WORLD_MODEL=/maps/map_home/map_home_1.3d
WORLD_TEXTURE=/maps/map_home/room.png
WORLD_SCALE=3.5

DELETE_IN_DISTANCE=0
DMODE=6
FOGD=20000
DIST=20000

START=0, 10, 0;

MUSIC=/music/radio.amr

[LEVELCHANGE]
POS=-7279,-10500,16799;
LEVEL=3
START_POS=0,0,5;
CLICKABLE=1
RADIUS=1500
ROT=180
SOUND_ON_ACTIVATE=/sounds/fx_door.wav

[OBJECT]
POS=-7279,-10500,16799;
ACTIVABLE=1
RADIUS=1500
MESSAGE=TO_CITY
MESSAGETYPE=1
MESSAGETIMEOUT=2500

[LEVELCHANGE]
POS=-46,7347,9469;
LEVEL=8
START_POS=100, 0, 0;
CLICKABLE=1
RADIUS=1500
ROT=270
SOUND_ON_ACTIVATE=/sounds/fx_door.wav

[OBJECT]
POS=-46,7347,9469
ACTIVABLE=1
SINGLEUSE=1
RADIUS=5000
ALWAYS_ACTIVATE=1
DESTROYONUSE=1
NEED=PAHOM_SUCC
NAME=PAHOM_OUT

[SPRITE]
TEX=/meshes/radio.png
SCALE=10
POS=1973,1029,-2564;


[OBJECT]
NAME=BACK_FROM_DOOM
POS=0,10,0
RADIUS=99999
ACTIVABLE=1
ALWAYS_ACTIVATE=1
NEED=FINAL_DIALOG
SINGLEUSE=1
DESTROYONUSE=1
MESSAGE=LEVEL_2_BFDOOM

[OBJECT]
NAME=LEVEL_2_BEGIN
POS=-25,0,5412
ACTIVABLE=1
CLICKABLE=0
SINGLEUSE=1
DESTROYONUSE=1
MESSAGE=LEVEL_2_DIALOG
RADIUS=2500
ALWAYS_ACTIVATE=1

[OBJECT]
NAME=LEVEL_2_BEGIN_HP
POS=0,0,0
ACTIVABLE=1
CLICKABLE=0
SINGLEUSE=1
DESTROYONUSE=1
RADIUS=40000
ON_ACTIVATE=player:hp=100
ALWAYS_ACTIVATE=1
