[MEDKIT_ITEM]

MEDKIT_ITEM -   
            

ON_ACTIVATE=player:hp=100;player:take(MEDKIT_ITEM)
      

ICON=/shop/icon_medicine_chest.png
  

ON_PICKUP    
ON_THROW    
ON_GIVE     
ON_TAKE     
ON_BUY    

CAN_THROW 0/(1) -    

    
drop_item( , x, y, z, )
   
   ,    
   

             ON_DEATH   :
if random_1=1;drop_item(FLASHLIGHT,self:x,self:y,self:z,random_10)

player:give( , )
player:take( , )
   
    ON_GIVE,  ON_TAKE

player:item_count_" "
    
    

   setting
PLAYER_HAS_INVENTORY (0/1)
   
INVENTORY_PROPORTIONAL (0/1)
    
 ,  -   

BAG_MESH 
BAG_SCALE 
BAG_TEXTURE 
BAG_ADDSZ   
   ,   
   

     
USE  
ITEMS_COUNT - 
THROW_ITEM  
ITEMS_PICKEDUP  :
HEALTH 
EMPTY_INVENTORY -   

[JUNK]
ICON=/shop/screwdriver.png

[FLASHLIGHT]
ICON=/shop/flashlight.png
ON_ACTIVATE=player:toggle_flashlight
ON_THROW=if(player:item_count_FLASHLIGHT<1);!player:flashlight
ON_TAKE=if(player:item_count_FLASHLIGHT<1);!player:flashlight

[DEAD_RAT]
ON_ACTIVATE=player:hp-=6;player:take(DEAD_RAT)
ICON=/images/items/deadrat.png
ON_PICKUP=PICKUP:ACTIVATE
ON_GIVE=PICKUP:ACTIVATE

[NEWCOAT]
ON_ACTIVATE=if player:hp<=100;player:hp+=10;if player:hp>=110;player:hp+=0;player:take(NEWCOAT);player:take(PLAYER_NONE);player:give(PLAYER_NOVICE)
ICON=/images/items/newcoat.png
ON_PICKUP=PICKUP:ACTIVATE
ON_GIVE=PICKUP:ACTIVATE

[PLAYER_NONE]
ON_ACTIVATE=player:hp+=0
ICON=/images/items/player_empty.png
CAN_THROW=0

[PLAYER_NOVICE]
ON_ACTIVATE=player:hp+=0
ICON=/images/items/player_novice.png
CAN_THROW=0
ON_GIVE=PICKUP:ACTIVATE

[IZLOM_HAND]
ON_ACTIVATE=player:hp+=0
ICON=/images/items/izlom_hand.png
ON_PICKUP=PICKUP:ACTIVATE
ON_GIVE=PICKUP:ACTIVATE

[GLAZ_PLOTI]
ON_ACTIVATE=player:hp+=0
ICON=/images/items/glaz.png
ON_PICKUP=PICKUP:ACTIVATE
ON_GIVE=PICKUP:ACTIVATE

[DOG_TAIL]
ON_ACTIVATE=player:hp+=0
ICON=/images/items/dog_tail.png
ON_PICKUP=PICKUP:ACTIVATE
ON_GIVE=PICKUP:ACTIVATE

[TARK_SKULL]
ON_ACTIVATE=player:hp+=0
ICON=/images/items/tark_skull.png
ON_PICKUP=PICKUP:ACTIVATE
ON_GIVE=PICKUP:ACTIVATE

[PATRON_PM]
ON_ACTIVATE=ammo_3+=20;player:take(PATRON_PM)
ICON=/images/items/pistol_ammo.png
ON_PICKUP=PICKUP:ACTIVATE
ON_GIVE=PICKUP:ACTIVATE

[DROB]
ON_ACTIVATE=ammo_4+=10;player:take(DROB)
ICON=/images/items/drob.png
ON_PICKUP=PICKUP:ACTIVATE
ON_GIVE=PICKUP:ACTIVATE

[PATRON_AK]
ON_ACTIVATE=ammo_5+=30;player:take(PATRON_AK)
ICON=/images/items/ak_ammo.png
ON_PICKUP=PICKUP:ACTIVATE
ON_GIVE=PICKUP:ACTIVATE

[BINT]
ON_ACTIVATE=if player:hp<100;player:hp+=32;if player:hp=100;player:hp+=0;if player:hp>100;player:hp+=0;player:take(BINT)
ICON=/images/items/bint.png
ON_PICKUP=PICKUP:ACTIVATE
ON_GIVE=PICKUP:ACTIVATE

[KROV_KAMNA]
ON_ACTIVATE=PLAYER:HP+=0
ICON=/images/items/krov_kamna.png
ON_PICKUP=PICKUP:ACTIVATE
ON_GIVE=PICKUP:ACTIVATE