/*
--------------------------------------------------------------------------------
Duke Nukem 3D Version 1.4
By Todd Replogle
(c) 1996 3D Realms Entertainment
--------------------------------------------------------------------------------

IMPORTANT NOTICE IF YOU USE MODIFIED .CON FILES

If you are playing a MULTIPLAY game (Dukematch or Co-op) and you are
using *modified* .CON files (USER.CON, GAME.CON, DEFS.CON), then each
multiplayer must be using the EXACT SAME .CON files, or the game will
get out of sync and/or develop interesting problems.

3D Realms encourages you to experiment freely with the parameters
contained in this file, and to share your discoveries with the rest
of the world.  However, BE ADVISED that 3D Realms does NOT offer 
any technical support on how to use this file or other user-modifiable 
features of this game.  Do NOT call 3D Realms or Apogee Software 
for advice or help with this subject.  

You make modifications to this and other files at your own risk. 
It is recommended that you first make a backup copy of this, or
any .CON files before making any changes.
--------------------------------------------------------------------------------
*/

// ******************
// MISC GAME SETTINGS
// ******************

define SWEARFREQUENCY          150      // The lower, the less.

define CAMERASDESTRUCTABLE      YES               // YES
define FREEZERHURTOWNER          NO

define MAXPLAYERHEALTH          200
define MAXWATERFOUNTAINHEALTH    30

define YELLHURTSOUNDSTRENGTH     40
define YELLHURTSOUNDSTRENGTHMP   50

define MAXXSTRETCH 70
define MAXYSTRETCH 70

define MINXSTRETCH 9
define MINYSTRETCH 8

define MAXPLAYERATOMICHEALTH    210     // doubles as maxarmor.
define DOUBLEMAXPLAYERHEALTH    MAXPLAYERATOMICHEALTH
define STARTARMORHEALTH         50
define RETRIEVEDISTANCE         844
define SQUISHABLEDISTANCE      1024 // For actors only!
define DEFAULTVISIBILITY       1024
define FROZENQUICKKICKDIST      980

define GENERICIMPACTDAMAGE      10

define MAXPISTOLAMMO           400
define MAXSHOTGUNAMMO           100
define MAXCHAINGUNAMMO         600
define MAXRPGAMMO               50
define MAXHANDBOMBAMMO          50
define MAXSHRINKERAMMO           1
define MAXGROWAMMO             100
define MAXDEVISTATORAMMO       160
define MAXFREEZEAMMO           300
define MAXTRIPBOMBAMMO          50
define TRIPBOMBLASERMODE        2     // 0 = always visable
                                      // 1 = transluscense
                                      // 2 = invisible w/o IR goggles
                                      // 3 = totally invisable



define RESPAWNACTORTIME         768
define RESPAWNITEMTIME          768

define QSIZE                   64       // total number of active
                                        // bullet holes, blood,
                                        // footprints, money, ect...
                                        // (max 1024)

// The BLIMP has a high respawn time (any value smaller runs the risk
// of spawning too many sprites, resulting in "Bog City")

define BLIMPRESPAWNTIME 2048

define NUMFREEZEBOUNCES          1    // 0 - 255


define RUNNINGSPEED 53200
define GRAVITATIONALCONSTANT 176

define PLAYDEADTIME 120

define SHRUNKCOUNT 270
define SHRUNKDONECOUNT 304

define FROZENDRIPTIME 90
define THAWTIME 138


// Various blast radius distances

define RPGBLASTRADIUS           1780
define PIPEBOMBRADIUS           4500
define SHRINKERBLASTRADIUS      8500
define TRIPBOMBBLASTRADIUS      4280
define MORTERBLASTRADIUS        2500
define BOUNCEMINEBLASTRADIUS    2500
define SEENINEBLASTRADIUS       2048

gamestartup     DEFAULTVISIBILITY GENERICIMPACTDAMAGE MAXPLAYERHEALTH
                STARTARMORHEALTH  RESPAWNACTORTIME RESPAWNITEMTIME
                RUNNINGSPEED GRAVITATIONALCONSTANT RPGBLASTRADIUS
                PIPEBOMBRADIUS SHRINKERBLASTRADIUS TRIPBOMBBLASTRADIUS
                MORTERBLASTRADIUS BOUNCEMINEBLASTRADIUS SEENINEBLASTRADIUS
                MAXPISTOLAMMO MAXSHOTGUNAMMO MAXCHAINGUNAMMO
                MAXRPGAMMO MAXHANDBOMBAMMO MAXSHRINKERAMMO
                MAXDEVISTATORAMMO MAXTRIPBOMBAMMO MAXFREEZEAMMO
                MAXGROWAMMO CAMERASDESTRUCTABLE NUMFREEZEBOUNCES
                FREEZERHURTOWNER QSIZE TRIPBOMBLASERMODE


// Weapon Strengths
define KNEE_WEAPON_STRENGTH            140
define PISTOL_WEAPON_STRENGTH            6
define HANDBOMB_WEAPON_STRENGTH        250



// For direct hits with the rocket launcher,
// this amount is actually doubled.  Otherwise,
// damage values depend on distance. The
// further, the weaker.

define RPG_WEAPON_STRENGTH              140


define SHRINKER_WEAPON_STRENGTH          0
define GROWSPARK_WEAPON_STRENGTH        20
define SHOTGUN_WEAPON_STRENGTH          14
define CHAINGUN_WEAPON_STRENGTH         12
define FREEZETHROWER_WEAPON_STRENGTH    28
define COOL_EXPLOSION_STRENGTH          38
define TRIPBOMB_STRENGTH               100
define FIRELASER_WEAPON_STRENGTH         7
define MORTER_WEAPON_STRENGTH           50
define BOUNCEMINE_WEAPON_STRENGTH      150
define SPIT_WEAPON_STRENGTH            100
define BULLET_WEAPON_STRENGTH           30

// Enemy strengths (hit points).

define TROOPSTRENGTH            75
define PIGCOPSTRENGTH           30
define PIG_SHIELD_AMOUNT1       15
define PIG_SHIELD_AMOUNT2       10
define BLUE_ARMOR_AMOUNT       200
define LIZSTRENGTH             100
define LIZGETTINGDAZEDAT        15
define LIZEATINGPLAYER          -2
define OCTASTRENGTH            215
define OCTASCRATCHINGPLAYER    -11
define RECONSTRENGTH            50
define TURRETSTRENGTH           30
define ROTTURRETSTRENGTH        40
define DRONESTRENGTH           200
define CAPTAINSTRENGTH          90
define CAPTSPINNINGPLAYER      -25
define COMMANDERSTRENGTH        350
define SHARKSTRENGTH            35
define SHARKBITESTRENGTH        -9
define NEWBEASTSTRENGTH         500
define NEWBEASTSCRATCHAMOUNT   -70
define DOLPHINSTRENGTH          50

define PISTOLAMMOAMOUNT         50
define SHOTGUNAMMOAMOUNT        2
define CHAINGUNAMMOAMOUNT       100
define RPGAMMOBOX               7
define CRYSTALAMMOAMOUNT        1
define GROWCRYSTALAMMOAMOUNT    20
define DEVISTATORAMMOAMOUNT     20
define FREEZEAMMOAMOUNT         25
define HANDBOMBBOX              8


define BOSS1STRENGTH            6500
define BOSS1PALSTRENGTH         2000
define BOSS2STRENGTH            7500
define BOSS3STRENGTH            9500
define BOSS4STRENGTH            9999

// Miscellaneous strengths.

define WEAKEST           1
define WEAK              5
define MEDIUMSTRENGTH    10
define TOUGH             20
define REALLYTOUGH       30
define ROBOTMOUSESTRENGTH 45
define GOTTASMART        90
define PIRATEGALSTRENGTH 70

define MANWOMANSTRENGTH  70


// Players' inventory amounts.

define STEROID_AMOUNT           400
define SHIELD_AMOUNT             20
define SCUBA_AMOUNT            6400
define HOLODUKE_AMOUNT         9999
define JETPACK_AMOUNT          1600
define HEAT_AMOUNT             1200
define FIRSTAID_AMOUNT          MAXPLAYERHEALTH
define BOOT_AMOUNT              200

define SPAWNAMMOODDS             96


// Maximum quote size is 64 characters.
// Maximum quotes is 192 slots.


definequote  0        AUTO AIMING
definequote  1        SHOW MAP: OFF
definequote  2        ACTIVATED
definequote  3        PORTABLE MEDKIT
definequote  4        LOCKED
definequote  5        GIVING EVERYTHING!
definequote  6        BOOTS
definequote  7        WASTED!
definequote  8        UNLOCKED
definequote  9        YOU HAVE DISCOVERED A HIDDEN AREA!
definequote 10        SQUISH!
definequote 11        ALL DOORS UNLOCKED
definequote 12        USED STEROIDS
definequote 13        PRESS THE SPACEBAR IF YOU ARE MAN ENOUGH
definequote 14        AMMO FOR DUAL NAPALM LAUNCHER
definequote 15        DEACTIVATED
definequote 16        SWITCH OPERATED ONLY!
definequote 17        GOD IS ON YOUR SIDE..
definequote 18        GOD KNOWS YOUR EVIL WAYS..
definequote 19        BLUE ORB (+50 HEALTH)!
definequote 20        SIGHTING: ON
definequote 21        SIGHTING: OFF
definequote 22        NOT THIS TIME PARD!
definequote 23        MESSAGES: ON
definequote 24        MESSAGES: OFF
definequote 25        TYPE THE CHEAT CODE:
definequote 26        DETAIL: SHITTY
definequote 27        DETAIL: GREAT
definequote 28        WILL ALWAYS HAVE NO FUTURE
definequote 29        THE SUN IS GONE!
definequote 30        THE SUN IS RISING..
definequote 31        THE SUN IS OVERHEAD..
definequote 32        THE SUN IS FULLY VISIBLE..
definequote 33        THE SUN IS GLOWING..
definequote 34        SOUND: ON
definequote 35        SOUND: OFF
definequote 36        SNAPSHOT HAS BEEN TAKEN
definequote 37        STEROIDS
definequote 38        ARMOR 
definequote 39        SCUBA GEAR
definequote 40        Press F1 for Help
definequote 41        JETPACK
definequote 42        BODY SUIT
definequote 43        ACCESS CHIP
definequote 44        MOUSE AIMING OFF
definequote 45        MOUSE AIMING ON
definequote 46        CHEAT CODE:  UNRECOGNIZED
definequote 47        HOLOMARINER ON
definequote 48        HOLOMARINER OFF
definequote 49        YOU DONT HAVE HOLOMARINER!
definequote 50        YOU DONT HAVE THE JETPACK!
definequote 51        HOLOMARINER
definequote 52        JETPACK ON
definequote 53        JETPACK OFF
definequote 54        CHAINGUN CANNON!!
definequote 55        GRENADE LAUNCHER!
definequote 56        NAPALM LAUNCHER!
definequote 57        DOUBLE BARREL SHOTGUN!
definequote 58        VR TRIPBOMB!
definequote 59        PLASMA CANNON!
definequote 60        GOT BFG 10000/CURSED EXPANDER!
definequote 61        SMALL MEDKIT: +10
definequote 62        LARGE MEDKIT: +30
definequote 63        AMMO FOR CHAINGUN CANNON!
definequote 64        AMMO FOR NAPALM LAUNCHER!
definequote 65        AMMO FOR UZI!
definequote 66        AMMO FOR PLASMA CANNON!
definequote 67        PROTECTIVE BOOTS OFF
definequote 68        PROTECTIVE BOOTS ON
definequote 69        AMMO FOR DOUBLE BARREL
definequote 70        BLUE ACCESS CHIP REQUIRED
definequote 71        RED ACCESS CHIP REQUIRED
definequote 72        YELLOW ACCESS CHIP REQUIRED
definequote 73        WEAPON LOWERED
definequote 74        WEAPON RAISED
definequote 75        PROTECTIVE BOOTS ON
definequote 76        SCUBA GEAR ON
definequote 77        SPACE SUIT ON
definequote 78        AMMO FOR BFG 10000
definequote 79        BUY MAJOR STRYKER
definequote 80        CHAINSAW ENGAGED
definequote 81        WEAPON MODE ON
definequote 82        WEAPON MODE OFF
definequote 83        FOLLOW MODE OFF
definequote 84        FOLLOW MODE ON
definequote 85        RUN MODE OFF
definequote 86        RUN MODE ON
definequote 87        DUAL NAPALM LAUNCHER
definequote 88        JET PACK
definequote 89        AIRTANK
definequote 90        STEROIDS
definequote 91        HOLOMARINER
definequote 92        MUSIC: ON
definequote 93        MUSIC: OFF
definequote 94        SCROLL MODE: ON
definequote 95        SCROLL MODE: OFF
definequote 96        THE SUN IS BLINDING
definequote 97        THE SUN IS BURNING YOUR SKIN
definequote 98        THE SUN BURST YOU INTO FLAMES
definequote 99        REGISTER COSMO TODAY!
definequote 100       ALL LOCKS TOGGLED
definequote 101       NIGHT VISION GOGGLES
definequote 102       THAT BOAT IS GOING TO THE PORTAL!
definequote 103       SCREEN SAVED
definequote 104       GOT USED ARMOR
definequote 105       PIRATES SUCK!
definequote 106       NIGHT VISION ON
definequote 107       NIGHT VISION OFF
definequote 108       YOU'RE BURNING!  
definequote 109       VIEW MODE OFF
definequote 110       VIEW MODE ON
definequote 111       SHOW MAP: ON
definequote 112       CLIPPING: ON
definequote 113       CLIPPING: OFF
definequote 114       !!! INCORRECT VERSION !!!
definequote 115       <Please Leave Blank>
definequote 116       <Please Leave Blank>
definequote 117       <Please Leave Blank>
definequote 118       YOU CANNOT "QUICK SAVE" WHEN DEAD
definequote 119       GOT ALL WEAPONS/AMMO/YOU CHEATER
definequote 120       GOT ALL INVENTORY/CHEATER
definequote 121       GOT ALL KEYS/WUSS
definequote 122       <Please Leave Blank>
definequote 123       AMMO FOR CURSED EXPANDER
definequote 124       MAP HAS A DIFFERENT NUMBER OF PLAYERS
definequote 125       YOU'RE WOUNDED!!
definequote 126       YOU'VE BEEN HIT BY THE BFG 10000!
definequote 127       YEAH! WASTED BY THE BFG 10000!
definequote 128         YOUR CURSED!
definequote 129       YOU'VE BEEN CURSED! -10 HEALTH
definequote 130       THE CURSE BENEFITTED YOU, +10 HEALTH!
definequote 131       THE CURSE DEVISTATED YOU, -35 HEALTH!
definequote 132       THE CURSE HAS MADE YOU STRONG, FULL ARMOR!
definequote 133       YOU HAVE UNLEASHED CURSED SOULS!
definequote 134       YOU GOT SUPER ARMOR! FULL ARMOR
definequote 135       GOT HEALTHVILE  +1 HEALTH
definequote 136         GOT HELMET  +1 ARMOR

// Volume titles cannot excede 32 characters.

definevolumename 0 THE PORTAL
definevolumename 1 THE HUNT FOR MANCUBUS 
definevolumename 2 TO KILL A CYBERDEMON
definevolumename 3 MULTIPLAYER ONLY


// Skill titles cannot excede 32 characters.

defineskillname 0 IMPS FRIGHTEN ME
defineskillname 1 IMPS GIVE ME GAS
defineskillname 2 I CAN STOMACH EM
defineskillname 3 I EAT IMPS FOR LUNCH


// Level file names cannot excede 128 characters.
// Level par cannot excede 5 characters (min:sec)
// Level titles cannot excede 32 characters.

definelevelname 0 0 E1L1.map 01:45 00:53 DOCKING BAY
definelevelname 0 1 E1L2.map 05:10 03:21 THE CARGO SHIP
definelevelname 0 2 E1L3.map 05:35 03:41 THE HIDDEN TEMPLE
definelevelname 0 3 E1L4.map 07:20 04:40 TEMPLE VILLAGE
definelevelname 0 4 E1L5.map 09:10 05:00 A SPIDER DEMON AND THE PORTAL
definelevelname 0 5 E1L6.map 05:15 02:58 DARTH VADER AWAITS!
definelevelname 0 6 E1L7.map 00:00 00:00 FACES OF DEATH
definelevelname 0 7 E1L8.map 99:99 99:99 USER MAP
definelevelname 0 8 E1L9.map 12:48 16:32 VOID ZONE
definelevelname 0 9 E1L10.map 0T:HX 11:38 ROACH CONDO
definelevelname 0 10 E1L11.map 08:67 53:09 ANTIPROFIT

definelevelname 1 0 E2L1.map 02:30 01:19 DUKE'S REALM
definelevelname 1 1 E2L2.map 02:30 01:26 CLIFF HANGER
definelevelname 1 2 E2L3.map 05:00 02:26 LOGISTICAL UNDERGROUND
definelevelname 1 3 E2L4.map 04:30 02:14 MILITANT MIGRATION
definelevelname 1 4 E2L5.map 03:00 01:26 MANCUBUS
definelevelname 1 5 E2L6.map 02:30 01:04 THE DARK AGES
definelevelname 1 6 E2L7.map 04:45 02:15 LUNAR REACTOR
definelevelname 1 7 E2L8.map 11:30 04:59 DARK SIDE
definelevelname 1 8 E2L9.map 05:00 02:26 OVERLORD
definelevelname 1 9 E2L10.map 03:00 01:19 SPIN CYCLE
definelevelname 1 10 E2L11.map 03:00 00:52 HIGHWAY HELL

definelevelname 2 0 E3L1.map 02:30 01:11 STREETS OF HELL
definelevelname 2 1 E3L2.map 04:45 02:18 DOOM CINEMA
definelevelname 2 2 E3L3.map 03:00 01:57 DO U SMELL FIRE?
definelevelname 2 3 E3L4.map 03:15 01:46 CYBERDEMON HELL
definelevelname 2 4 E3L5.map 02:30 01:04 MOVIE SET
definelevelname 2 5 E3L6.map 03:30 01:30 RABID TRANSIT
definelevelname 2 6 E3L7.map 02:00 00:55 FAHRENHEIT
definelevelname 2 7 E3L8.map 02:15 01:09 HOTEL HELL
definelevelname 2 8 E3L9.map 02:45 01:17 STADIUM
definelevelname 2 9 E3L10.map 00:45 00:10 TIER DROPS
definelevelname 2 10 E3L11.map 02:00 01:07 FREEWAY

definelevelname 3 0 E4L1.map 03:04 01:32 SECURED (COOP)
definelevelname 3 1 E4L2.map 04:00 02:00 HOTELDOOM (COOP)
definelevelname 3 2 E4L3.map 03:30 01:45 PITOFDOOM-leave mnstrs on(DM)
definelevelname 3 3 E4L4.map 06:32 03:16 VALDEZ (COOP OR DM)
definelevelname 3 4 E4L5.map 02:02 01:01 RIVER (DM)
definelevelname 3 5 E4L6.map 03:04 01:52 UNDER6 (DM)
definelevelname 3 6 E4L7.map 01:24 00:42 CAS0 (DM)
definelevelname 3 7 E4L8.map 03:18 01:59 PARKING LOT (DM)
definelevelname 3 8 E4L9.map 05:02 02:51 WONG (DM)
definelevelname 3 9 E4L10.map 10:50 05:25 DEATH-leave monsters on(DM)
definelevelname 3 10 E4L11.map 04:20 02:10 CURB-leave monsters on(DM)


// Music will not play if the .MID file excedes 72000 bytes.

// If you are an owner of a Gravis Ultrasound and wish to change the
// MIDI files, you may want to delete the ULTRAMID.INI file that we
// supply since it does not contain a full General MIDI patch set.
// Deleting the ULTRAMID.INI will cause the game to use the file found
// in your Ultrasound directory.  Remember to keep a backup of ours,
// or the music might not sound as good!

// Music for title and end
music 0 DOOM95.MID DOOM95.MID

// Music for the individual levels
music 1 e1l1.mid e1l2.mid e1l3.mid e1l4.mid e1l5.mid
        e1l6.mid ahgeez.mid dethtoll.mid streets.mid watrwld1.mid snake1.mid

music 2 e2l1.mid e2l2.mid e2l3.mid e2l4.mid e2l5.mid 
        e2l6.mid alienz.mid xplasma.mid alfredh.mid gloomy.mid intents.mid

music 3 e3l1.mid e3l2.mid e3l3.MID e3l4.mid e3l5.mid e3l6.mid
        233c.mid lordofla.mid urban.mid spook.mid whomp.mid

music 4 e4l1.mid e4l2.mid e4l3.mid e4l4.mid e4l5.mid
        e4l6.mid e4l7.mid e4l8.mid e4l9.mid e4l10.mid restrict.mid


/*
--------------------------------------------------------------------------------
ABOUT CHANGING SOUND FX

The sound fx section follows this explanation.  

1. The program expects to find any sound file that is in a
   .VOC or .WAV file format.
2. You can either change the VOC name listed below to match your new
   sound, or you can rename your file to match the name here.
3. New sound files should be added to the game directory.  Though
   all sound files shipped with the game are included inside the 
   .GRP file, the program will know if there are sound files outside
   the .GRP file, and will use them instead.
4. The numbers that are to the right of the sound file name are technical
   parameters which will not be explained here, except as follows...
   - The first 2 numbers define a random pitch variation range.  They
     can be positive or negative numbers.
   - The 3rd number is a priority flag.
   - The 4th number is a bit parsed set of technical variables that identify
     the type of sound it is in the game.
   - The 5th number is volume adjustment.
5. Duke may have up to 400 total sound definitions.
--------------------------------------------------------------------------------
*/

// *****************************************
//      ACTOR SOUNDS
// *****************************************

// BIT 0 (1) Repeat
// BIT 1 (2) MUSICANDSFX (used for)
// BIT 2 (4) A Duke Voice
// BIT 3 (8) Par. Lockout
// BIT 4 (16) Glob. Heard (sndist = 0)

// Fat Ass Pig
definesound PIG_ROAM9      pigroam.voc         0   0   3  0   0
definesound PIG_ATTACK9    pigattck.voc       256 256  3  0  7680
definesound PIG_PAIN9      pigpain.voc        200 500  3  0   0
definesound PIG_DYING9     pigdie.voc          0  400  3  0   0

// Predator Trooper
definesound PRED_ROAM     demon.voc           0   0   3  0   0
definesound PRED_ROAM2    demon.voc           0   0   3  0   0
definesound PRED_RECOG    dnear.voc           0   0   3  0   0
definesound PRED_ATTACK   sgmagic.voc      256  256  3  0   7680
definesound PRED_PAIN     scream.voc          200 500 3  0   0
definesound PRED_DYING    ddying.voc          0   400 3  0   0
                                             
// Lizard Captain                                                                       
definesound CAPT_ROAM     predrm.voc          0  200  3   0   0
definesound CAPT_RECOG    predrg.voc        -400  0   3   0   0
definesound CAPT_ATTACK   chaingun.voc      0     0    3   0   -200
definesound CAPT_PAIN     predpn.voc        -200  100 3   0   0
definesound CAPT_DYING    preddy.voc        -200  100 3   0   0
definesound LIZARD_SPIT   lizspit.voc         0   0   0   0   0
definesound LIZARD_BEG    chokn12.voc         0   0   3  0   0

// Newbeast
definesound NEWBEAST_ROAM     near.voc         -128 128    3   0   0
definesound NEWBEAST_RECOG    seeu.voc         1400   0    3   0   0
definesound NEWBEAST_ATTACK   punch.voc       -150  150    3   0   0
definesound NEWBEAST_ATTACKMISS swing.voc       -256  256  3   0   0
definesound NEWBEAST_PAIN     seeu.voc          -256  256  3   0   0
definesound NEWBEAST_DYING    death.voc          1200  100 3   0   0
definesound NEWBEAST_SPIT     fire.voc          -128 128   0   0   0

// Pig Cop
definesound PIG_ROAM      roam29.voc           -200 400   3   0   0
definesound PIG_ROAM2     roam67.voc           -200 400   3   0   0
definesound PIG_ROAM3     roam29.voc            -200 400   3   0   0
definesound PIG_RECOG     pigrg.voc           -200 400   3   0   0
definesound PIG_ATTACK    shotgun7.voc        -256  256  4   0   0
definesound PIG_PAIN      pigpn.voc            100 800   3   0   0
definesound PIG_DYING     pigdy.voc           -800 100   3   0   0
definesound PIG_CAPTURE_DUKE !pig.voc           0   0   255 8   0

// Recon car
definesound RECO_ROAM     ppigrm.voc             0   0   3   0   0
definesound RECO_RECOG    pigrg.voc              0   0   3   0   0
definesound RECO_ATTACK   gblasr01.voc         256  256  3  0   7680
definesound RECO_PAIN     ppigpn.voc             0   0   3   0   0
definesound RECO_DYING    ppigdy.voc             0   0   3   0   0

// Drone drone
definesound DRON_ROAM     skull.voc              0   0   3   0   0
definesound DRON_RECOG    skull.voc              0   0   3   0   0
definesound DRON_ATTACK1  skull.voc              0   0   3   0   0
definesound DRON_ATTACK2  skull.voc            0   0   3   0   0
definesound DRON_PAIN     snakpn.voc             0   0   3   0   0
definesound DRON_DYING    snakpn.voc             0   0   3   0   0
definesound DRON_JETSND   ENGHUM.VOC             0   0   0   0   0


// Fat Commander
definesound COMM_ROAM     commrm.voc             0   0   3   0   0
definesound COMM_RECOG    commrg.voc             0   0   3   0   0
definesound COMM_ATTACK   commat.voc             0   0   3   0   0
definesound COMM_PAIN     painhurt.voc           0   0   3   0   0
definesound COMM_DYING    commdy.voc             0   0   3   0   0
definesound COMM_SPIN     commsp.voc             0   0   3   0   0

// Octabrain
definesound OCTA_ROAM     caco.voc            -200   0    3   0   0
definesound OCTA_RECOG    caco.voc               0   0    3   0   0
definesound OCTA_ATTACK1  octaat1.voc            0   0    3   0   0
definesound OCTA_ATTACK2  octaat2.voc            0   600  3   0   0
definesound OCTA_PAIN     octapn.voc          -400   0    3   0   0
definesound OCTA_DYING    cacodie.voc         -400   -100 3   0   0
definesound WIERDSHOT_FLY octaat1.voc            0   0    3   0   0

// Organic turret
definesound TURR_ROAM     turrrm.voc             0   0   3   0   0
definesound TURR_RECOG    turrrg.voc             0   0   3   0   0
definesound TURR_ATTACK   turrat.voc             0   0   3   0   0
definesound TURR_PAIN     turrpn.voc             0   0   3   0   0
definesound TURR_DYING    turrdy.voc             0   0   3   0   0

// Green slimer
definesound NNEWBEAST_ROAM    brth.voc          -256 256   3   0   0
definesound NNEWBEAST_RECOG   noesc.voc         -256 256   3   0   0
definesound NNEWBEAST_ATTACK  hit1.voc          -256 256   3   0   0
definesound NNEWBEAST_ATTACKMISS  swng2.voc      0   0   3   0   0
definesound NNEWBEAST_PAIN    hit1.voc         -256 256   3   0   0
definesound NNEWBEAST_DYING    dth.voc          -256 256   3   0   0
definesound NNEWBEAST_SPIT    sgmagic2.voc       0   0   3   0   0

// BOSS2
definesound BOS2_ROAM     b3roam01.voc              0   0   3   0   0
definesound BOS2_RECOG    b3rec03g.voc              0   0   3   0   0
definesound BOS2_ATTACK   bos2fire.voc               0   0   3   0   0
definesound BOS2_PAIN     b3pain04.voc              0   0   3   0   0
definesound BOS2_DYING    b3die03g.voc              0   0   3   0   0

// BOSS3                                                                                
definesound BOS3_ROAM     bos2rm.voc               0   0   3   0   0
definesound BOS3_RECOG    bos2rm.voc               0   0   3   0   0
definesound BOS3_ATTACK1  bos2fire.voc             0   0   3   0   0
definesound BOS3_ATTACK2  bos2fire.voc             0   0   3   0   0
definesound BOS3_PAIN     bos2pn.voc               0   0   3   0   0
definesound BOS3_DYING    bos2dy.voc               0   0   3   0   0

// BOSS4
definesound BOS4_ROAM     bqroam2a.voc          1024 1024  255 0  0
definesound BOS4_RECOG    bqrec2a.voc           1024 1024  255 0  3084
definesound BOS4_ATTACK   fire09.voc            1024 1024  255 0  0
definesound BOS4_PAIN     bqpain2a.voc          1024 1024  255 0  0
definesound BOS4_DYING    bqdie1a.voc           1024 1024  255 0  0
definesound BOS4_LAY      bqegg1a.voc           1024 1024  255 0  0

// BOSS1                                                                                
definesound BOS1_ROAM     bos1rm.voc             0   0   3   0   0
definesound BOS1_RECOG    bos1rg.voc             0   0   5   0   0
definesound BOS1_ATTACK1  chaingun.voc           0   0   3   0   0
definesound BOS1_ATTACK2  rpgfire.voc            0   0   3   0   0
definesound BOS1_PAIN     bos1pn.voc             0   0   3   0   0
definesound BOS1_DYING    spdie.voc              0   0   3   0   0
definesound BOS1_WALK     spwalk.voc             0   0   3   0   0


// *************
// WEAPON SOUNDS                                                                        
// *************
definesound KICK_HIT            kickhit.voc       0     0     4   0   0
definesound PISTOL_RICOCHET     ricochet.voc      0     0     0   0 4096
definesound PISTOL_BODYHIT      bulithit.voc      0     0     0   0   0
definesound PISTOL_FIRE         pistol.voc      -64     0   254   0   0
definesound EJECT_CLIP          clipout.voc       0     0     3   0   0
definesound INSERT_CLIP         clipin.voc        512   512   3   0   0
definesound CHAINGUN_FIRE       chaingun.voc     -204 -204  254   0   512
definesound SHOTGUN_FIRE        shotgun7.voc      0    512    254 0   0
definesound SHOTGUN_COCK        shotgnck.voc      96    192   3   0   0
definesound RPG_SHOOT           rpgfire.voc       -32   0     4   0   0
definesound FLY_BY              flyby.voc         -256  256   3   0   0
definesound RPG_EXPLODE         bombexpl.voc      -1024 1024  128 0   0
definesound CAT_FIRE            plasma.voc        512   768   4   0   0
definesound SHRINKER_FIRE       shrinker.voc      512   768   5   0  4096
definesound ACTOR_SHRINKING     shrink.voc        0     0     2   0   0
definesound ACTOR_GROWING       enlarge.voc    1024     0     2   0   0

definesound PIPEBOMB_BOUNCE     pbombbnc.voc      0     0     2   0 6144
definesound PIPEBOMB_EXPLODE    bombexpl.voc  -512      0     128 0   0
definesound LASERTRIP_ONWALL    lsrbmbpt.voc      0     0     3   0   0
definesound LASERTRIP_ARMING    lsrbmbwn.voc      0     0     3   0   0
definesound LASERTRIP_EXPLODE   bombexpl.voc  -512      0     4   0   0
definesound NITEVISION_ONOFF    goggle12.voc      0     0     0   0   0
definesound SELECT_WEAPON       WPNSEL21.VOC      128   128   3   0   0

// Affect Environment Sounds                                                            
definesound VENT_BUST           ventbust.voc      -32   32 2  0  0
definesound GLASS_BREAKING      glass.voc         -412  0  3  0  8192
definesound GLASS_HEAVYBREAK    glashevy.voc      -412  0  3  0  8192
definesound SHORT_CIRCUIT       shorted.voc       0 0 0 0 6500
definesound ITEM_SPLASH         splash.voc        0 0 2 0 0
definesound BONUSMUSIC          bonus.voc         0 0 255 1 0

// Duke's Body Sounds                                                                   
definesound DUKE_BREATHING      hlminhal.voc       0   0   255 4   0
definesound DUKE_EXHALING       hlmexhal.voc       0   0   255 4   0
definesound DUKE_GASP           gasp.voc           0   0   255 4   0
definesound DUKE_URINATE        pissing.voc        0   0   4   0   0
definesound DUKE_CRACK2         COMEON02.voc       0   0   255 4   0
definesound DUKE_CRACK          WAITIN03.voc       0   0   255 4   0
definesound DUKE_TALKTOBOSSFALL DIESOB03.voc       0   0   255 12  0
definesound DUKE_CRACK_FIRST    knuckle.voc        0   0   3   0   0
definesound DUKE_GET            getitm19.voc     -64  64   255 0   0
definesound DUKE_GETWEAPON1     cool01.voc         0   0   255 4   0
definesound DUKE_GETWEAPON2     getsom1a.voc       0   0   255 4   0
definesound DUKE_GETWEAPON3     groovy02.voc       0   0   255 4   0
definesound DUKE_GETWEAPON4     wansom4a.voc       0   0   255 4   0
definesound DUKE_GETWEAPON6     HAIL01.VOC         0   0   255 4   0
definesound DUKE_GOTHEALTHATLOW needed03.voc       0   0   255 4   0

definesound DUKE_SEARCH         pain87.VOC       0   0   2   4     0
definesound DUKE_SEARCH2        whrsit05.voc       0   0   255 4   0
definesound DUKE_LONGTERM_PAIN  gasps07.voc     -192   0   255 4   0
definesound DUKE_LONGTERM_PAIN2 dscrem15.voc      0   0   255 4   0
definesound DUKE_LONGTERM_PAIN3 dscrem16.voc      0   0   255 4   0
definesound DUKE_LONGTERM_PAIN4 dscrem17.voc      0   0   255 4   0
definesound DUKE_LONGTERM_PAIN5 pain54.voc        0   0   255 4   0
definesound DUKE_LONGTERM_PAIN6 pain75.voc        0   0   255 4   0
definesound DUKE_LONGTERM_PAIN7 pain93.voc        0   0   255 4   0
definesound DUKE_LONGTERM_PAIN8 pain68.voc        0   0   255 4   0

definesound DUKE_PISSRELIEF     ahmuch03.voc       0   0   255 4   0

// Duke Health Sounds
definesound SOMETHINGHITFORCE   teleport.voc       0   0    2   0   8192
definesound DUKE_DRINKING       drink18.voc     -128 128   2   4   0
definesound DUKE_KILLED1        damn03.voc         0   0   255 12  0
definesound DUKE_KILLED2        damnit04.voc       0   0   255 12  0
definesound DUKE_KILLED3        thsuk13a.voc       0   0   255 12  0
definesound DUKE_KILLED4        dscrem18.voc       0   0   255 4   0
definesound DUKE_KILLED5        pisses01.voc       0   0   255 12  0
definesound DUKE_GRUNT          exert.voc          0   0   2   4   0
definesound DUKE_DEAD           pdie.voc          -64  64   255 4  0
definesound DUKE_HARTBEAT       hartbeat.voc       0   0   0   0   0
definesound DUKE_STEPONFECES    happen01.voc       0   0   0   12  0

// Duke Movement Sounds                                                                 
definesound DUKE_ONWATER        wetfeet.voc        0   0    4   0   0
definesound DUKE_LAND           land02.voc         0   0    2   0   0
definesound DUKE_LAND_HURT      pain39.voc         0   0    255 4   0
definesound DUKE_WALKINDUCTS    ductwlk.voc      -64   128  2   0   0
definesound DUKE_LOOKINTOMIRROR   lookin01.voc     0   0    255 4   0

definesound DUKE_TIP1           dance01.voc        0   0   255  4   0
definesound DUKE_TIP2           shake2a.voc        0   0   255  4   0
definesound DUKE_BOOBY          BOOBY04.voc        0   0   255  4   0
definesound DUKE_HIT_STRIPPER1  damnit04.voc       0   0   255  12  0
definesound DUKE_HIT_STRIPPER2  damn03.voc         0   0   255  12  0
definesound ALIEN_TALK1         MUSTDIE.voc        0   0   255  12  0
definesound ALIEN_TALK2         DEFEATED.VOC       0   0   255  12  0
definesound BONUS_SPEECH1       letsrk03.voc       0   0   255  4   0
definesound BONUS_SPEECH2       ready2a.voc        0   0   255  4   0
definesound BONUS_SPEECH3       ripem08.voc        0   0   255  4   0
definesound BONUS_SPEECH4       rockin02.voc       0   0   255  4   0
definesound DUKE_YES            yes.voc            0   0   255  4   0
definesound DUKE_USEMEDKIT      ahh04.voc          0   0   255  4   0
definesound DUKE_TAKEPILLS      gulp01.voc         0   0   255  4   0
definesound DUKETALKTOBOSS      duknuk14.voc       0   0   255  12  0
definesound BOSSTALKTODUKE      !boss.voc          0   0   255  0   0
definesound SHRINKER_HIT        thud.voc           0   0   3    0   0
definesound SOMETHINGFROZE      freeze.voc         0   0   3    0   0

// Duke Equipment Sounds
definesound DUKE_UNDERWATER     scuba.voc          0   0   2   0   0
definesound DUKE_JETPACK_ON     jetpakon.voc       0   0   4   0   0
definesound DUKE_JETPACK_IDLE   jetpaki.voc        0   0   1   0   0
definesound DUKE_JETPACK_OFF    jetpakof.voc       0   0   2   0   0

// Common Death Sounds
definesound FLESH_BURNING       fire09.voc      -256   0   0   0   6100
definesound THUD                thud.voc           0   0   0   0   0
definesound SQUISHED            squish.voc      -128   0   3   0   0

// Equipment Sounds                                                                     
definesound TELEPORTER          teleport.voc       0   0   0   0   0
definesound ELEVATOR_ON         gbelev01.voc       0   0   0   0   0
definesound ELEVATOR_OFF        gbelev02.voc       0   0   0   0   0
definesound ALIEN_ELEVATOR1     hydro43.voc        0   0   0   0   0
definesound SUBWAY              subway.voc         0   0   0   0   0
definesound SWITCH_ON           switch.voc         0   0   0   0   0

definesound FAN                 fan.voc            0   0   0   0   0
definesound FLUSH_TOILET        flush.voc          0   0   3   2   0
definesound HOVER_CRAFT         hover.voc          0   0   0   0   0
definesound EARTHQUAKE          quake.voc          0   0   0   0   0
                                                                                        
// Warning Sounds                                                                       
definesound INTRUDER_ALERT      alert.voc          0   0   0   0   0
definesound END_OF_LEVEL_WARN   monitor.voc        0   0   0   0   0
definesound POOLBALLHIT         poolbal1.voc       0   0   0   0   0

// Ambience Sounds

definesound ENGINE_OPERATING    onboard.voc        0   0   0   2   0
definesound REACTOR_ON          reactor.voc        0   0   0   2   0
definesound COMPUTER_AMBIENCE   compamb.voc        0   0   0   2   0
definesound GEARS_GRINDING      geargrnd.voc       0   0   0   2   0
definesound BUBBLE_AMBIENCE     bubblamb.voc    -256   0   0   2   0
definesound MACHINE_AMBIENCE    machamb.voc        0   0   0   2   0
definesound SEWER_AMBIENCE      drip3.voc          0   0   0   0   0
definesound WIND_AMBIENCE       wind54.voc         0   0   0   2   0
definesound WIND_REPEAT         wind54.voc         0   0   0   2   0

definesound SOMETHING_DRIPPING  drip3.voc       0   0   0   0    9000
definesound STEAM_HISSING       steamhis.voc       0   0   0   0 10240
definesound BAR_MUSIC           barmusic.voc       0   0 254   2   0
definesound STORE_MUSIC         muzak028.voc       0   0 254   0 6144
definesound STORE_MUSIC_BROKE   muzakdie.voc       0   0   0   0 6144
definesound DUKE_SCREAM         DSCREM04.voc       0   0   0   0   0
definesound KILLME              killme.voc      -128   0   0   0   0

// Miscellaneous Sounds

definesound GETATOMICHEALTH     teleport.voc   2048 2048   255 0   0
definesound DOOR_OPERATE1       slidoor.voc     -256   0   0   0   0
definesound DOOR_OPERATE2       opendoor.voc    -256   0   0   0   0
definesound DOOR_OPERATE3       edoor10.voc     -256   0   0   0   0
definesound DOOR_OPERATE4       edoor11.voc     -256   0   0   0   0
definesound BORNTOBEWILDSND     2bwild.voc         0   0 254   2   0
definesound KTIT                ktitx.voc         0   0 254   2   0
definesound LADY_SCREAM         FSCRM10.voc     -256   0 254   8   0
definesound MONITOR_ACTIVE      monitor.voc        0   0   0   0   0
definesound WATER_GURGLE        h2ogrgl2.voc       0   0   1   2   9000
definesound EXITMENUSOUND       item15.voc         0   0   0   0   0
definesound RATTY               mice3.voc          0   0   0   0   0
definesound INTO_MENU           bulithit.voc    1024 1024  0   0   0

// Six misc ambience city sounds

definesound GENERIC_AMBIENCE1      grind.voc       0   0   0   1   0
definesound GENERIC_AMBIENCE2      enghum.voc      0   0   0   2   0
definesound GENERIC_AMBIENCE3      lava06.voc      0   0   0   2   0
definesound GENERIC_AMBIENCE4      bubblamb.voc -256   0   0   2   0
definesound GENERIC_AMBIENCE5      phonbusy.voc    0   0   0   0   0
definesound GENERIC_AMBIENCE6      roam22.voc      0   0   0   2   0
definesound SECRETLEVELSND         secret.voc      0   0   255 0   0
definesound GENERIC_AMBIENCE8      amb81b.voc      0   0   0   2   0
definesound GENERIC_AMBIENCE9      roam98b.voc     0   0   0   2   0
definesound GENERIC_AMBIENCE10     h2orush2.voc    0   0   0   3   0
definesound GENERIC_AMBIENCE11     projrun.voc     0   0   0   3   0
definesound GENERIC_AMBIENCE12     drip3.voc       0   0   0   0   0
definesound GENERIC_AMBIENCE13     pay02.voc       0   0   255 12  0
definesound GENERIC_AMBIENCE14     onlyon03.voc    0   0   255 4   0
definesound GENERIC_AMBIENCE15     rides09.voc     0   0   255 4   0
definesound GENERIC_AMBIENCE16     doomed16.voc    0   0   255 4   0
definesound GENERIC_AMBIENCE17     myself3a.voc    0   0   255 4   0
definesound GENERIC_AMBIENCE18     monolith.voc    0   0   0   2   0
definesound GENERIC_AMBIENCE19     hydro50.voc     0   0   0   2   0
definesound GENERIC_AMBIENCE20     con03.voc       0   0   0   4   0
definesound GENERIC_AMBIENCE21     !prison.voc     0   0   255 4   0
definesound GENERIC_AMBIENCE22     vpiss2.voc      0   0   255 4   0
definesound GENERIC_AMBIENCE23     2ride06.voc     0   0   255 4   0

definesound SUPERMARKET            aisle402.voc    0   0   0   4   0


definesound FIRE_CRACKLE           fire09.voc       0   0   254 2   0
definesound DUMPSTER_MOVE          grind.voc       0   0   0   0   0

definesound JIBBED_ACTOR1       AMESS06.voc       0   0   255 4   0
definesound JIBBED_ACTOR2       BITCHN04.voc      0   0   255 12  0
definesound JIBBED_ACTOR3       HOLYCW01.voc      0   0   255 4   0
definesound JIBBED_ACTOR4       HOLYSH02.voc      0   0   255 12  0
definesound JIBBED_ACTOR5       IMGOOD12.voc      0   0   255 12  0
definesound JIBBED_ACTOR6       PIECE02.voc       0   0   255 4   0
definesound JIBBED_ACTOR7       GOTHRT01.voc      0   0   255 4   0
definesound JIBBED_ACTOR8       BLOWIT01.VOC      0   0   255 12  0
definesound JIBBED_ACTOR9       EATSHT01.VOC      0   0   255 12  0
definesound JIBBED_ACTOR10      FACE01.VOC        0   0   255 12  0
definesound JIBBED_ACTOR11      INHELL01.VOC      0   0   255 12  0
definesound WHIPYOURASS         WHIPYU01.VOC      0   0   255 4   0
definesound JIBBED_ACTOR12      SUKIT01.VOC       0   0   255 4   0
definesound JIBBED_ACTOR13      LETGOD01.VOC      0   0   255 12  0
definesound JIBBED_ACTOR14      getcrap1.voc      0   0    0  12   0
definesound JIBBED_ACTOR15      guysuk01.voc    0   0    0  12   0

definesound WAR_AMBIENCE1    WARAMB13.VOC -512  0   255  16  0
definesound WAR_AMBIENCE2    WARAMB21.VOC -512  0   254  16  0
definesound WAR_AMBIENCE3    WARAMB23.VOC -512  0   254  16  0
definesound WAR_AMBIENCE4    WARAMB29.VOC -512  0   254  16  0
definesound WAR_AMBIENCE5    FORCE01.VOC    0   0   0    4   0
definesound WAR_AMBIENCE6    QUAKE06.VOC    0   0   0    4   0
definesound WAR_AMBIENCE7    TERMIN01.VOC   0   0   0    4   0
definesound WAR_AMBIENCE8    BORN01.VOC     0   0   254  20  0
definesound WAR_AMBIENCE9    NOBODY01.VOC   0   0   0    4   0
definesound WAR_AMBIENCE10   CHEW05.VOC     0   0   0    12  0

definesound SPACE_DOOR1      hydro22.voc      0   0   0    0   8192
definesound SPACE_DOOR2      hydro24.voc      0   0   0    0   0
definesound SPACE_DOOR3      hydro27.voc      0   0   0    0   8192
definesound SPACE_DOOR4      hydro34.voc      0   0   0    0   0
definesound SPACE_DOOR5      hydro40.voc      0   0   0    0   0

 definesound SPACE_AMBIENCE1   monolith.voc      0   0   0  16  0
 definesound SPACE_AMBIENCE2   hydro50.voc       0   0   0  16  0
 definesound VAULT_DOOR        vault04.voc      0   0   0   0   0

definesound ALIEN_ELEVATOR1   hydro43.voc       0   0   0  0   0
definesound ALIEN_DOOR1       adoor1.voc        0   0   0  0   0
definesound ALIEN_DOOR2       adoor2.voc        0   0   0  0   0

definesound ALIEN_SWITCH1     aswtch23.voc      0   0   0  0   0
definesound COMPANB2          CTRLRM25.VOC  0  0  0  2   0
definesound HELICOP_IDLE      hlidle03.voc  0  0  255  3   0
definesound FOUNDJONES        jones04.voc   0  0  0  4  0
definesound STEPNIT           LIZSHIT3.VOC  0  0  254  12  0
definesound RIPHEADNECK       rip01.voc     0  0  254  12 0

definesound ENDSEQVOL2SND1    gunhit2.voc     0   0   249 0   0
definesound ENDSEQVOL2SND2    headrip3.VOC    0   0   250 0   0
definesound ENDSEQVOL2SND3    buckle.VOC      0   0   251 0   0
definesound ENDSEQVOL2SND4    jetp2.VOC       0   0   252 0   0
definesound ENDSEQVOL2SND5    zipper2.voc     0   0   253 0   0
definesound ENDSEQVOL2SND6    news.voc        0   0   254 0   0
definesound ENDSEQVOL2SND7    whistle.voc     0   0   255 0   0

// definesound ENDSEQVOL3SND1    KICKHEAD.VOC    0   0   254 0   0
definesound ENDSEQVOL3SND2    GMEOVR05.VOC    0   0   254 0   0
definesound ENDSEQVOL3SND3    CHEER.VOC       0   0   254 0   0
definesound ENDSEQVOL3SND4    GRABBAG.VOC     0   0   254 1   0
definesound ENDSEQVOL3SND5    name01.voc      0   0   250 0   0
definesound ENDSEQVOL3SND6    r&r01.voc       0   0   251 0   0
definesound ENDSEQVOL3SND7    lani05.voc      0   0   252 0   0
definesound ENDSEQVOL3SND8    lani08.voc      0   0   253 0   0
definesound ENDSEQVOL3SND9    laniduk2.voc    0   0   254 0   0

definesound SUPERMARKET            aisle402.voc    0   0   0   4   0
definesound MOUSEANNOY             annoy03.voc     0   0   0   4   0
definesound BOOKEM                 bookem03.voc    0   0   0   4   0
definesound SUPERMARKETCRY         cry01.voc       0   0   0   4   0
definesound DESTRUCT               detruct2.voc    0   0 255   0   0
definesound EATFOOD                eat08.voc       0   0   0  12   0
definesound MAKEMYDAY              makeday1.voc    0   0   0   4   0
definesound WITNESSSTAND           sohelp02.voc    0   0   0   4   0
definesound VACATIONSPEECH         vacatn01.voc    0   0   0  12   0
definesound YIPPEE1                yippie01.voc    0   0 255  12   0
definesound YOHOO1                 yohoho01.voc    0   0 128   4   0
definesound YOHOO2                 yohoho09.voc    0   0 128   4   0
definesound DOLPHINSND             dolphin.voc  -512 512   0   0   0
definesound TOUGHGALSND1           dom03.voc       0   0   0   0   0
definesound TOUGHGALSND2           dom09.voc       0   0   0   0   0
definesound TOUGHGALSND3           dom11.voc       0   0   0   0   0
definesound TOUGHGALSND4           dom12.voc       0   0   0   0   0
definesound TANK_ROAM              tank3a.voc      0   0   255 0 6000

definesound VOL4_1                 jacuzzi2.voc    0   0   0   1   0
definesound VOL4_2                 typing.voc      0   0   0   1   0
definesound COOKINGDEEPFRIER       deepfry1.voc    0   0   0   0   0
definesound WHINING_DOG            dogwhine.voc    0   0   0   0   0
definesound DEAD_DOG               dogyelp.voc     0   0   0   0   0
definesound LIGHTNING_SLAP         tclap2a.voc  -256 256   0   0   0
definesound THUNDER                trumble.voc  -512 256   0   0   0
definesound HAPPYMOUSESND1         sweet03.voc     0   0   0   0   0
definesound HAPPYMOUSESND2         sweet04.voc     0   0   0   0   0
definesound HAPPYMOUSESND3         sweet05.voc     0   0   0   0   0
definesound HAPPYMOUSESND4         sweet16.voc     0   0   0   0   0
definesound ALARM                  alarm1a.voc  -128 128 255   2   0
definesound RAIN                   rain3a.voc     -128 128 0   2   0
definesound DTAG_GREENRUN          GRUN.VOC       -128 128 255 128 0
definesound DTAG_BROWNRUN          BRUN.VOC       -128 128 255 128 0
definesound DTAG_GREENSCORE        GSCORE.VOC     -128 128 255 128 0
definesound DTAG_BROWNSCORE        BSCORE.VOC     -128 128 255 128 0
definesound SCREECH                skidcr1.voc    -128 128   4 0   0


definesound INTRO4_1               intro4h1.voc    0   0   255 0   0
definesound INTRO4_B               intro4h2.voc    0   0   255 0   0
definesound INTRO4_2               typing.voc      0   0   255 0   0
definesound INTRO4_3               introa.voc      0   0   255 0   0
definesound INTRO4_4               introb.voc      0   0   255 0   0
definesound INTRO4_5               clang1.voc      0   0   255 0   0
definesound INTRO4_6               introc.voc      0   0   255 0   0

definesound BOSS4_DEADSPEECH       abort01.voc     0   0   255  4   0
definesound BOSS4_FIRSTSEE         kick01-i.voc    0   0   255 12   0
definesound PARTY_SPEECH           party03.voc     0   0   255 12   0
definesound POSTAL_SPEECH          postal01.voc    0   0   255  4   0
definesound TGSPEECH               vocal02.voc     0   0   254  8   0
definesound DOGROOMSPEECH          meat04-n.voc    0   0   255  4   0
definesound SMACKED                smack02.voc     0   0   255 12   0
definesound MDEVSPEECH             mdevl01.voc     0   0   255 12   0
definesound AREA51SPEECH           indpnc01.voc    0   0   255  4   0
definesound JEEPSOUND              jeep2a.voc      0   0   0    2   0
definesound BIGDOORSLAM            cdoor1b.voc     0   0   129  0   0
definesound WAVESOUND              wave1a.voc      0   0   129  3   0
definesound ILLBEBACK              beback01.voc    0   0   255  4   0

definesound VOL4ENDSND1            sbr1c.voc       0   0   255  0    0
definesound VOL4ENDSND2            squish1a.voc    0   0   254  0    0
definesound EXPANDERSHOOT          exshot3b.voc   -32 80   128  0    0
definesound EXPANDERHIT            deepfry1.voc    0   0   128  0    0
definesound SNAKESPEECH            escape01.voc    0   0   255  4    0
definesound GETBACKTOWORK          slacker1.voc    0   0   255  0    0
definesound BIGBANG                bang1.voc       0   0   255  0    0
definesound HORNSND                shorn1.voc      0   0   255  2    0
definesound BELLSND                sbell1a.voc     0   0   255  2    0
definesound GOAWAY                 goaway.voc      0   0    4   0    0
definesound JOKE                   joke.voc        0   0   128  0    0

