WORLD_MODEL=/maps/ruine.3d
WORLD_TEXTURE=/maps/ruine.png
WORLD_SCALE=5.0

// 
  (float, ,   1)
 ,     (int, ,   -91 ..  )
  -   (float, ,   0,  -90  90)

SKYBOX_2D=/skies/skybox6.png, 0.25, -20, 20.5
SKYBOX_REPEAT_X=1
SKYBOX_REPEAT_Y=1
SKYBOX_COLOR=95,125,146
SKYBOX_GROUND_COLOR=61,68,86

DMODE=3
DIST=40000
FOGD=40000
FOGCR=61
FOGCG=68
FOGCB=86

FALL_DAMAGE=1
DELETE_IN_DISTANCE=1
UPDATE_ONLYNEAR=1

START=19093,12000,-151868;

[LEVELCHANGE]
POS=-281,0,-551;
LEVEL=6
START_POS=-36112,0,-478;
RADIUS=1500
CLICKABLE=1
[OBJECT]
POS=-281,0,-551;
ACTIVABLE=1
RADIUS=1500
MESSAGE=TO_CASTLE
MESSAGETYPE=1
MESSAGETIMEOUT=2500

[NPC]
POS=-4391,12000,-107644,2; -12187,12000,-103100,2; -24326,13500,-103338,2; -25190,12769,-77964,2; -12243,0,-60254,2; 9597,0,-59991,2; 19776,0,-46486,2; 7478,0,-45699,2; 7110,0,-34785,2; -4102,0,-40023,2; 4484,0,-30835,2; 10606,0,-26942,2; 1553,0,-19339,2; -10557,0,-19494,2; 18,0,-1095,2; 18790,0,-7667,1; -14692,0,-11526,2; 18156,0,-19743,2;
PRESET=ENEMY2

[NPC]
POS=-24075,17971,-103550;-6606,2,-59696;11340,2,-19762;4886,2,-19918
PRESET=ENEMY3

[NPC]
POS=-4391,12000,-107644,2; -12187,12000,-103100,2; -24326,13500,-103338,2; -25190,12769,-77964,2; -12243,0,-60254,2; 9597,0,-59991,2; 19776,0,-46486,2; 7478,0,-45699,2; 7110,0,-34785,2; -4102,0,-40023,2; 4484,0,-30835,2; 10606,0,-26942,2; 1553,0,-19339,2; -10557,0,-19494,2; 18,0,-1095,2; 18790,0,-7667,1; -14692,0,-11526,2; 18156,0,-19743,2;
PRESET=DROZH_ENEMY

[SPRITE]
NAME=LIFT_KEY12
TEX=/meshes/keycard.png
SCALE=10
ACTIVABLE=1
CLICKABLE=1
DESTROYONUSE=1
SINGLEUSE=1
MESSAGE=LIFT_ACTIVATED_MESSAGE
MESSAGETYPE=1
MESSAGETIMEOUT=3000
RADIUS=2000
POS=-10463,1500,-39674;

[MESH]
NAME=LIFT
NEED=LIFT_KEY12
POS=-7484,0,-40426;
MODEL=/meshes/platform.3d
TEX=/meshes/platform.png
MODEL_SCALE=4
ADDSZ=4000
PRECISE_COLLISION=1
COLLISION_SCALE_X=1
COLLISION_SCALE_Y=1.0
PHYSICS=0
COLLIDER=0
RADIUS=1900
LIFT_TIMER=3000
LIFT_POS=4339,0,-40269;

[MESH]
POS=7459,0,-36726;
TEX=/meshes/door_metal.png
MODEL=/meshes/doorBig.3d
ANIMATION_TYPE=2
ANIMATION_SPEED=100
MODEL_SCALE=5
PHYSICS=0
PRECISE_COLLISION=1
COLLIDER=0
RADIUS=1800
ADDSZ=5000
ROTATE_Z=180
SOUND_ON_ACTIVATE=/sounds/fx_door.wav
NEED=LIFT_KEY12
ERRMESSAGE=LIFT_NEED_KEY

[SPRITE]
POS=14978,-3000,-13481;
TEX=/meshes/fire/fire_0.png,/meshes/fire/fire_1.png,/meshes/fire/fire_2.png,/meshes/fire/fire_3.png,/meshes/fire/fire_4.png,/meshes/fire/fire_5.png,/meshes/fire/fire_6.png,/meshes/fire/fire_7.png
ACTIVABLE=1
REUSETIMER=250
ON_ACTIVATE=player:hp-=25
RADIUS=1000
ALWAYS_ACTIVATE=1
ANIMATION_SPEED=17
MODE=ADD
SCALE=19
ADDSZ=9000

[OBJECT]
NAME=BURN
POS=14978,-3000,-13481;
SINGLEUSE=0
DESTROYONUSE=1
MESSAGETYPE=1
MESSAGETIMEOUT=4000
MESSAGE= ! !!!
RADIUS=1000

[SPRITE]
POS=987,-6000,-39071; 1021,-6000,-41847; -4145,-6000,-41976; -4322,-6000,-39093; -1478,-6000,-40316;
TEX=/meshes/stakes.png
ACTIVABLE=1
REUSETIMER=250
ON_ACTIVATE=player:hp-=100
RADIUS=1000
ALWAYS_ACTIVATE=1
MODE=ADD
SCALE=19
ADDSZ=9000

[SHOP]
POS=17164,12000,-148563;
RADIUS=1900
SHOP=0,1,2,3,4,5,7
[MESH]
POS=17164,12000,-148563;
MODEL=/meshes/computer.3d
TEX=/meshes/computer.png
MODEL_SCALE=3.5
ANIMATION_SPEED=100
ADDSZ=4000
ANIMATION_TYPE=1
COLLISION_SCALE_X=0.6
COLLISION_SCALE_Y=1.0
PHYSICS=0


[SPRITE]
NAME=MEDKIT12
POS=-3962,0,-46380;11102,9002,-125039
TEX=/meshes/medkit.png
SCALE=25
ACTIVABLE=1
CLICKABLE=1
RADIUS=1700
DESTROYONUSE=1
ON_ACTIVATE=player:give(MEDKIT_ITEM, 1);
MESSAGETYPE=1
MESSAGETIMEOUT=3000
MESSAGE=


[SPRITE]
TEX=/meshes/znaharka.png
SCALE=15
POS=-32738,12000,-76518
ACTIVABLE=1
CLICKABLE=1
RADIUS=1900
MESSAGE=/languages/dialogs/znaharka.txt