package javax.microedition.m3g;

public class Light extends Node
{
 public static final int AMBIENT = 128;
 public static final int DIRECTIONAL = 129;
 public static final int OMNI = 130;
 public static final int SPOT = 131;

 public Light()
 {
 }
 
 public void setIntensity(float)
 {
 }
 
 public float getIntensity()
 {
  return 0.0f;
 }
 
 public void setColor(int)
 {
 }
 
 public int getColor()
 {
  return 0;
 }
 
 public void setMode(int)
 {
 }
 
 public int getMode()
 {
  return 0;
 }
 
 public void setSpotAngle(float)
 {
 }
 
 public float getSpotAngle()
 {
  return 0.0f;
 }
 
 public void setSpotExponent(float)
 {
 }
 
 public float getSpotExponent()
 {
  return 0.0f;
 }
 
 public void setAttenuation(float, float, float)
 {
 }
 
 public float getConstantAttenuation()
 {
  return 0.0f;
 }
 
 public float getLinearAttenuation()
 {
  return 0.0f;
 }
 
 public float getQuadraticAttenuation()
 {
  return 0.0f;
 }
 
}