bitmapfont=type:BitmapFont, bitmap:(font.png;font X3.png;font X3.png), columns:10, rows:6
bitmapfontBright=type:BitmapFont, bitmap:(fontBright.png;fontBright X3.png;fontBright X3.png), columns:10, rows:6
bitmapfontProp=type:BitmapFont, bitmap:(propFont13.png; propFont13 X2.png; propFont13 X3.png), columns:91, rows:1, startCode:32, caseConvertion:0, monospace:FALSE

cards = type:Texture, src:(cards.png; cards X2.png; cards X3.png)
cardsBright = type:Texture, src:(cardsBright.png; cardsBright X2.png; cardsBright X3.png)

#========== SCENE GAME ===================
sceneGame=type:SceneSprite, x:CENTER, y:CENTER, width:240,height:240, navigationMode:DVD_MODE
sptSceneBKG=type:Sprite, container:sceneGame, x:CENTER, y:CENTER, width:400, height:400, texture:bkgTile.png, textureTiling:TRUE

sptGameBoard=type:Sprite, container:sceneGame, x:13, y:23
sptGameBoardFrame=type:Sprite, container:sceneGame, x:9, y:19, frame:(40;40;40), frameBevel:1
sptCellGroup = type:GUIType:CHECKBOXGROUP
sptCell=type:Sprite, container:sceneGame, number:54, GUIType:CHECKBOX, status:STATUS_NORMAL, group:sptCellGroup, colorBright:(255;150;15), frame:(50;50;50), frameBright:(40;40;40), frameBevel:2, frameBevelBright:2

btnExit = type:Sprite, GUIType:BUTTON, container:sceneGame, x:155, y:0, texture:(exitButton.png; exitButton X2.png; exitButton X3.png), textureBright:(exitButtonBright.png; exitButtonBright X2.png; exitButtonBright X3.png), defaultFocus:TRUE, z:1000
btnHelp = type:Sprite, GUIType:BUTTON, container:sceneGame, x:185, y:0, texture:(helpButton.png; helpButton X2.png; helpButton X3.png), textureBright:(helpButtonBright.png; helpButtonBright X2.png; helpButtonBright X3.png), z:1001
btnSound = type:Sprite, GUIType:CHECKBOX, container:sceneGame, x:215, y:0, texture:(soundButton.png; soundButton X2.png; soundButton X3.png), textureBright:(soundButtonBright.png; soundButtonBright X2.png; soundButtonBright X3.png), status:0, persistent:TRUE, z:1008

txtScore=type:Sprite, container:sceneGame, x:21, y:3, width:130, height:20, textSize:16, textBold:1, textShadow:(0;0;0), textColor:(255;160;15), LTID:SCORE_GC_0, text:"Score: 0", bitmapFont:bitmapfontBright
txtTitle=type:Sprite, container:sceneGame, x:CENTER, y:225, width:240, height:20, textSize:16, textAlignment:CENTER, textBold:1, textShadow:(0;0;0), textColor:(255;160;15), LTID:APP_NAME, text:Poker Mania, bitmapFont:bitmapfontBright

Flyable=type:Sprite, container:sceneGame, number:10, bitmapFont:bitmapfontBright, textFormatted:FALSE, visible:FALSE, textBold:1, textItalic:1, textShadow:(0;0;0), textColor:(255;160;15), textSize:16

#============= SCENE HELP ===============
sceneHelp = type:SceneSprite, x:CENTER, y:CENTER, width:240, height:240, navigationMode:DVD_MODE, visible:FALSE
sptHelpBox=type:Sprite, container:sceneHelp, x:5, y:5, width:230, height:230, frame:(0;0;0), color:(30;30;30)
txtHelpTitle=type:Sprite, container:sceneHelp, x:5, y:10, width:230, height:20, textAlignment:CENTER, textBold:1, textShadow:(0;0;0), textColor:(255;160;15), bitmapFont:bitmapfontBright, LTID:HELP_TITLE, text:Game Help
txtGameObjectiveTittle=type:Sprite, container:sceneHelp, x:5, y:30, width:230, height:20, textSize:14, textAlignment:LEFT, textBold:1, textShadow:(0;0;0), textColor:(255;160;15), bitmapFont:bitmapfontBright, LTID:OBJECTIVE, text:Game Objective
txtGameRulesTittle=type:Sprite, container:sceneHelp, x:5, y:145, width:230, height:20, textSize:14, textAlignment:LEFT, textBold:1, textShadow:(0;0;0), textColor:(255;160;15), bitmapFont:bitmapfontBright, LTID:HOW_TO_PLAY, text:How to Play

TEXT_BOX = container:sceneHelp, x:10, width:220, textSize:13, textPadding:0, textFormatted:TRUE, bitmapFont:bitmapfontProp, textColor:(205;255;255)
txtGameObjective=type:Sprite, y:50, height:90, {TEXT_BOX}, \
	LTID:OBJ_TXT, text:Move cards around to form lines of poker hands (low to high scores)^c \
	Straight, Flush, Full House, Four of a Kind, Straight Flush.\n\n\
	Bonus points will be given for hands containing jokers.
txtGameRules=type:Sprite, y:165, height:70, {TEXT_BOX}, \
	LTID:HOW_TO_PLAY_TXT, text:Select a card then select an empty cell to move the card to. After each move, a few cards will be added to the board automatically, so form your hands quick!

btnHelpClose=type:Sprite, container:sceneHelp, GUIType:BUTTON, x:180, y:10, width:50, height:16, textColor:(255;255;255), textAlignment:CENTER, textUnderline:FALSE, textSize:13, bitmapFont:bitmapfontProp, textShadow:(0;0;0), LTID:CLOSE, text:Close, defaultFocus:TRUE

#============= SCENE MESSAGEBOX ===============
sceneMessageBox = type:SceneSprite, x:10, y:80, width:256, height:64, \
	virtualContainerWidth:240, virtualContainerHeight:240, visible:FALSE, navigationMode:DVD_MODE
sptBoxFrame = type:Sprite, container:sceneMessageBox, x:0, y:0, texture:msgboxframe.png
btnYes 	= type:Sprite, GUIType:BUTTON, container:sceneMessageBox, x:60, y:40, texture:button.png, textureBright:buttonBright.png, \
	textBold:1, textShadow:(0;0;0), textColor:(120;120;120), textColorBright:(255;160;15), \
	textAlignment:CENTER, textOffsetY:2, textSize:14, bitmapFont:bitmapfont, bitmapFontBright:bitmapfontBright, LTID:YES, text:Yes
btnNo 	= type:Sprite, GUIType:BUTTON, container:sceneMessageBox, x:120, y:40, texture:button.png, textureBright:buttonBright.png, \
	textBold:1, textShadow:(0;0;0), textColor:(120;120;120), textColorBright:(255;160;15), \
	textAlignment:CENTER, textOffsetY:2, textSize:14, bitmapFont:bitmapfont, bitmapFontBright:bitmapfontBright, LTID:NO, text:No
btnOk 	= type:Sprite, GUIType:BUTTON, container:sceneMessageBox, x:90, y:40, texture:button.png, textureBright:buttonBright.png, \
	textBold:1, textShadow:(0;0;0), textColor:(120;120;120), textColorBright:(255;160;15), \
	textAlignment:CENTER, textOffsetY:2, textSize:14, bitmapFont:bitmapfont, bitmapFontBright:bitmapfontBright, LTID:OK, text:Ok
sptMessage = type:Sprite, container:sceneMessageBox, x:10, y:8, width:200, height:32, \
	textBold:1, textShadow:(0;0;0), textColor:(255;160;15), \
	textAlignment:CENTER, bitmapFont:bitmapfontBright, textSize:16
sptMessageContext = type:Sprite, container:sceneMessageBox, x:0, y:0, width:10, height:10, visible:FALSE

#================= SOUND & MUSIC =====================
bonus=type:Sound, src:..\Sounds\bonus.wav
slide=type:Sound, src:..\Sounds\slide.wav
FOUR OF A KIND=type:Sound, src:..\Sounds\FOUR OF A KIND.wav
STRAIGHT=type:Sound, src:..\Sounds\STRAIGHT.wav
FLUSH=type:Sound, src:..\Sounds\FLUSH.wav
FULL HOUSE=type:Sound, src:..\Sounds\FULL HOUSE.wav
STRAIGHT FLUSH=type:Sound, src:..\Sounds\STRAIGHT FLUSH.wav
