shots""

