PRICE_MEDICINE_CHEST=50
DEFAULT_ARSENAL=-1,0,1
ORIGINAL_SIGHT=1
SAVE_IN_RMS=1
WORLD_SCALE=5
UPDATE_ONLYNEAR=1
DELETE_IN_DISTANCE=1
SAVE_IN_RMS=1
CANSELECTLEVEL=0
CANSAVE=1
FULLMOVE=1
HIDESIGHT=1
OPEN_LEVELS=0
COUNT_LEVELS=0
ALWAYS_EXIT=1
NEW_EXIT=1
SAVE_NAME=STALKER2
PAUSE_SCREEN_SAVE=1
SHOP_PROPORTIONAL=1
SPLINTER_SCALE=1
BLOOD_SCALE=0.3
DELETE_IN_DISTANCE=1
SHOPSCROLL=VERTICAL
HIDESIGHT=1
SPLINTER_SPRITE=/gamedata/HUD/splinter.png
BLOOD_SPRITE=/gamedata/act/blood.png
LIFE_ICON=/gamedata/HUD/life.png
LOW_LIFE_ICON=/gamedata/HUD/life.png
MONEY_ICON=/gamedata/HUD/money.png
PATRON_ICON=/gamedata/HUD/null.png
LOW_PATRON_ICON=/gamedata/HUD/null.png
SIGHT_ICON=/gamedata/HUD/sight.png
SKULL_ICON=/gamedata/HUD/null.png
HAND_ICON=/gamedata/HUD/hand.png
BACKGROUND_LOGO=/gamedata/HUD/background.png
BACKGROUND=/gamedata/HUD/background2.png
SPLASH=/gamedata/HUD/splash.png
SHOP_PATRON_ICON=/gamedata/HUD/things/icon_bullets.png
SHOP_MEDKIT_ICON=/gamedata/HUD/things/icon_medkit_ecolog.png
TEXT_BCK=/gamedata/HUD/text_bck.png
DIALOG_BCK=/gamedata/HUD/null.png
ENGLISH=ENG
RUSSIAN=RU
PLAYER_SHOP=OFF
ACTIVATE_ONLY_THIS=1
PLAYER_HAS_INVENTORY=1
INVENTORY_PROPORTIONAL=1
MENU_MUSIC=/gamedata/sounds/menu.amr 
MUSIC=/gamedata/sounds/menu.amr
WALK_SOUND=/gamedata/sounds/actor/walk_1.amr,/gamedata/sounds/actor/walk_2.amr
JUMP_SOUND=/gamedata/sounds/10.amr
BLOOD_TEX=/gamedata/act/decal_blood.png
PLAYER_ZOOM=74,44,0

LIFE_ZOMBIE=500
ZOMBIE_MODEL=/fauna/stalker4.3d
ZOMBIE_TEXTURE=/fauna/ak_groza.png;/fauna/bag.png;/fauna/stalker5.png
ZOMBIE_SCALE=5
ZOMBIE_DAMAGE=3
ZOMBIE_ATTACKRADIUS=1.5
ZOMBIE_ATTACKANIMSPEED=700

LIFE_BIG_ZOMBIE=2000
BIGZOMBIE_MODEL=/fauna/stalker4.3d
BIGZOMBIE_TEXTURE=/fauna/ak_groza.png;/fauna/bag.png;/fauna/stalker3.png
BIGZOMBIE_SCALE=5.8
BIGZOMBIE_DAMAGE=3
BIGZOMBIE_ATTACKRADIUS=1.5
BIGZOMBIE_ATTACKANIMSPEED=700

BAG_MESH=/gamedata/objects/bag.3d
BAG_TEXTURE=/gamedata/objects/bag.png
BAG_SCALE=5

________________________

[SOLDIER]
//SPEED,SCALE,IMAGES

DAMAGE_ANIM=4,13,/gamedata/act/military/soldier/f1.png

DAMAGE_BACK_ANIM=4,13,/gamedata/act/military/soldier/fb_1.png

DAMAGE_SIDE_ANIM=4,13,/gamedata/act/military/soldier/fs_1.png

DEATH_ANIM=5,13,/gamedata/act/military/soldier/i.png,/gamedata/act/military/soldier/d2.png

ATTACK_ANIM=3,13,/gamedata/act/military/soldier/f1.png,/gamedata/act/military/soldier/f2.png

ATTACK_BACK_ANIM=3,13,/gamedata/act/military/soldier/fb_1.png,/gamedata/act/military/soldier/fb_2.png

ATTACK_SIDE_ANIM=3,13,/gamedata/act/military/soldier/fs_1.png,/gamedata/act/military/soldier/fs_2.png

STAY_ANIM=2,13,/gamedata/act/military/soldier/i.png

STAY_SIDE_ANIM=2,13,/gamedata/act/military/soldier/s.png

STAY_BACK_ANIM=2,13,/gamedata/act/military/soldier/b.png

WALK_ANIM=6,13,/gamedata/act/military/soldier/w1.png,/gamedata/act/military/soldier/w2.png

WALK_SIDE_ANIM=6,13,/gamedata/act/military/soldier/s1.png,/gamedata/act/military/soldier/s2.png

WALK_BACK_ANIM=6,13,/gamedata/act/military/soldier/b1.png,/gamedata/act/military/soldier/b2.png

HP=150
FOLLOW=-1
ATTACK=0,1,3,4,5
FRACTION=2
SCALE=1
SPEED=130
DAMAGE=3
REACTTIMER=5
ATTACKONDAMAGE=1
MONEYONDEATH=0
FRAGSONDEATH=1
ATTACKRADIUS=40
ATTACKANIMSPEED=700
SLEEPONDAMAGE=220
MAXENEMYDISTANCE=5000
PHYSICS=1
ON_DEATH=drop_item( ,self:x,self:y,self:z,1)

[ZOMBIE]
//SPEED,SCALE,IMAGES

DAMAGE_ANIM=4,13,/gamedata/act/military/zombie/f1.png

DAMAGE_BACK_ANIM=4,13,/gamedata/act/military/zombie/fb_1.png

DAMAGE_SIDE_ANIM=4,13,/gamedata/act/military/zombie/fs_1.png

DEATH_ANIM=5,13,/gamedata/act/military/zombie/i.png,/gamedata/act/military/zombie/d2.png

ATTACK_ANIM=3,13,/gamedata/act/military/zombie/f1.png,/gamedata/act/military/zombie/f2.png

ATTACK_BACK_ANIM=3,13,/gamedata/act/military/zombie/fb_1.png,/gamedata/act/military/zombie/fb_2.png

ATTACK_SIDE_ANIM=3,13,/gamedata/act/military/zombie/fs_1.png,/gamedata/act/military/zombie/fs_2.png

STAY_ANIM=2,13,/gamedata/act/military/zombie/i.png

STAY_SIDE_ANIM=2,13,/gamedata/act/military/zombie/s.png

STAY_BACK_ANIM=2,13,/gamedata/act/military/zombie/b.png

WALK_ANIM=6,13,/gamedata/act/military/zombie/w1.png,/gamedata/act/military/zombie/w2.png

WALK_SIDE_ANIM=6,13,/gamedata/act/military/zombie/s1.png,/gamedata/act/military/zombie/s2.png

WALK_BACK_ANIM=6,13,/gamedata/act/military/zombie/b1.png,/gamedata/act/military/zombie/b2.png

HP=150
FOLLOW=-1
ATTACK=0,1,2,3,4,5
FRACTION=4
SCALE=1
SPEED=130
DAMAGE=3
REACTTIMER=5
ATTACKONDAMAGE=1
MONEYONDEATH=0
FRAGSONDEATH=1
ATTACKRADIUS=40
ATTACKANIMSPEED=700
SLEEPONDAMAGE=220
MAXENEMYDISTANCE=5000
PHYSICS=1

________________________

[NOVICE]
//SPEED,SCALE,IMAGES

DAMAGE_ANIM=4,13,/gamedata/act/neytral/novice/f1.png

DAMAGE_BACK_ANIM=4,13,/gamedata/act/neytral/novice/fb_1.png

DAMAGE_SIDE_ANIM=4,13,/gamedata/act/neytral/novice/fs_1.png

DEATH_ANIM=5,13,/gamedata/act/neytral/novice/i.png,/gamedata/act/neytral/novice/d2.png

ATTACK_ANIM=3,13,/gamedata/act/neytral/novice/f1.png,/gamedata/act/neytral/novice/f2.png

ATTACK_BACK_ANIM=3,13,/gamedata/act/neytral/novice/fb_1.png,/gamedata/act/neytral/novice/fb_2.png

ATTACK_SIDE_ANIM=3,13,/gamedata/act/neytral/novice/fs_1.png,/gamedata/act/neytral/novice/fs_2.png

STAY_ANIM=2,13,/gamedata/act/neytral/novice/i.png

STAY_SIDE_ANIM=2,13,/gamedata/act/neytral/novice/s.png

STAY_BACK_ANIM=2,13,/gamedata/act/neytral/novice/b.png

WALK_ANIM=6,13,/gamedata/act/neytral/novice/w1.png,/gamedata/act/neytral/novice/w2.png

WALK_SIDE_ANIM=6,13,/gamedata/act/neytral/novice/s1.png,/gamedata/act/neytral/novice/s2.png

WALK_BACK_ANIM=6,13,/gamedata/act/neytral/novice/b1.png,/gamedata/act/neytral/novice/b2.png

HP=150
FOLLOW=-1
ATTACK=2,3,4,5
FRACTION=1
SCALE=1
SPEED=130
DAMAGE=3
REACTTIMER=5
ATTACKONDAMAGE=1
MONEYONDEATH=0
FRAGSONDEATH=1
ATTACKRADIUS=40.0
ATTACKANIMSPEED=700
SLEEPONDAMAGE=220
MAXENEMYDISTANCE=5000 
PHYSICS=1
ON_DEATH=drop_item( ,self:x,self:y,self:z,1)

[STALKER]
//SPEED,SCALE,IMAGES

DAMAGE_ANIM=4,13,/gamedata/act/neytral/stalker/f1.png

DAMAGE_BACK_ANIM=4,13,/gamedata/act/neytral/stalker/fb_1.png

DAMAGE_SIDE_ANIM=4,13,/gamedata/act/neytral/stalker/fs_1.png

DEATH_ANIM=5,13,/gamedata/act/neytral/stalker/i.png,/gamedata/act/neytral/stalker/d2.png

ATTACK_ANIM=3,13,/gamedata/act/neytral/stalker/f1.png,/gamedata/act/neytral/stalker/f2.png

ATTACK_BACK_ANIM=3,13,/gamedata/act/neytral/stalker/fb_1.png,/gamedata/act/neytral/stalker/fb_2.png

ATTACK_SIDE_ANIM=3,13,/gamedata/act/neytral/stalker/fs_1.png,/gamedata/act/neytral/stalker/fs_2.png

STAY_ANIM=2,13,/gamedata/act/neytral/stalker/i.png

STAY_SIDE_ANIM=2,13,/gamedata/act/neytral/stalker/s.png

STAY_BACK_ANIM=2,13,/gamedata/act/neytral/stalker/b.png

WALK_ANIM=6,13,/gamedata/act/neytral/stalker/w1.png,/gamedata/act/neytral/stalker/w2.png

WALK_SIDE_ANIM=6,13,/gamedata/act/neytral/stalker/s1.png,/gamedata/act/neytral/stalker/s2.png

WALK_BACK_ANIM=6,13,/gamedata/act/neytral/stalker/b1.png,/gamedata/act/neytral/stalker/b2.png

HP=200
FOLLOW=-1
ATTACK=2,3,4,5
FRACTION=1
SCALE=1
SPEED=130
DAMAGE=5
REACTTIMER=5
ATTACKONDAMAGE=1
MONEYONDEATH=0
FRAGSONDEATH=1
ATTACKRADIUS=40.0
ATTACKANIMSPEED=700
SLEEPONDAMAGE=220
MAXENEMYDISTANCE=5000
PHYSICS=1
ON_DEATH=drop_item( ,self:x,self:y,self:z,1)

[KULAK]
//SPEED,SCALE,IMAGES

DAMAGE_ANIM=4,13,/gamedata/act/neytral/senka/f1.png

ATTACK_ANIM=3,13,/gamedata/act/neytral/senka/f1.png,/gamedata/act/neytral/senka/f2.png

STAY_ANIM=2,13,/gamedata/act/neytral/senka/i.png

PHYSICS=0
HP=9999999
FOLLOW=-1
ATTACK=-1
FRACTION=9
SCALE=1
SPEED=130
DAMAGE=5
REACTTIMER=5
ATTACKONDAMAGE=1
MONEYONDEATH=0
FRAGSONDEATH=1
ATTACKRADIUS=40.0
ATTACKANIMSPEED=700
SLEEPONDAMAGE=220
MAXENEMYDISTANCE=5000

[GUNSLINGER]
//SPEED,SCALE,IMAGES

DAMAGE_ANIM=4,13,/gamedata/act/neytral/gunslinger/f1.png

ATTACK_ANIM=3,13,/gamedata/act/neytral/gunslinger/f1.png,/gamedata/act/neytral/gunslinger/f2.png

STAY_ANIM=2,13,/gamedata/act/neytral/gunslinger/i.png

PHYSICS=0
HP=9999999
FOLLOW=-1
ATTACK=2,3,4,5
FRACTION=1
SCALE=1
SPEED=130
DAMAGE=3
REACTTIMER=5
ATTACKONDAMAGE=1
MONEYONDEATH=0
FRAGSONDEATH=1
ATTACKRADIUS=40.0
ATTACKANIMSPEED=700
SLEEPONDAMAGE=220
MAXENEMYDISTANCE=5000

[RZAVY]
//SPEED,SCALE,IMAGES

DAMAGE_ANIM=4,13,/gamedata/act/neytral/red/f1.png

ATTACK_ANIM=3,13,/gamedata/act/neytral/red/f1.png,/gamedata/act/neytral/red/f2.png

STAY_ANIM=2,13,/gamedata/act/neytral/red/i.png

PHYSICS=0
HP=9999999
FOLLOW=-1
ATTACK=2,3,4,5
FRACTION=1
SCALE=1
SPEED=130
DAMAGE=5
REACTTIMER=5
ATTACKONDAMAGE=1
MONEYONDEATH=0
FRAGSONDEATH=1
ATTACKRADIUS=40.0
ATTACKANIMSPEED=700
SLEEPONDAMAGE=220
MAXENEMYDISTANCE=5000

________________________

[BANDIT]
//SPEED,SCALE,IMAGES

DAMAGE_ANIM=4,13,/gamedata/act/bandit/jacket/i.png

DEATH_ANIM=5,13,/gamedata/act/bandit/jacket/i.png,/gamedata/act/bandit/jacket/d2.png

ATTACK_ANIM=3,13,/gamedata/act/bandit/jacket/f1.png,/gamedata/act/bandit/jacket/f2.png

ATTACK_BACK_ANIM=3,13,/gamedata/act/bandit/jacket/fb_1.png,/gamedata/act/bandit/jacket/fb_2.png

ATTACK_SIDE_ANIM=3,13,/gamedata/act/bandit/jacket/fs_1.png,/gamedata/act/bandit/jacket/fs_2.png

STAY_ANIM=2,13,/gamedata/act/bandit/jacket/i.png

STAY_SIDE_ANIM=2,13,/gamedata/act/bandit/jacket/s.png

STAY_BACK_ANIM=2,13,/gamedata/act/bandit/jacket/b.png

WALK_ANIM=6,13,/gamedata/act/bandit/jacket/w1.png,/gamedata/act/bandit/jacket/w2.png

WALK_SIDE_ANIM=6,13,/gamedata/act/bandit/jacket/s1.png,/gamedata/act/bandit/jacket/s2.png

WALK_BACK_ANIM=6,13,/gamedata/act/bandit/jacket/b1.png,/gamedata/act/bandit/jacket/b2.png

HP=150
FOLLOW=-1
ATTACK=0,1,2,4
SCALE=1
SPEED=130
DAMAGE=3
REACTTIMER=5
ATTACKONDAMAGE=1
MONEYONDEATH=0
FRAGSONDEATH=1
ATTACKRADIUS=40.0
ATTACKANIMSPEED=700
SLEEPONDAMAGE=220
MAXENEMYDISTANCE=5000
PHYSICS=1
ON_DEATH=drop_item( -,self:x,self:y,self:z,1)

[BANDIT_HOOD]
//SPEED,SCALE,IMAGES

DAMAGE_ANIM=4,13,/gamedata/act/bandit/hood/i.png

DEATH_ANIM=5,13,/gamedata/act/bandit/hood/i.png,/gamedata/act/bandit/hood/d2.png

ATTACK_ANIM=3,13,/gamedata/act/bandit/hood/f1.png,/gamedata/act/bandit/hood/f2.png

STAY_ANIM=2,13,/gamedata/act/bandit/hood/i.png

STAY_SIDE_ANIM=2,13,/gamedata/act/bandit/hood/s.png

STAY_BACK_ANIM=2,13,/gamedata/act/bandit/hood/b.png

WALK_ANIM=6,13,/gamedata/act/bandit/hood/w1.png,/gamedata/act/bandit/hood/w2.png

WALK_SIDE_ANIM=6,13,/gamedata/act/bandit/hood/s1.png,/gamedata/act/bandit/hood/s2.png

WALK_BACK_ANIM=6,13,/gamedata/act/bandit/hood/b1.png,/gamedata/act/bandit/hood/b2.png

HP=150
FOLLOW=-1
ATTACK=0,1,2,4
FRACTION=3
SCALE=1
SPEED=130
DAMAGE=5
REACTTIMER=5
ATTACKONDAMAGE=1
MONEYONDEATH=0
FRAGSONDEATH=1
ATTACKRADIUS=40.0
ATTACKANIMSPEED=700
SLEEPONDAMAGE=220
MAXENEMYDISTANCE=5000
PHYSICS=1
ON_DEATH=drop_item( ,self:x,self:y,self:z,1)

________________________

[ELECTRA]
ALWAYS_ACTIVATE=1
MODEL=/gamedata/objects/electra.3d
TEX=/gamedata/objects/electra.png
HP=9999999
HAS_BLOOD=0
PHYSICS=0
FOLLOW=-1
ATTACK=0,1,2,3,5
FRACTION=4
SCALE=6
SPEED=0
DAMAGE=15
REACTTIMER=5
ATTACKONDAMAGE=1
MONEYONDEATH=0
FRAGSONDEATH=0
ATTACKRADIUS=15.0
ATTACKANIMSPEED=100
SLEEPONDAMAGE=220
MAXENEMYDISTANCE=1000

5-
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