TIT_COL=textColor:(0;64;0)
TEXT_COL=textColor:(255;200;250)
ENTRY=GUIType:hyperLink, container:sceneHelp, textUnderline:0
ENTRY_SIZE=x:16, width:160, height:16, {TEXT_COL}
RULER=container:sceneHelp, x:4, width:168, height:0, frame:(0;64;0)
PARAGRAPH=x:4, width:168, textAlignment:LEFT, {TEXT_COL}
TIP_ENTRY=GUIType:tiplink, container:sceneHelp, width:155, height:16, {TEXT_COL}
TIP=container:sceneHelp, x:4, y:20, width:168, height:195, frame:0;64;0, color:(115;130;50), {TEXT_COL}, textFormatted:1, visible:0

sceneHelp=type:SceneSprite, bkgColor:(95;110;30), indexOffsetX:-5, indexOffsetY:-3
ruler1=type:Sprite, {RULER}, y:22
ruler2=type:Sprite, {RULER}, y:200
txtTit=type:Sprite, container:sceneHelp, x:8, y:2, width:160, height:16, textBold:1, {TIT_COL}, textAlignment:CENTER, text:Game Settings
btnClose = type:Sprite, {ENTRY}, href:help_index.txt, {TIT_COL}, x:130, y:202, width:40, height:16, text:Close, index:0
#==================================
btnSound= type:Sprite, {TIP_ENTRY}, href:txtSound, x:15, y:30, text:Sound Effect, index:1
btnGraphics= type:Sprite, {TIP_ENTRY}, href:txtGraphics, x:15, y:50, text:Graphics Engine, index:2
btnMoreM3G= type:Sprite, {TIP_ENTRY}, href:txtMoreM3G, x:15, y:70, text:About M3G, index:3
btnMoreOmniG= type:Sprite, {TIP_ENTRY}, href:txtMoreOmniG, x:15, y:90, text:About OmniGraphics, index:4

txtSound=type:Sprite, {TIP},\
	text:"Determines to play the game with sound on or sound off"
txtGraphics=type:Sprite, {TIP},\
	text:"Determines the graphics driver for 3D rendering, \
	choose between Mobile 3D Graphics (M3G, jsr-184) and OmniGraphics (pure java)"
txtMoreM3G=type:Sprite, {TIP},\
	text:"Mobile 3D Graphics (jsr-184) is preferable 3D graphics engine \
	providing faster 3D rendering.\n\
	M3G is highly recommended if available on the device."
txtMoreOmniG=type:Sprite, {TIP},\
	text:"OmniGraphics is OmniGSoft's pure-java 3D graphics engine as an alternative \
	engine used when M3G is unavailable.\n\
	Please note that OmniGraphics requires about 500K extra Java memory."
