bitmapfont=type:BitmapFont, bitmap:(font.png;font X3.png;font X3.png), columns:10, rows:6
bitmapfontBright=type:BitmapFont, bitmap:(fontBright.png;fontBright X3.png;fontBright X3.png), columns:10, rows:6
bitmapfontProp=type:BitmapFont, bitmap:(propFont13.png; propFont13 X2.png; propFont13 X3.png), columns:91, rows:1, startCode:32, caseConvertion:0, monospace:FALSE

PHOTO_LD = photo
PHOTO_MD = photo X2
PHOTO_HD = photo X3

back = type:Texture, src:({PHOTO_LD}/back.png; {PHOTO_MD}/back.png; {PHOTO_HD}/back.png)
photo1 = type:Texture, src:({PHOTO_LD}/p1.png; {PHOTO_MD}/p1.png; {PHOTO_HD}/p1.png)
photo2 = type:Texture, src:({PHOTO_LD}/p2.png; {PHOTO_MD}/p2.png; {PHOTO_HD}/p2.png)
photo3 = type:Texture, src:({PHOTO_LD}/p3.png; {PHOTO_MD}/p3.png; {PHOTO_HD}/p3.png)
photo4 = type:Texture, src:({PHOTO_LD}/p4.png; {PHOTO_MD}/p4.png; {PHOTO_HD}/p4.png)
photo5 = type:Texture, src:({PHOTO_LD}/p5.png; {PHOTO_MD}/p5.png; {PHOTO_HD}/p5.png)
photo6 = type:Texture, src:({PHOTO_LD}/p6.png; {PHOTO_MD}/p6.png; {PHOTO_HD}/p6.png)
photo7 = type:Texture, src:({PHOTO_LD}/p7.png; {PHOTO_MD}/p7.png; {PHOTO_HD}/p7.png)
photo8 = type:Texture, src:({PHOTO_LD}/p8.png; {PHOTO_MD}/p8.png; {PHOTO_HD}/p8.png)
photo9 = type:Texture, src:({PHOTO_LD}/p9.png; {PHOTO_MD}/p9.png; {PHOTO_HD}/p9.png)
photo10= type:Texture, src:({PHOTO_LD}/p10.png; {PHOTO_MD}/p10.png; {PHOTO_HD}/p10.png)

HEAD_LD = head
HEAD_MD = head X2
HEAD_HD = head X3

head0 = type:Texture, src:({HEAD_LD}/head0.png; {HEAD_MD}/head0.png; {HEAD_HD}/head0.png)
head1 = type:Texture, src:({HEAD_LD}/head1.png; {HEAD_MD}/head1.png; {HEAD_HD}/head1.png)
head2 = type:Texture, src:({HEAD_LD}/head2.png; {HEAD_MD}/head2.png; {HEAD_HD}/head2.png)
head3 = type:Texture, src:({HEAD_LD}/head3.png; {HEAD_MD}/head3.png; {HEAD_HD}/head3.png)
head4 = type:Texture, src:({HEAD_LD}/head4.png; {HEAD_MD}/head4.png; {HEAD_HD}/head4.png)
head5 = type:Texture, src:({HEAD_LD}/head5.png; {HEAD_MD}/head5.png; {HEAD_HD}/head5.png)
head6 = type:Texture, src:({HEAD_LD}/head6.png; {HEAD_MD}/head6.png; {HEAD_HD}/head6.png)

#========== SCENE GAME ===================
sceneGame=type:SceneSprite, x:CENTER, y:CENTER, width:240,height:240, navigationMode:DVD_MODE
sptSceneBKG=type:Sprite, container:sceneGame, x:CENTER, y:CENTER, width:400, height:400, texture:bkgTile.png, textureTiling:TRUE

sptHead0=type:Sprite, container:sceneGame, x:115, y:5, width:24, height:30
sptHead1=type:Sprite, container:sceneGame, x:40, y:5, width:24, height:30
sptHead2=type:Sprite, container:sceneGame, x:55, y:5, width:24, height:30
sptHead3=type:Sprite, container:sceneGame, x:75, y:5, width:24, height:30
sptHead4=type:Sprite, container:sceneGame, x:90, y:5, width:24, height:30
sptHead5=type:Sprite, container:sceneGame, x:5, y:5, width:24, height:30
sptHead6=type:Sprite, container:sceneGame, x:20, y:5, width:24, height:30

sptGameBoard=type:Sprite, container:sceneGame, x:CENTER, y:CENTER, texture:gameBoard.png

sptPic=type:Sprite, container:sceneGame, GUIType:BUTTON, width:40, height:40, number: 20

btnExit = type:Sprite, GUIType:BUTTON, container:sceneGame, x:150, y:0, texture:(exitButton.png; exitButton X2.png; exitButton X3.png), textureBright:(exitButtonBright.png; exitButtonBright X2.png; exitButtonBright X3.png), defaultFocus:TRUE, z:1000
btnHelp = type:Sprite, GUIType:BUTTON, container:sceneGame, x:180, y:0, texture:(helpButton.png; helpButton X2.png; helpButton X3.png), textureBright:(helpButtonBright.png; helpButtonBright X2.png; helpButtonBright X3.png), z:1001
btnSound = type:Sprite, GUIType:CHECKBOX, container:sceneGame, x:210, y:0, texture:(soundButton.png; soundButton X2.png; soundButton X3.png), textureBright:(soundButtonBright.png; soundButtonBright X2.png; soundButtonBright X3.png), status:0, persistent:TRUE, z:1008

lblScore=type:Sprite, container:sceneGame, x:28, y:199, width:60, height:20, textSize:13, bitmapFont:bitmapfontProp, text:SCORE
lblTime = type:Sprite, container:sceneGame, x:98, y:199, width:60, height:20, textSize:13, bitmapFont:bitmapfontProp, text:TIME
lblLevel=type:Sprite, container:sceneGame, x:160, y:199, width:60, height:20, textSize:13, bitmapFont:bitmapfontProp, text:LEVEL

txtScore=type:Sprite, container:sceneGame, x:38, y:211, width:60, height:20, textSize:13, bitmapFont:bitmapfontProp, textColor:(255;255;170), text:000
txtTime = type:Sprite, container:sceneGame, x:98, y:211, width:60, height:20, textSize:13, bitmapFont:bitmapfontProp, textColor:(255;255;170), text:00:00
txtLevel=type:Sprite, container:sceneGame, x:173, y:211, width:60, height:20, textSize:13, bitmapFont:bitmapfontProp, textColor:(255;255;170), text:000

#============= SCENE HELP ===============
sceneHelp = type:SceneSprite, x:CENTER, y:CENTER, width:240, height:240, navigationMode:DVD_MODE, visible:FALSE
sptHelpBox=type:Sprite, container:sceneHelp, x:5, y:5, width:230, height:230, frame:(0;0;0), color:(50;50;70)
txtHelpTitle=type:Sprite, container:sceneHelp, x:5, y:8, width:230, height:20, textAlignment:CENTER, textShadow:(0;0;0), bitmapFont:bitmapfontBright, textColor:(255;185;64), textBold:1, LTID:HELP_TITLE, text:Game Help
txtGameObjectiveTittle=type:Sprite, container:sceneHelp, x:5, y:20, width:230, height:20, textSize:14, textShadow:(0;0;0), textAlignment:LEFT, bitmapFont:bitmapfont, textColor:(255;185;64), textBold:1, LTID:OBJECTIVE, text:Game Objective
txtGameRulesTittle=type:Sprite, container:sceneHelp, x:5, y:60, width:230, height:20, textSize:14, textShadow:(0;0;0), textAlignment:LEFT, bitmapFont:bitmapfont, textColor:(255;185;64), textBold:1, LTID:HOW_TO_PLAY, text:How to Play

TEXT_BOX = container:sceneHelp, textSize:13, textPadding:0, textFormatted:TRUE, bitmapFont:bitmapfontProp, textColor:(255;255;170)
txtGameObjective=type:Sprite, x:10, y:35, width:220, height:20, {TEXT_BOX}, \
	LTID:OBJ_TXT, text:Find out all card pairs within limited amount of time.
txtGameRules=type:Sprite, x:10, y:75, width:220, height:155, {TEXT_BOX}, \
	LTID:HOW_TO_PLAY_TXT, text:All cards will be shown face-up for a short time at the beginning of each level. Use this time to memorize the pairs.\n\
	Then they will all be turned face-down. You are to flip 2 cards each time. If they are not a pair, they will be flipped face-down again.\n\
	Try to finish the game in the shortest time. Good luck!

btnHelpClose=type:Sprite, container:sceneHelp, GUIType:BUTTON, x:180, y:10, width:50, height:16, textColor:(255;255;255), textAlignment:CENTER, textUnderline:FALSE, textSize:13, bitmapFont:bitmapfontProp, textShadow:(0;0;0), LTID:CLOSE, text:Close, defaultFocus:TRUE

#============= SCENE MESSAGEBOX ===============
sceneMessageBox = type:SceneSprite, x:10, y:80, width:256, height:64, \
	virtualContainerWidth:240, virtualContainerHeight:240, visible:FALSE, navigationMode:DVD_MODE
sptBoxFrame = type:Sprite, container:sceneMessageBox, x:0, y:0, texture:msgboxframe.png
btnYes 	= type:Sprite, GUIType:BUTTON, container:sceneMessageBox, x:60, y:40, texture:button.png, textureBright:buttonBright.png, \
	textShadow:(50;50;50), textAlignment:CENTER, textOffsetY:2, textSize:14, textColor:(50;50;150), bitmapFont:bitmapfont, bitmapFontBright:bitmapfontBright, textColor:(132;132;132), textColorBright:(255;185;64), textBold:1, LTID:YES, text:Yes
btnNo 	= type:Sprite, GUIType:BUTTON, container:sceneMessageBox, x:120, y:40, texture:button.png, textureBright:buttonBright.png, \
	textShadow:(50;50;50), textAlignment:CENTER, textOffsetY:2, textSize:14, textColor:(50;50;150), bitmapFont:bitmapfont, bitmapFontBright:bitmapfontBright, textColor:(132;132;132), textColorBright:(255;185;64), textBold:1, LTID:NO, text:No
btnOk 	= type:Sprite, GUIType:BUTTON, container:sceneMessageBox, x:90, y:40, texture:button.png, textureBright:buttonBright.png, \
	textShadow:(50;50;50), textAlignment:CENTER, textOffsetY:2, textSize:14, textColor:(50;50;150), bitmapFont:bitmapfont, bitmapFontBright:bitmapfontBright, textColor:(132;132;132), textColorBright:(255;185;64), textBold:1, LTID:OK, text:Ok
sptMessage = type:Sprite, container:sceneMessageBox, x:10, y:8, width:200, height:32, \
	textShadow:(50;50;50), textAlignment:CENTER, bitmapFont:bitmapfontBright, textColor:(255;185;64), textBold:1, textSize:16
sptMessageContext = type:Sprite, container:sceneMessageBox, x:0, y:0, width:10, height:10, visible:FALSE

#================= SOUND & MUSIC =====================
pop=type:Sound, src:..\Sounds\pop.wav
enterLevel=type:Sound, src:..\Sounds\enterLevel.wav
click=type:Sound, src:..\Sounds\click.wav
unmatch=type:Sound, src:..\Sounds\mistake.wav
match=type:Sound, src:..\Sounds\slurping.wav
levelFinish=type:Sound, src:..\Sounds\burp.wav
win=type:Sound, src:..\Sounds\win.wav
lose=type:Sound, src:..\Sounds\lose.wav
