[VODKA]
ON_ACTIVATE=if player:hp<100;player:hp+=10;if player:hp=100;money+=100;if player:hp>100;money+=100;player:take(VODKA);
ICON=/images/vodara.png

[PATRON_PM]
ON_ACTIVATE=ammo_2+=20;player:take(PATRON_PM);
ICON=/images/patronpm.png

[KURTKA]
ON_ACTIVATE=PLAYER:HP+=10;player:take(KURTKA);
ICON=/images/novcoat.png

[BINT]
ON_ACTIVATE=if player:hp<100;player:hp+=5;if player:hp=100;money+=20;if player:hp>100;money+=20;player:take(BINT);
ICON=/images/bint.png

[KOLY4KA]
ON_ACTIVATE=if player:hp<100;player:hp+=20;if player:hp=100;player:hp+=10;if player:hp>100;money+=1000;player:take(KOLY4KA);
ICON=/images/thorn.png

[KROV_KAMNA]
ON_ACTIVATE=PLAYER:HP+=100;player:take(KROV_KAMNA);
ICON=/images/krov_kamna.png

[KOPIUTO_KABAHA]
ON_ACTIVATE=money+=800;player:take(KOPIUTO_KABAHA);
ICON=/images/kopyto_kabana.png

[CTAPOE_FOTO]
ON_ACTIVATE=PLAYER:HP+=0
ICON=/images/oldphoto1.png



ON_PICKUP    
ON_BUY    

    
drop_item( , x, y, z, )
   
   ,    
   

player:give( , )
player:take( , )
   

player:item_count( )     

   setting
PLAYER_HAS_INVENTORY (0/1)
   
INVENTORY_PROPORTIONAL (0/1)
    
 ,  -   

BAG_MESH 
BAG_SCALE 
BAG_TEXTURE 
BAG_ADDSZ   
   ,   
   

     
USE  
ITEMS_COUNT - 
THROW_ITEM  
ITEMS_PICKEDUP  :
HEALTH 
EMPTY_INVENTORY -   

[JUNK]
ICON=/shop/inventar.png