bitmapfont=type:BitmapFont, bitmap:(font.png;font X3.png;font X3.png), columns:10, rows:6
bitmapfontBright=type:BitmapFont, bitmap:(fontBright.png;fontBright X3.png;fontBright X3.png), columns:10, rows:6
bitmapfontProp=type:BitmapFont, bitmap:(propFont13.png; propFont13 X2.png; propFont13 X3.png), columns:91, rows:1, startCode:32, caseConvertion:0, monospace:FALSE

BUNNY_LD = bunny
BUNNY_MD = bunny X2
BUNNY_HD = bunny X3

empty = type:Texture, src:({BUNNY_LD}/empty.png; {BUNNY_MD}/empty.png; {BUNNY_HD}/empty.png)
halo = type:Texture, src:({BUNNY_LD}/halo.png; {BUNNY_MD}/halo.png; {BUNNY_HD}/halo.png)
bunny1 = type:Texture, src:({BUNNY_LD}/bunny1.png; {BUNNY_MD}/bunny1.png; {BUNNY_HD}/bunny1.png)
bunny2 = type:Texture, src:({BUNNY_LD}/bunny2.png; {BUNNY_MD}/bunny2.png; {BUNNY_HD}/bunny2.png)
bunny3 = type:Texture, src:({BUNNY_LD}/bunny3.png; {BUNNY_MD}/bunny3.png; {BUNNY_HD}/bunny3.png)
bunny4 = type:Texture, src:({BUNNY_LD}/bunny4.png; {BUNNY_MD}/bunny4.png; {BUNNY_HD}/bunny4.png)
bunny5 = type:Texture, src:({BUNNY_LD}/bunny5.png; {BUNNY_MD}/bunny5.png; {BUNNY_HD}/bunny5.png)
bunny6 = type:Texture, src:({BUNNY_LD}/bunny6.png; {BUNNY_MD}/bunny6.png; {BUNNY_HD}/bunny6.png)

FLAG_LD = flag
FLAG_MD = flag X2
FLAG_HD = flag X3

flagGray = type:Texture, src:({FLAG_LD}/flagGray.png; {FLAG_MD}/flagGray.png; {FLAG_HD}/flagGray.png)
flagWhite = type:Texture, src:({FLAG_LD}/flagWhite.png; {FLAG_MD}/flagWhite.png; {FLAG_HD}/flagWhite.png)

#========== SCENE GAME ===================
sceneGame=type:SceneSprite, x:CENTER, y:CENTER, width:240,height:240, navigationMode:DVD_MODE
sptSceneBKG=type:Sprite, container:sceneGame, x:CENTER, y:CENTER, width:400, height:400, texture:(bkg.jpg; bkg X2.jpg)

sptBurrowGate=type:Sprite, container:sceneGame, number:6, width:40, height:20
sptHunch=type:Sprite, container:sceneGame, number:24, width:40, height:20, textureBright:({FLAG_LD}/hunch.png; {FLAG_MD}/hunch.png; {FLAG_HD}/hunch.png)
sptCell=type:Sprite, container:sceneGame, number:24, width:34, height:26
sptFlag=type:Sprite, container:sceneGame, number:24, width:24, height:24

sptBunnyHalo=type:Sprite, container:sceneGame, width:55, height:55, x:-1000, y:-1000
sptBunny=type:Sprite, container:sceneGame, GUIType:BUTTON, width:45, height:45, number:6

btnExit = type:Sprite, GUIType:BUTTON, container:sceneGame, x:165, y:9, texture:(exitButton.png; exitButton X2.png; exitButton X3.png), textureBright:(exitButtonBright.png; exitButtonBright X2.png; exitButtonBright X3.png), defaultFocus:TRUE, z:1000
btnHelp = type:Sprite, GUIType:BUTTON, container:sceneGame, x:190, y:7, texture:(helpButton.png; helpButton X2.png; helpButton X3.png), textureBright:(helpButtonBright.png; helpButtonBright X2.png; helpButtonBright X3.png), z:1001
btnSound = type:Sprite, GUIType:CHECKBOX, container:sceneGame, x:215, y:5, texture:(soundButton.png; soundButton X2.png; soundButton X3.png), textureBright:(soundButtonBright.png; soundButtonBright X2.png; soundButtonBright X3.png), status:0, persistent:TRUE, z:1008
btn_Ok = type:Sprite, GUIType:BUTTON, container:sceneGame, x:195, y:35, texture:(OkButton.png; OkButton X2.png; OkButton X3.png), textureBright:(OkButtonBright.png; OkButtonBright X2.png; OkButtonBright X3.png), visible:FALSE

#============= SCENE HELP ===============
sceneHelp = type:SceneSprite, x:CENTER, y:CENTER, width:240, height:240, navigationMode:DVD_MODE, visible:FALSE
sptHelpBox=type:Sprite, container:sceneHelp, x:5, y:5, width:230, height:230, frame:(0;0;0), color:(70;90;0)
txtHelpTitle=type:Sprite, container:sceneHelp, x:5, y:5, width:230, height:20, textAlignment:CENTER, textColor:(185;60;105), textShadow:(20;50;0), textBold:1, bitmapFont:bitmapfontBright, LTID:HELP_TITLE, text:Game Help
txtGameObjectiveTittle=type:Sprite, container:sceneHelp, x:5, y:20, width:230, height:20, textSize:14, textAlignment:LEFT, textColor:(185;60;105), textShadow:(20;50;0), textBold:1, bitmapFont:bitmapfontBright, LTID:OBJECTIVE, text:Game Objective
txtGameRulesTittle=type:Sprite, container:sceneHelp, x:5, y:75, width:230, height:20, textSize:14, textAlignment:LEFT, textColor:(185;60;105), textShadow:(20;50;0), textBold:1, bitmapFont:bitmapfontBright, LTID:HOW_TO_PLAY, text:How to Play

TEXT_BOX = container:sceneHelp, x:10, width:220, textSize:13, textPadding:0, textFormatted:TRUE, bitmapFont:bitmapfontProp
txtGameObjective=type:Sprite, y:35, height:50, textColor:(217;255;128), {TEXT_BOX}, \
	LTID:OBJ_TXT, text:Find out which bunny is hidden in each burrow. You have up to 8 tries.
txtGameRules=type:Sprite, y:90, height:145, textColor:(217;255;128), {TEXT_BOX}, \
	LTID:HOW_TO_PLAY_TXT, text:To make a guess on a burrow, highlight a bunny then click on the burrow.\n\
	To clear a guess, click on the burrow again.\n\
	A carrot^c A correct bunny in the correct burrow.\n\
	A radish^c A correct bunny in a wrong burrow.\n\
	Note^c Carrot/raddish order doesn't reflect burrow order.

btnHelpClose=type:Sprite, container:sceneHelp, GUIType:BUTTON, x:180, y:10, width:50, height:16, textColor:(255;255;255), textAlignment:CENTER, textUnderline:FALSE, textSize:13, bitmapFont:bitmapfontProp, textShadow:(0;0;0), bitmapFont:bitmapfontProp, LTID:CLOSE, text:Close, defaultFocus:TRUE

#============= SCENE MESSAGEBOX ===============
sceneMessageBox = type:SceneSprite, x:10, y:80, width:256, height:64, \
	virtualContainerWidth:240, virtualContainerHeight:240, visible:FALSE, navigationMode:DVD_MODE
sptBoxFrame = type:Sprite, container:sceneMessageBox, x:0, y:0, texture:msgboxframe.png
btnYes 	= type:Sprite, GUIType:BUTTON, container:sceneMessageBox, x:60, y:40, texture:button.png, textureBright:buttonBright.png, \
	textShadow:(50;80;30), textAlignment:CENTER, textOffsetY:2, textSize:14, textColor:(160;160;160), textColorBright:(185;60;105), textBold:1, bitmapFont:bitmapfont, bitmapFontBright:bitmapfontBright, LTID:YES, text:Yes
btnNo 	= type:Sprite, GUIType:BUTTON, container:sceneMessageBox, x:120, y:40, texture:button.png, textureBright:buttonBright.png, \
	textShadow:(50;80;30), textAlignment:CENTER, textOffsetY:2, textSize:14, textColor:(160;160;160), textColorBright:(185;60;105), textBold:1, bitmapFont:bitmapfont, bitmapFontBright:bitmapfontBright, LTID:NO, text:No
btnOk 	= type:Sprite, GUIType:BUTTON, container:sceneMessageBox, x:90, y:40, texture:button.png, textureBright:buttonBright.png, \
	textShadow:(50;80;30), textAlignment:CENTER, textOffsetY:2, textSize:14, textColor:(160;160;160), textColorBright:(185;60;105), textBold:1, bitmapFont:bitmapfont, bitmapFontBright:bitmapfontBright, LTID:OK, text:Ok
sptMessage = type:Sprite, container:sceneMessageBox, x:10, y:8, width:200, height:32, textColor:(185;60;105), textBold:1, \
	textShadow:(50;80;30), textAlignment:CENTER, bitmapFont:bitmapfontBright, textSize:16
sptMessageContext = type:Sprite, container:sceneMessageBox, x:0, y:0, width:10, height:10, visible:FALSE

#================= SOUND & MUSIC =====================
zip1=type:Sound, src:..\Sounds\zip1.wav
zip2=type:Sound, src:..\Sounds\zip2.wav
won=type:Sound, src:..\Sounds\won.wav
lost=type:Sound, src:..\Sounds\lost.wav
