﻿# **************************************************************************

#		Language Table for Software Localization

#		****************************************

# 1) Entry Format

# ****************

# Each phrase entry is made up by an entry ID (must be unique) and an entry 

# value in following format:

#	ID = value

#	ID = value

#	...

#

# 2) How to Do the Localization

# *****************************

# Replace all entry values in localized language while keep entry ID untouched.

# Several things need to be taken care of: 

#	(a) localized string should occupy similiar screen space (smaller is

# 	usually fine) on target device, otherwise the GUI layout may be messed

#	out. 

#	(b) Any special format characters used by standard C function "printf()"

# 	must be reserved, such as "%s", "%d", "%%", etc.

#	(c) New line token "\n" must be reserved.

#	(d) If the entry value is too long, a continuation symbol "\" can be

#	added at the end of current line then continue the value in a new line.

#	(e) Any kind of white space characters at both side of "=" will be

#	trimmed off.

#

# 3) Text Encoding of This File

# *****************************

# This file must be saved with the correct text encoding:

#	(a) For any kind of western languages, save this file with ANSI encoding.

#	(b) For any languages requires multiple bytes for each character, 

#	such as Chinese, Japense and Korean, save it with Unicode (UTF-16)

#	encoding or UTF-8 encoding. The UTF-8 encoding is preferrable because

#	of the smaller file size.

# **************************************************************************


_OG_SYS_MENU_EXIT = 立即退出游戏
_OG_SYS_MENU_CLEARDATA = 清除用户数据


# ======== Shared Strings  ========



LANGUAGE = CHINESE_S

APP_NAME = 大胃王

SCORE_BOARD = 游戏排行



# ======== Strings Hardcoded in Source Code ========



QUIT_GAME = 退出游戏？

TRIAL_OVER = 试用到期，感谢使用。

VERSION = 版本

TRIAL = （试用版）



ENTER_NAME = 请输入你的名字

GAME_OVER_WON = 游戏结束，你赢了！

GAME_OVER_LOST = 时间到！你输了！

LEVEL_UP = 升级！

NAME = 名字

TIME = 时间(s)

DATE = 日期



# ======== Strings in MainEntry.txt ========



ENTER_GAME = 开始游戏

EXIT = 结束游戏

ABOUT = 关于游戏



# ======== Strings in GameCanvas.txt ========



CLOSE = 关闭

YES = 是

NO = 否

OK = Ok

HELP_TITLE = 游戏说明

OBJECTIVE = 游戏目的

HOW_TO_PLAY = 游戏玩法



OBJ_TXT = 在限定的时间内找出所有的配对。



HOW_TO_PLAY_TXT = \

每个级别开始时，所有的卡片会正面朝上一段时间，利用这段时间记住每个配对（每对相同卡片）的位置。\

之后，所有的卡片将被翻至背面。你的任务是每次翻开一个配对，但若被翻开的两张卡片并不是一个配对，它们将会被再次翻至背面。\

试以最短的时间完成这个游戏。祝你好运！

	

# ======== Strings in Bye.txt ========



SMART_BUNNY_SERIES = SmartBunny 游戏系列

CPRT = 版权所有(c)2009\nOmniG Software Inc.

INFO = 更多信息：www.omnigsoft.com\n技术支援：support@omnigsoft.com