Title    : ITMASTIO
Filename : itmst0_8.zip
Version  : 0.8 (Or something like that)
Date     : March 1998
Author   : Mr Grim
Email    : grim@a2.com.au

Credits  : id Software (for a VERY customisable game),
           Original Corpse code by Michael Gummelt,
           Original Shotgun, Sub Machine Gun and Pistol model by Minh Le,
           Blarg monster by BUBBAH (The coolest monster there is),
           Tower of Babel map and Cyber Demon(?) by Marc Fontaine.
           Chainsaw by Nihilism Unlimited
           Chase Cam code by Rob Albin
           Apologies to anyone else I didn't mention.

Special Thanks:
---------------
           Wyrdr Axiom for bug fixing and ideas...
           Sick Mick for ideas and inspiration.
           Sir Bink for testing and putting up with my shit :)

Type of Mod
-----------
Quake C  : yes
Sounds   : yes
MDL's    : yes 

Format of QuakeC
----------------
unified diff  : ??
context diff  : ??
.qc files     : yeah, why not.  Kinda messy though (src.zip)
progs.dat     : yes


Construction
----------------
Base                  : No
Build Time            : Lets see, It Took Me, well, Ages.... (First ever MOD)
Editors used          : MS Edit, QuArK 4.x, qME 3.0, Winpack 1.2,
                        AdQuedit 1.3, ProQCC 1.60

Known Bugs            : Hardly any compared to the last version.  I replaced
			just about all the problem areas.
			Most annoying things now are:
				- Dying and being unable to respawn sometimes.
				- Monsters very poor aim with Sub Machine Guns.
                        NOTE: Your welcome to fix em'! 
			      (Please send em' over if you do)

			The bugs in it are still around because, right now, I can't
			be bothered to finish it.  I was waiting for the 3.14 source
			code for Quake2.  Now that it is here, I probably won't work on
			this version anymore.

Impulses              : Just look in the Autoexec.cfg
                            NOTE:  DO NOT USE QUAKE TO CONFIGURE KEYS
                                   This MUST be done manually as I am
                                   using a certain key differently now
                                         (Jump is now attack2)

Description of the Modification
-------------------------------
        Ever picked up two of the same weapon and ever wondered
        "Why can't I just run into the room with two of these suckers
        blazing?"  Well, with this mod, you can do just that.
        On top of the ability to select two of the same weapons, you can
        also mix two of them up.
                e.g  Have a Sub-machine gun in your right hand,
                     a Double Barrel in the other or vis versa.
        These configurations are possible (Supposed to be more, but...):
                - Two pistols
                - Two Sub-machine guns
                - Two double Barrels
                - A Sub-machine gun / DB shot
                - A DB shot / Sub-machine gun 

                REMOVED - A Sub-machine gun / Sword 
                REMOVED - A Sword / Sub-machine gun 
        To select you second weapon hit 'DEL' (IMPULSE 36) then the weapon
        number (1, 2, 3 or 4 at moment)
        NOTES: If two identical weapons MOUSE1 (+ATTACK) fires them both.
               If two different weapons MOUSE1 fire the RIGHT one,
               MOUSE2 (+jump) fires the LEFT one.

        Item Related things:
                - To pick up items you have to walk to them and hit 'INS'
                  This goes for SEARCHING dead bodies too
                  (To search a body, walk on em, CROUCH and hit 'INS')

                - Weight limit.  (Don't try to carry a Crucifier, a Sniper 
		  Rifler, a couple of Subs and 200 armor too often)
                        NOTES: Although there is no real limit on the amount
                               of ammo you can carry, weight constraints mean
                               that if you carry shitloads of ammo, then you
                               will be going DEAD slow.

                - Inventory system for Power-Ups (Max of 1 each)
                  Use '[ ]' to select, 'END' to use, hit 'I' to
                  see 'what you got'

                - Two or more weapons under the one number sometimes.
                          1 = Fists, Sword and Chainsaw
                          3 = Shotgun and Double Barrel Shotgun
                          8 = Plasma Rifle and Laser

                - If you try to pick up a weapon you already have, you only
                  strip its ammo.  If you want it so that you can use TWO AT
                  ONCE, hit INS TWICE quickly.

        Weapon Related things:
                - Reloading required.  Done automatically on most weapons
		  (Hit 'ENTER') once out of ammo.  Can be done manually.

                - Cannot shoot Bullet Weapons underwater
                        e.g Machine Gun, Shotgun

                - Variable damage base on range

                - 'Shot-to-shit' routine for monsters only.
                  (Use a Sub of something and keep shooting when their
                  dead and watch em' dance)
                  NOTE: Bullets DO go thru em' often.

		- Penetration.  Shoot through thin walls, people, friends.
		  It's fun with a Crucifier.

        Player Related things:
                - To swim up you gotta KEEP HITTING JUMP. A bug I liked,
                  so I kept it.

                - Actions. Use '< >' to select, 'ALT' to do
                  (Current actions: Drop Weapon, Drop Ammo, Drop Useless Ammo,
                  Take of Armor)
                          HINT: Try dropping some CELLS into water

                - Crouch with 'SHIFT' (Only makes you harder to hit. You
                  are still not able to go under things etc)

                - Wound levels/bleed/healing.  Pretty crap, but there anyway...

                - If you get gibbed, hit jump (CTRL or IMPULSE 123)
                  Your head will cough up a gib and swear, eyes flashing.

        Other things:
                - In DeathMatch, dropped ammo / items disappear
                  after a while to prevent hoarding.

                - Different skins based on health.
                  (Beware of a Player with GLOWING eyes and a big GRIN)

                - If you get a lot of Mega-Healths watch out.  You run
                  the risk of overdosing (Once over 250, you have a chance
                  of dying if you get another one or JUMP lots)
                  NOTE: Prevents hoarding.                

        Other stuff that isn't important so I won't bother listing it
                (Bloody sword, bloody sword....)

        See WEAPONS.TXT for more detailed weapon descriptions.

How to Install the Modification
-------------------------------
        Use WinZip and uncompress to Quake directory with recurse on.
        Edit 'AUTOEXEC.CFG' to configure keys. It's set up for 
        a mouse style of play.

Future Enhancements, Maybe
--------------------------
        - Adding the rest of the weapon combos
        - Better weapon models
        - Seeing what a player is using like D.M.E
        - This, that and the other...

Author Information
------------------
	Guy who did this to keep himself busy.  That's about it.

Copyright and Distribution Permissions
--------------------------------------
        I made this.  You know, I know it.  If you say you made it,
        you know you're lying and so do I.  I say this coz' some dick did
        just that over a level I made. The asshole said he made it.

Apart from that:
        You may distribute this Quake mod in any electronic format
        as long as this description file remains intact and
        unmodified and is retained along with all of the files in the
        archive and no fees are charged.

        QUAKE is a registered trademark of Id Software, Inc. QUAKE, the
        stylized reproduction of the QUAKE trademark, including, without
        limitation, the Q in QUAKE, and the images depicted in QUAKE are
        the copyrighted property of Id Software, Inc.


That's it.
        Be happy or die...
                aFroMaN ######|)
