WORLD_MODEL=/maps/test.3d
WORLD_TEXTURE=/maps/test.png
WORLD_SCALE=5
L2D_ROOM_RENDERING=1

SKYBOX_MODEL=/skies/skybox6.3d
SKYBOX_TEXTURE=/skies/skybox4.png
SKYBOX_PERS=0

START=0,0,0;
FINISH=12010,0,-24604;
NEED_TO_EXIT=FINISH_KEY

DMODE=6
FOGD=40000

FALL_DAMAGE=1
DELETE_IN_DISTANCE=1
UPDATE_ONLYNEAR=1
ENEMIES=29992,6000,-8903; 35950,6000,-8863;
DESTROY_ON_LEVEL_RELOAD=0


[NPC]
POS=48076,6000,124
PRESET=ENEMY

[NPC]
POS=41890,6000,-9005
PRESET=DROZH_ENEMY

[NPC]
POS=30035,6000,8861
PRESET=CIVILIAN

[NPC]
POS=18013,0,-12049
PRESET=CIVILIAN_STYPID

[NPC]
POS=36224,6000,8891
PRESET=ALLY

 1:

[MESH]
POS=8943,0,1
MODEL=/bots/girl.3d
TEX=/bots/girl.png
MODEL_SCALE=4.3
ADDSZ=4500
COLLISION_SCALE_X=0.6
COLLISION_SCALE_Y=1.0
PHYSICS=0
ROT=270
ANIMATION_SPEED=100
ANIMATION_TYPE=1

[OBJECT]
NAME=NPC_DIALOG
POS=8943,0,1
ACTIVABLE=1
CLICKABLE=1
DESTROYONUSE=1
RADIUS=1500
MESSAGE= :*-   ,         .@     .  ,  ,     russian.txt,       .@,    ,    ,        .     .

[SPRITE]
NAME=FINISH_KEY
TEX=/meshes/keycard.png
SCALE=10
ACTIVABLE=1
CLICKABLE=0
DESTROYONUSE=1
SINGLEUSE=1
MESSAGE=    .
MESSAGETYPE=1
MESSAGETIMEOUT=3000
RADIUS=1500
POS=12010,700,-3044

[SPRITE]
NAME=LIFT_KEY
TEX=/meshes/keycard.png
SCALE=10
ACTIVABLE=1
CLICKABLE=1
DESTROYONUSE=1
SINGLEUSE=1
MESSAGE=    .
MESSAGETYPE=1
MESSAGETIMEOUT=3000
RADIUS=1500
POS=15046,700,13

[MESH]
NAME=LIFT
NEED=LIFT_KEY
POS=23949,0,0
MODEL=/meshes/platform.3d
TEX=/meshes/platform.png
MODEL_SCALE=4
ADDSZ=4000
PRECISE_COLLISION=1
COLLISION_SCALE_X=1
COLLISION_SCALE_Y=1.0
PHYSICS=0
COLLIDER=0
RADIUS=1900
LIFT_TIMER=3000
LIFT_POS=23949,6000,0

HP=9999999
ERRMESSAGE=LIFT_NEED_KEY

[MESH]
NAME=BOX
POS=12046,0,6650
MODEL=/meshes/box.3d
TEX=/meshes/box.png
PRESET=PHYSICS_MESH

[OBJECT]
NAME=MONOLOG_3
SINGLEUSE=0
DESTROYONUSE=1
MESSAGETYPE=1
MESSAGETIMEOUT=4000
MESSAGE=, !   .
POS=12206,0,5293
RADIUS=1500

[SPRITE]
POS=3520,0,-5434
TEX=/meshes/fire/fire_0.png,/meshes/fire/fire_1.png,/meshes/fire/fire_2.png,/meshes/fire/fire_3.png,/meshes/fire/fire_4.png,/meshes/fire/fire_5.png,/meshes/fire/fire_6.png,/meshes/fire/fire_7.png
ACTIVABLE=1
REUSETIMER=250
ON_ACTIVATE=player:hp-=10
RADIUS=1000
ALWAYS_ACTIVATE=1
ANIMATION_SPEED=17
MODE=ADD
SCALE=19
ADDSZ=9000

[IMAGE2D]
NAME=SCREAMER
POS=20359,0,5347
RADIUS=2300
SOUND_ON_ACTIVATE=/sounds/scream.amr
IMAGE=/images/screamer.png
TIMEOUT=2000

:

[MESH]
NAME=CAR
MODEL=/meshes/cars/car_down.3d
POS=3847,0,-22775
LIFT_SPEED=8000
LIFT_LOOP=1
LIFT_POS=3958,0,-13377;19686,0,-13750;19686,0,-22321

PRESET=CAR


[MESH]
NAME=DEATH_LIFT
POS=11777,0,-18139
MODEL=/meshes/platform.3d
TEX=/meshes/platform.png
MODEL_SCALE=4
ADDSZ=4000
PRECISE_COLLISION=1
COLLISION_SCALE_X=1
COLLISION_SCALE_Y=1.0
PHYSICS=0
COLLIDER=0
RADIUS=90900
LIFT_TIMER=3000,3000
LIFT_POS=11777,6000,-18139
ACTIVABLE=1
CLICKABLE=0
ON_ACTIVATE=!self:activable
ALWAYS_ACTIVATE=1
LIFT_LOOP=1

HP=9999999

[OBJECT]
NAME=NPC_DIALOG_2
POS=18013,0,-12049
ACTIVABLE=1
CLICKABLE=1
DESTROYONUSE=1
RADIUS=1500
MESSAGE=:*- ,    ,  ?

  :

[OBJECT]
NAME=MONOLOG_3
SINGLEUSE=0
DESTROYONUSE=0
MESSAGETYPE=1
MESSAGETIMEOUT=4000
MESSAGE=         -     .
POS=12124,0,20883
RADIUS=1500

[OBJECT]
NAME=MONOLOG_4
SINGLEUSE=0
DESTROYONUSE=0
MESSAGETYPE=1
MESSAGETIMEOUT=4000
MESSAGE=  .  ?
POS=9126,0,15066
RADIUS=1500

[OBJECT]
NAME=MONOLOG_5
SINGLEUSE=0
DESTROYONUSE=0
MESSAGETYPE=1
MESSAGETIMEOUT=4000
MESSAGE=        .  ?
POS=14853,0,15053
RADIUS=1500

[OBJECT]
NAME=DIALOG_2
POS=12030,0,11869
ACTIVABLE=1
CLICKABLE=0
DESTROYONUSE=1
RADIUS=1500
MESSAGE=    .   ,  .@        .

[MESH]
POS=12075,0,9099
TEX=/meshes/door_metal.png
MODEL=/meshes/doorBig.3d
ANIMATION_TYPE=2
ANIMATION_SPEED=100
MODEL_SCALE=5
PHYSICS=0
PRECISE_COLLISION=1
COLLIDER=0
RADIUS=1800
ADDSZ=5000
ROTATE_Z=180
SOUND_ON_ACTIVATE=/sounds/fx_door.wav

 :

[SHOP]
POS=35885,6000,-319
RADIUS=1900
SHOP=0,1,2,3,4,5,7,8,-1
PRICES=0,0,0,0,0,0,0,0,0

[MESH]
POS=35885,6000,-319
MODEL=/meshes/computer.3d
TEX=/meshes/computer.png
MODEL_SCALE=3.5
ANIMATION_SPEED=100
ADDSZ=4000
ANIMATION_TYPE=1
COLLISION_SCALE_X=0.6
COLLISION_SCALE_Y=1.0
PHYSICS=0

[MESH]
NAME=LIFT
POS=29936,6000,-7456
TEX=/meshes/door.png
MODEL=/meshes/doorBig.3d
MODEL_SCALE=5
ADDSZ=4000
PRECISE_COLLISION=1
COLLISION_SCALE_X=1
COLLISION_SCALE_Y=1.0
PHYSICS=0
COLLIDER=0
RADIUS=1900
LIFT_TIMER=1500,10000,1500
LIFT_POS=29936,9000,-7456;29936,9000,-7456;29936,6000,-7456

HP=9999999
MESSAGE= 
MESSAGETYPE=1
MESSAGETIMEOUT=3000

[MESH]
NAME=LIFT
POS=36082,6000,-7456;
TEX=/meshes/door.png
MODEL=/meshes/doorBig.3d
MODEL_SCALE=5
ADDSZ=4000
PRECISE_COLLISION=1
COLLISION_SCALE_X=1
COLLISION_SCALE_Y=1.0
PHYSICS=0
COLLIDER=0
RADIUS=1900
LIFT_TIMER=1500,10000,1500
LIFT_POS=36082,9000,-7456;36082,9000,-7456;36082,6000,-7456

HP=9999999
MESSAGE= 
MESSAGETYPE=1
MESSAGETIMEOUT=3000

[MESH]
NAME=LIFT
POS=42060,6000,-7456;
TEX=/meshes/door.png
MODEL=/meshes/doorBig.3d
MODEL_SCALE=5
ADDSZ=4000
PRECISE_COLLISION=1
COLLISION_SCALE_X=1
COLLISION_SCALE_Y=1.0
PHYSICS=0
COLLIDER=0
RADIUS=1900
LIFT_TIMER=1500,10000,1500
LIFT_POS=42060,9000,-7456;42060,9000,-7456;42060,6000,-7456

HP=9999999
MESSAGE=  
MESSAGETYPE=1
MESSAGETIMEOUT=3000

[MESH]
NAME=LIFT
POS=29936,6000,7546;
TEX=/meshes/door.png
MODEL=/meshes/doorBig.3d
MODEL_SCALE=5
ADDSZ=4000
PRECISE_COLLISION=1
COLLISION_SCALE_X=1
COLLISION_SCALE_Y=1.0
PHYSICS=0
COLLIDER=0
RADIUS=1900
LIFT_TIMER=1500,10000,1500
LIFT_POS=29936,9000,7546;29936,9000,7546;29936,6000,7546

HP=9999999
MESSAGE=
MESSAGETYPE=1
MESSAGETIMEOUT=3000

[MESH]
NAME=LIFT
POS=36082,6000,7546;
TEX=/meshes/door.png
MODEL=/meshes/doorBig.3d
MODEL_SCALE=5
ADDSZ=4000
PRECISE_COLLISION=1
COLLISION_SCALE_X=1
COLLISION_SCALE_Y=1.0
PHYSICS=0
COLLIDER=0
RADIUS=1900
LIFT_TIMER=1500,10000,1500
LIFT_POS=36082,9000,7546;36082,9000,7546;36082,6000,7546

HP=9999999
MESSAGE=
MESSAGETYPE=1
MESSAGETIMEOUT=3000

[MESH]
NAME=LIFT
POS=42060,6000,7546;
TEX=/meshes/door.png
MODEL=/meshes/doorBig.3d
MODEL_SCALE=5
ADDSZ=4000
PRECISE_COLLISION=1
COLLISION_SCALE_X=1
COLLISION_SCALE_Y=1.0
PHYSICS=0
COLLIDER=0
RADIUS=1900
LIFT_TIMER=1500,10000,1500
LIFT_POS=42060,9000,7546;42060,9000,7546;42060,6000,7546;


HP=9999999
MESSAGE= 
MESSAGETYPE=1
MESSAGETIMEOUT=3000


[SPRITE]
NAME=GUN2
TEX=/meshes/drob.png
SCALE=30
POS=35848,6000,-2614;
ACTIVABLE=1
CLICKABLE=1
DESTROYONUSE=1
RADIUS=1700

ON_ACTIVATE=weapon_1;ammo_1=40
MESSAGETYPE=1
MESSAGETIMEOUT=3000
MESSAGE=SHOTGUN_PICKUP

[SPRITE]
NAME=MEDKIT
POS=35825,6000,2201;
TEX=/meshes/medkit.png
SCALE=25
ACTIVABLE=1
CLICKABLE=1
RADIUS=1700
DESTROYONUSE=1
ON_ACTIVATE=player:hp=100

MESSAGETYPE=1
MESSAGETIMEOUT=3000
MESSAGE=MEDKIT_PICKUP

[OBJECT]
POS=45357,6000,-34
NAME=INVISIBLE_WALL
ACTIVABLE=1
RADIUS=2000
MESSAGE=,   !
MESSAGETYPE=1
MESSAGETIMEOUT=3000