WORLD_MODEL=/maps/bunker/bunker.3d
WORLD_TEXTURE=/maps/bunker/bunker.png
WORLD_SCALE=11
START=-317,-572,1426
FINISH=0,6,4
ALWAYS_EXIT=0
ENEMY_COUNT=1
CEILING_FIX=255
FLOOR_FIX=255
LIGHTMAP=/lightmap/sidorovich.vla
DMODE=13
LIGHT_X=2408
LIGHT_Y=-4096
LIGHT_Z=4096
AMBIENT_LIGHT=13
AO_DISTANCE=3000
AO_INTENSITY=12
SUN_LIGHT_INTENSITY=192
SKY_LIGHT_INTENSITY=310
GI_RAYS=1
MAP_ADDSZ=3000
MUSIC=/music/firelake.mid


[NPC] 
PRESET=SIDOR
POS=-320,-572,-2908
FRAGSONDEATH=1
HP=50
ATTACK=0


[OBJECT]
POS=-331,484,-1778;
ALWAYS_ACTIVATE=1
ACTIVABLE=1
CLICKABLE=0
RADIUS=90000

MESSAGE=/languages/dialogs/sidorovich_dialog2.txt
MESSAGETYPE=0
DESTROYONUSE=1

[LIGHT]
POS=-435,2656,-3616
COLOR=255,128,-64
BRIGHTNESS=100


[MESH]
POS=-1238,-568,-5093
MODEL=/meshes/object/personal_crate.3d
TEX=/meshes/object/objects.png
MODEL_SCALE=2.6
ROT=74
PHYSICS=0

ADDSZ=3000
[MESH]
POS=441,484,-2196
MODEL=/meshes/object/closed.3d
TEX=/meshes/object/radio.png
MODEL_SCALE=2.6
ADDSZ=2000
PHYSICS=0
ROT=-45
[MESH]
POS=-1238,175,-5093
MODEL=/meshes/object/busi.3d
TEX=/meshes/object/busi.png
MODEL_SCALE=20
PHYSICS=0

ADDSZ=3500
[MESH]
POS=990,-566,-5560
MODEL=/meshes/object/bochka.3d
TEX=/meshes/object/objects.png
MODEL_SCALE=4.5
PHYSICS=0

ADDSZ=3000
[MESH]
POS=-421,488,-2313
MODEL=/meshes/object/closed.3d
TEX=/meshes/object/closed.png
MODEL_SCALE=15
PHYSICS=0
ROT=90
[SPRITE]
TEX=/images/items/mercenary.png
SCALE=7
POS=990,300,-5560
ADDSZ=5000

