WORLD_MODEL=/maps/town_1.3d
WORLD_TEXTURE=/maps/town.png,/maps/noise_tiles/32grass.png,/maps/noise_tiles/64asphalt.png
WORLD_SCALE=5
LIGHTMAP=/maps/town_1.vla

SKYBOX_MODEL=/skies/skybox8.3d
SKYBOX_TEXTURE=/skies/skybox5.png
SKYBOX_PERS=0

DIST=40000
DMODE=9 
DRAW_MODES=9,10,10

LIGHT_X=0 
LIGHT_Y=-4096 
LIGHT_Z=4096 
AMBIENT_LIGHT=64 
AO_DISTANCE=3000 
AO_INTENSITY=512 
SUN_LIGHT_INTENSITY=192 
SKY_LIGHT_INTENSITY=310

MUSIC=/music/city.amr

START=0,0,5;

UPDATE_ONLYNEAR=1

BOTS_CLEVER_PATHFINDING=0
           (       )
(   )

[LEVELCHANGE]
POS=71992,0,-72854;
LEVEL=4
START_POS=422,0,-5192
CLICKABLE=1
RADIUS=1500

[OBJECT]
POS=71992,0,-72854;
ACTIVABLE=1
RADIUS=1500
MESSAGE=TO_SCHOOL
MESSAGETYPE=1
MESSAGETIMEOUT=2500

[LEVELCHANGE]
POS=72028,0,42744
LEVEL=5
START_POS=-41937,0,7419
CLICKABLE=1
RADIUS=1500
ROT=-90
NEED=SONY
[OBJECT]
POS=72028,0,42744
ACTIVABLE=1
RADIUS=1500
MESSAGE=TO_VILLAGE
MESSAGETYPE=1
MESSAGETIMEOUT=2500

[LEVELCHANGE]
POS=0,0,5;
LEVEL=2
START_POS=-7279,-10500,16799;
CLICKABLE=1
RADIUS=1500
ROT=180
SOUND_ON_ACTIVATE=/sounds/fx_door.wav

[LEVELCHANGE]
POS=43460,0,-39747;
LEVEL=9
START_POS=0, 1, 0;
CLICKABLE=1
RADIUS=1500
ROT=180
SOUND_ON_ACTIVATE=/sounds/fx_door.wav


[LEVELCHANGE]
POS=30647,0,5992;
LEVEL=10
START_POS=-215,-8020,4142;
CLICKABLE=1
RADIUS=1500
SOUND_ON_ACTIVATE=/sounds/fx_door.wav
ROT=270

[NPC]
POS=1607,0,-35579; 22426,0,-26903; 34507,0,6122; 76799,0,18165; 76610,0,-36271;
PRESET=ENEMY

[NPC]
POS=1607,0,-35579; 22426,0,-26903; 34507,0,6122; 76799,0,18165; 76610,0,-36271;
PRESET=DROZH_ENEMY

[NPC]
POS=1607,0,-35579; 22426,0,-26903; 34507,0,6122; 76799,0,18165; 76610,0,-36271;
PRESET=CIVILIAN

[MESH]
POS=7727,0,17204;
LIFT_POS=7694,0,-30032;68593,0,-30032
PRESET=CAR
   

[MESH]
POS=70593,0,-33030;
LIFT_POS=4096,0,-33030;4128,0,14205
PRESET=CAR
   

[MESH]
POS=37276,0,-24032;
LIFT_POS=37249,0,3398;70276,0,3398;70276,0,-28791;37276,0,-28791
PRESET=CAR
LIFT_LOOP=1
  

[MESH]
MODEL=/meshes/cars/car_down.3d
POS=72427,0,-28382;
LIFT_POS=72427,0,38787
PRESET=CAR
  

[MESH]
MODEL=/meshes/cars/car_down.3d
POS=74286,0,6044;
LIFT_POS=74286,0,-71274
PRESET=CAR
  

[SPRITE]
TEX=/meshes/beer.png
SCALE=15
POS=41845,0,-38758;

[SPRITE]
TEX=/meshes/womens.png
SCALE=15
POS=31717,0,3791;

[OBJECT]
NAME=LEVEL_CITY_DIALOG_BEGIN
POS=0,0,5;
RADIUS=90900
ACTIVABLE=1
ALWAYS_ACTIVATE=1
CLICKABLE=0
MESSAGE=LEVEL_CITY_DIALOG
SINGLEUSE=1
DESTROYONUSE=1
DESTROY_ON_LEVEL_RELOAD=1

[SPRITE]
TEX=/meshes/nps1.png
SCALE=14
POS=4114,0,17626;

[OBJECT]
NAME=NPS1
POS=4114,0,17626;
ACTIVABLE=1
CLICKABLE=0
DESTROYONUSE=1
RADIUS=3000
MESSAGE=LEVEL_CITY_DIALOG2

[SPRITE]
TEX=/meshes/cop.png
SCALE=18
POS=76303,0,41790;

[OBJECT]
NAME=NPS_COP
POS=76303,0,41790;
ACTIVABLE=1
CLICKABLE=1
DESTROYONUSE=1
RADIUS=2000
MESSAGE=LEVEL_CITY_DIALOG3

[OBJECT]
NAME=NPS_COP_END
NEED=SONY
POS=76303,0,41790;
ACTIVABLE=1
CLICKABLE=1
DESTROYONUSE=1
RADIUS=2000
MESSAGE=LEVEL_CITY_DIALOG4

[SPRITE]
TEX=/bots/ally/shoot0.png
SCALE=14
POS=67604,0,41839;

[OBJECT]

POS=80333,0,30060; 63655,0,-60064;
ACTIVABLE=1
CLICKABLE=1
RADIUS=1900
MESSAGE=/languages/dialogs/apteka.txt


[SHOP]
POS=63639,0,38869; 80345,0,-68982;
RADIUS=1900
SHOP=0,1,2,3,4,5

[SPRITE]
NAME=REVOLVERS
TEX=/meshes/revolvers.png
SCALE=30
POS=5995,2995,23813;
ACTIVABLE=1
CLICKABLE=1
DESTROYONUSE=1
RADIUS=1700

ON_ACTIVATE=weapon_4;ammo_4=64
MESSAGETYPE=1
MESSAGETIMEOUT=3000
MESSAGE=This promises to be fun!
