﻿# **************************************************************************

#		Language Table for Software Localization

#		****************************************

# 1) Entry Format

# ****************

# Each phrase entry is made up by an entry ID (must be unique) and an entry 

# value in following format:

#	ID = value

#	ID = value

#	...

#

# 2) How to Do the Localization

# *****************************

# Replace all entry values in localized language while keep entry ID untouched.

# Several things need to be taken care of: 

#	(a) localized string should occupy similiar screen space (smaller is

# 	usually fine) on target device, otherwise the GUI layout may be messed

#	out. 

#	(b) Any special format characters used by standard C function "printf()"

# 	must be reserved, such as "%s", "%d", "%%", etc.

#	(c) New line token "\n" must be reserved.

#	(d) If the entry value is too long, a continuation symbol "\" can be

#	added at the end of current line then continue the value in a new line.

#	(e) Any kind of white space characters at both side of "=" will be

#	trimmed off.

#

# 3) Text Encoding of This File

# *****************************

# This file must be saved with the correct text encoding:

#	(a) For any kind of western languages, save this file with ANSI encoding.

#	(b) For any languages requires multiple bytes for each character, 

#	such as Chinese, Japense and Korean, save it with Unicode (UTF-16)

#	encoding or UTF-8 encoding. The UTF-8 encoding is preferrable because

#	of the smaller file size.

# **************************************************************************


_OG_SYS_MENU_EXIT = 立即退出游戏
_OG_SYS_MENU_CLEARDATA = 清除用户数据


# ======== Shared Strings  ========



LANGUAGE = CHINESE_S

APP_NAME = 猜兔子



# ======== Strings Hardcoded in Source Code ========



QUIT_GAME = 退出游戏？

TRIAL_OVER = 试用到期，感谢使用。

VERSION = 版本

TRIAL = （试用版）



GAME_OVER_WON = 太棒了！你猜对了！

GAME_OVER_LOST = 很抱歉，你没有猜中。



# ======== Strings in MainEntry.txt ========



ENTER_GAME = 开始游戏

EXIT = 结束游戏

ABOUT = 关于游戏



# ======== Strings in GameCanvas.txt ========



CLOSE = 关闭

YES = 是

NO = 否

OK = Ok

HELP_TITLE = 游戏说明

OBJECTIVE = 游戏目的

HOW_TO_PLAY = 游戏玩法



OBJ_TXT = 猜猜哪一只兔子藏在哪一个洞穴里。你有 8 次机会。



HOW_TO_PLAY_TXT = \

	想对一个洞穴做猜测，先选一只兔子，再选那个洞穴。\

	再次选择同样的洞穴清除猜测。\

	每个胡萝卜代表猜对了一只兔子和它藏身的洞穴。\

	每个紫萝卜代表猜对了一只兔子但猜错了它藏身的洞穴。\

	注意：萝卜顺序并不代表洞穴顺序。



# ======== Strings in Bye.txt ========



SMART_BUNNY_SERIES = SmartBunny 游戏系列

CPRT = 版权所有(c)2009\nOmniG Software Inc.

INFO = 更多信息：www.omnigsoft.com\n技术支援：support@omnigsoft.com