bitmapfont=type:BitmapFont, bitmap:(font.png;font X3.png;font X3.png), columns:10, rows:6
bitmapfontBright=type:BitmapFont, bitmap:(fontBright.png;fontBright X3.png;fontBright X3.png), columns:10, rows:6
bitmapfontProp=type:BitmapFont, bitmap:(propFont13.png; propFont13 X2.png; propFont13 X3.png), columns:91, rows:1, startCode:32, caseConvertion:0, monospace:FALSE


#========== SCENE GAME ===================
sceneGame=type:SceneSprite, x:CENTER, y:CENTER, width:240,height:240, navigationMode:DVD_MODE, indexTextColor:(0;255;255)
sptSceneBKG=type:Sprite, container:sceneGame, x:CENTER, y:CENTER, width:400, height:400, texture:bkg.jpg

sptGameBoardFrame1=type:Sprite, container:sceneGame, x:17, y:29, width:209, height:208, frame:(100;40;10), frameBevel:1, frameBevelThickness:4
sptGameBoardFrame2=type:Sprite, container:sceneGame, x:20, y:32, width:203, height:203, frame:(100;40;10), frameBevel:2, frameBevelThickness:3
sptGameBoard=type:Sprite, container:sceneGame, x:22, y:33, width:200, height:200
sptCellGroup = type:GUIType:CHECKBOXGROUP
sptCell=type:Sprite, container:sceneGame, number:49, GUIType:CHECKBOX, status:STATUS_NORMAL, group:sptCellGroup, frame:(0;0;0), frameBevel:1, visible:FALSE

btnExit = type:Sprite, GUIType:BUTTON, container:sceneGame, x:155, y:2, texture:(exitButton.png; exitButton X2.png; exitButton X3.png), textureBright:(exitButtonBright.png; exitButtonBright X2.png; exitButtonBright X3.png), defaultFocus:TRUE, z:1000
btnHelp = type:Sprite, GUIType:BUTTON, container:sceneGame, x:185, y:2, texture:(helpButton.png; helpButton X2.png; helpButton X3.png), textureBright:(helpButtonBright.png; helpButtonBright X2.png; helpButtonBright X3.png), z:1001
btnSound = type:Sprite, GUIType:CHECKBOX, container:sceneGame, x:215, y:2, texture:(soundButton.png; soundButton X2.png; soundButton X3.png), textureBright:(soundButtonBright.png; soundButtonBright X2.png; soundButtonBright X3.png), status:0, persistent:TRUE, z:1008

txtScore=type:Sprite, container:sceneGame, x:0, y:5, width:75, height:20, textSize:14, bitmapFont:bitmapfontBright, textColor:(216;41;41), textBold:1, LTID:MOVES_GC_0, text:Move^c0
txtLevel=type:Sprite, container:sceneGame, x:75, y:5, width:45, height:20, textSize:14, bitmapFont:bitmapfontBright, textColor:(216;41;41), textBold:1, LTID:PIC_0, text:Pic1
btnThumbnail = type:Sprite, container:sceneGame, GUIType:TIPLINK, href:sptReference, x:120, y:1, width:25, height:25, frame:(250;250;250), frameBevel:1
sptReference = type:Sprite, container:sceneGame, x:21, y:33, width:200, height:200, frame:(250;250;250), frameBevel:1, frameBevelThickness:2, visible:FALSE

#============= SCENE HELP ===============
sceneHelp = type:SceneSprite, x:CENTER, y:CENTER, width:240, height:240, navigationMode:DVD_MODE, visible:FALSE
sptHelpBox=type:Sprite, container:sceneHelp, x:5, y:5, width:230, height:230, frame:(0;0;0), color:(35; 30; 40)
txtHelpTitle=type:Sprite, container:sceneHelp, x:5, y:5, width:230, height:20, textShadow:(0;0;0), textAlignment:CENTER, bitmapFont:bitmapfontBright, textColor:(216;41;41), textBold:1, LTID:HELP_TITLE, text:Game Help
txtGameObjectiveTittle=type:Sprite, container:sceneHelp, x:5, y:25, width:230, height:20, textSize:14, textShadow:(0;0;0), textAlignment:LEFT, bitmapFont:bitmapfontBright, textColor:(216;41;41), textBold:1, LTID:OBJECTIVE, text:Game Objective
txtGameRulesTittle=type:Sprite, container:sceneHelp, x:5, y:85, width:230, height:20, textSize:14, textShadow:(0;0;0), textAlignment:LEFT, bitmapFont:bitmapfontBright, textColor:(216;41;41), textBold:1, LTID:HOW_TO_PLAY, text:How to Play
txtAboutETTitle=type:Sprite, container:sceneHelp, x:5, y:145, width:230, height:20, textSize:14, textShadow:(0;0;0), textAlignment:LEFT, bitmapFont:bitmapfontBright, textColor:(216;41;41), textBold:1, LTID:ABOUT_ET, text:About Eternal Throne

TEXT_BOX = container:sceneHelp, textSize:13, textPadding:0, textFormatted:TRUE, bitmapFont:bitmapfontProp, textColor:(205;122;77)
txtGameObjective=type:Sprite, x:10, y:40, width:220, height:60, {TEXT_BOX}, \
	LTID:OBJ_TXT, text:Slide the tiles to restore the original image in the least amount of moves.
txtGameRules=type:Sprite, x:10, y:100, width:220, height:60, {TEXT_BOX}, \
	LTID:HOW_TO_PLAY_TXT, text:For each move, click on a tile that has an empty space next to it to slide.
txtAboutET=type:Sprite, x:10, y:160, width:220, height:75, {TEXT_BOX}, \
	LTID:ABOUT_ET_TXT, text:Eternal Throne is a fantasy adventure game with immersive 3D graphics on mobile device. For more details, visit OmniGSoft website.

btnHelpClose=type:Sprite, container:sceneHelp, GUIType:BUTTON, x:180, y:10, width:50, height:16, textColor:(255;255;255), textAlignment:CENTER, textUnderline:FALSE, textSize:13, bitmapFont:bitmapfontProp, textShadow:(0;0;0), LTID:CLOSE, text:Close, defaultFocus:TRUE

#============= SCENE MESSAGEBOX ===============
sceneMessageBox = type:SceneSprite, x:10, y:80, width:256, height:64, \
	virtualContainerWidth:240, virtualContainerHeight:240, visible:FALSE, navigationMode:DVD_MODE
sptBoxFrame = type:Sprite, container:sceneMessageBox, x:0, y:0, texture:msgboxframe.png
btnYes 	= type:Sprite, GUIType:BUTTON, container:sceneMessageBox, x:60, y:38, texture:button.png, textureBright:buttonBright.png, \
	textShadow:(0;0;0), textAlignment:CENTER, textOffsetY:2, textSize:14, textColor:(50;50;150), bitmapFont:bitmapfont, bitmapFontBright:bitmapfontBright, textColor:(129;94;94), textColorBright:(216;41;41), textBold:1, LTID:YES, text:Yes
btnNo 	= type:Sprite, GUIType:BUTTON, container:sceneMessageBox, x:120, y:38, texture:button.png, textureBright:buttonBright.png, \
	textShadow:(0;0;0), textAlignment:CENTER, textOffsetY:2, textSize:14, textColor:(50;50;150), bitmapFont:bitmapfont, bitmapFontBright:bitmapfontBright, textColor:(129;94;94), textColorBright:(216;41;41), textBold:1, LTID:NO, text:No
btnOk 	= type:Sprite, GUIType:BUTTON, container:sceneMessageBox, x:90, y:38, texture:button.png, textureBright:buttonBright.png, \
	textShadow:(0;0;0), textAlignment:CENTER, textOffsetY:2, textSize:14, textColor:(50;50;150), bitmapFont:bitmapfont, bitmapFontBright:bitmapfontBright, textColor:(129;94;94), textColorBright:(216;41;41), textBold:1, LTID:OK, text:Ok
sptMessage = type:Sprite, container:sceneMessageBox, x:10, y:8, width:200, height:32, \
	textShadow:(0;0;0), textAlignment:CENTER, bitmapFont:bitmapfontBright, textColor:(216;41;41), textBold:1, textSize:16
sptMessageContext = type:Sprite, container:sceneMessageBox, x:0, y:0, width:10, height:10, visible:FALSE

#================= SOUND & MUSIC =====================
ghost1=type:Sound, src:..\Sounds\ghost1.wav
ghost2=type:Sound, src:..\Sounds\ghost2.wav
ghost3=type:Sound, src:..\Sounds\ghost3.wav
ghost4=type:Sound, src:..\Sounds\ghost4.wav
newlevel=type:Sound, src:..\Sounds\newlevel.wav
levelup=type:Sound, src:..\Sounds\levelup.wav
sliding=type:Sound, src:..\Sounds\sliding.wav
win=type:Sound, src:..\Sounds\win.wav

