CTNR = container:sceneScorecard

# Score Card
sceneScorecard = type:SceneSprite, bkgTexture:bkg.gif, indexOffsetX:-5, indexOffsetY:0

sptTitle = type:Sprite, container:sceneScorecard, textColor:(150;60;80), textBold:1, \
		 x:6, y:35, width:160, height:16, textAlignment:CENTER, text:Course Finished

btnCourseFinished = type:Sprite, GUIType:button, container:sceneScorecard, textColor:(150;60;80), textBold:1, \
		 x:60, y:202, width:110, height:16, text:Back to Main Menu, index:0

sptScoreCard = type:Sprite, container:sceneScorecard, x:2, y:60, width:172, height:80, frame:(0;0;0), color:(255;255;255)
sptHeader = type:Sprite, container:sceneScorecard, color:(180;160;200), x:3, y:62, width:170, height:16, textColor:(150;60;80), textBold:1, text: Score Card

sptHole=type:Sprite, {CTNR}, color:(180;160;200), x:3, y:80, width:15, height:13, text:Ho
sptPar=type:Sprite, {CTNR}, color:(180;160;200), x:3, y:95, width:15, height:13, text:Pa
sptStrokes=type:Sprite, {CTNR}, color:(180;160;200), x:3, y:110, width:15, height:13, text:St
sptStatus=type:Sprite, {CTNR}, color:(180;160;200), x:3, y:125, width:15, height:13, text:

sptTot = type:Sprite, container:sceneScorecard, color:(180;160;200), x:156, y:80, width:17, height:13, text:tot
sptTotalPar = type:Sprite, container:sceneScorecard, color:(180;160;200), x:156, y:95, width:17, height:13
sptTotalStrokes = type:Sprite, container:sceneScorecard, color:(180;160;200), x:156, y:110, width:17, height:13
sptTotalStatus = type:Sprite, container:sceneScorecard, color:(180;160;200), x:156, y:125, width:17, height:13

txtHole0 = type:Sprite, {CTNR}
txtHole1 = type:Sprite, {CTNR}
txtHole2 = type:Sprite, {CTNR}
txtHole3 = type:Sprite, {CTNR}
txtHole4 = type:Sprite, {CTNR}
txtHole5 = type:Sprite, {CTNR}
txtHole6 = type:Sprite, {CTNR}
txtHole7 = type:Sprite, {CTNR}
txtHole8 = type:Sprite, {CTNR}

txtPar0 = type:Sprite, {CTNR}
txtPar1 = type:Sprite, {CTNR}
txtPar2 = type:Sprite, {CTNR}
txtPar3 = type:Sprite, {CTNR}
txtPar4 = type:Sprite, {CTNR}
txtPar5 = type:Sprite, {CTNR}
txtPar6 = type:Sprite, {CTNR}
txtPar7 = type:Sprite, {CTNR}
txtPar8 = type:Sprite, {CTNR}

txtStrokes0 = type:Sprite, {CTNR}
txtStrokes1 = type:Sprite, {CTNR}
txtStrokes2 = type:Sprite, {CTNR}
txtStrokes3 = type:Sprite, {CTNR}
txtStrokes4 = type:Sprite, {CTNR}
txtStrokes5 = type:Sprite, {CTNR}
txtStrokes6 = type:Sprite, {CTNR}
txtStrokes7 = type:Sprite, {CTNR}
txtStrokes8 = type:Sprite, {CTNR}

txtStatus0 = type:Sprite, {CTNR}, x:42, y:125
txtStatus1 = type:Sprite, {CTNR}, x:61, y:125
txtStatus2 = type:Sprite, {CTNR}, x:79, y:125
txtStatus3 = type:Sprite, {CTNR}, x:97, y:125
txtStatus4 = type:Sprite, {CTNR}, x:115, y:125
txtStatus5 = type:Sprite, {CTNR}, x:133, y:125
txtStatus6 = type:Sprite, {CTNR}, x:151, y:125
txtStatus7 = type:Sprite, {CTNR}, x:169, y:125
txtStatus8 = type:Sprite, {CTNR}, x:187, y:125
