TIT_COL=textColor:(0;64;0)
TEXT_COL=textColor:(255;200;250)
ENTRY=GUIType:hyperLink, container:sceneHelp, textUnderline:0
ENTRY_SIZE=x:16, width:160, height:16, {TEXT_COL}
RULER=container:sceneHelp, x:4, width:168, height:0, frame:(0;64;0)
PARAGRAPH=x:4, width:168, textAlignment:LEFT, {TEXT_COL}
TIP_ENTRY=GUIType:tiplink, container:sceneHelp, width:155, height:16, {TEXT_COL}
TIP=container:sceneHelp, x:4, y:20, width:168, height:195, frame:0;64;0, color:(115;130;50), {TEXT_COL}, textFormatted:1, visible:0

sceneHelp=type:SceneSprite, bkgColor:(95;110;30), indexOffsetX:-5, indexOffsetY:-3
ruler1=type:Sprite, {RULER}, y:22
ruler2=type:Sprite, {RULER}, y:200
txtTit=type:Sprite, container:sceneHelp, x:8, y:2, width:160, height:16, textBold:1, {TIT_COL}, textAlignment:CENTER, text:Game Rules
btnClose = type:Sprite, {ENTRY}, href:help_index.txt, {TIT_COL}, x:130, y:202, width:40, height:16, text:Close, index:0
#==================================
txt1=type:Sprite, container:sceneHelp, {PARAGRAPH}, y:30, height:60, \
	text:"Game Objective: play 9 holes with a ball in as few strokes as possible."

btnHoles= type:Sprite, {TIP_ENTRY}, href:txtHoles, x:15, y:95, text:Holes, index:1
btnSocre= type:Sprite, {TIP_ENTRY}, href:txtSocre, x:15, y:115, text:Scoring System, index:2
btnHazard= type:Sprite, {TIP_ENTRY}, href:txtHazard, x:15, y:135, text:Water Hazard, index:3
btnBunker= type:Sprite, {TIP_ENTRY}, href:txtBunker, x:15, y:155, text:Bunker, index:4
btnOB= type:Sprite, {TIP_ENTRY}, href:txtOB, x:15, y:175, text:Out of Boundary, index:5

txtHoles=type:Sprite, {TIP},\
	text:"Each course has 9 holes. In order to finish a hole, \
	the player must strike golf ball from the teeing ground to the cup in a number of strokes."
txtSocre=type:Sprite, {TIP},\
	text:"Each time the player strikes the golf ball, a score of 1 is added. \
	Penalty strokes will be added to the score if the ball falls into Water Hazard or out of boundary."
txtHazard=type:Sprite, {TIP},\
	text:"If your ball falls into a water hazard, a penalty stroke is added and you get a choice to rehit your ball from the previous location, \
	or to drop it at the point where it entered the water hazard."
txtBunker=type:Sprite, {TIP},\
	text:"If the ball falls in a Bunker, it will be very difficult to strike it from there \
	unless you use a wedge."
txtOB=type:Sprite, {TIP},\
	text:"Course boundary is indicated in overhead view with white line. \
	If the ball is lost outside of boundary, a penalty stroke is added and the player will strike the ball from the last good location."
